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Modules in Mech's, Battletechnology's take (spoiler)?


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#1 Chembot

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Posted 08 February 2012 - 09:34 PM

Page 60 of Battletechnology - The Lost Issues has an extended article entitled Targeting and Tracking Systems: Strengths and Weaknesses NAIS Lecture March 14 3049.

The article has detailed tables on the capabilities of each mechs electronic warfare suite including how many modules a specific mech can take. The Dev's could well be referencing this document??? :)

Examples of mechs that will be in this game:

JR7-D Jenner
BK-309 Targeting and Tracking System
Target Aquisition Modifier: No (No bonus to-hit)
Multitargeting: 1 primary, 3 secondary
Target ID: No
Damage ID: No
Lock On Indicator: Yes (Incomming missle alarm)
Scanning Arc: 180 degrees
Scanning Modes: Infa red, Magnometer, Motion
Lock On Range: 570 meters
Expansion Ports: 3 (up to 3 modules)
Heat Suseptibility: 8, 16, 24, 32 (Battletech heat scale malfunction chance)
Repir Complexity: 0 (no bonus or penalty for tech to repair)
Reset: Y (Pilot can reset the System within seconds if heat causes it to fail)
Override: No (Allows pilot to overide weapons fire, useful in TT game, probably redundant in MW)

CN9-A Centurion (Well the original one anyways)
Corean B-Tech Targeting and Tracking System
Target Aquisition Modifier: No
Multitargeting: 1 primary, 1 secondary
Target ID: No
Damage ID: No
Lock On Indicator: Yes
Scanning Arc: 180 degrees
Scanning Modes: Infa red, Motion
Lock On Range: 930 meters
Expansion Ports: 5 (up to 5 modules)
Heat Suseptibility: 8, 16, 24, 32 (Battletech heat scale malfunction chance)
Repir Complexity: +1 (penalty for tech to repair)
Reset: No
Override: No

HBK-4G Hunchback
Tacticon Tracer 300 (280) Targeting and Tracking System
Target Aquisition Modifier: No
Multitargeting: 1 primary, 1 secondary
Target ID: No
Damage ID: No
Lock On Indicator: No
Scanning Arc: 90 degrees
Scanning Modes: Infa red, Motion
Lock On Range: 570 meters
Expansion Ports: 5 (up to 5 modules)
Heat Suseptibility: 8, 16, 24, 32
Repir Complexity: 0
Reset: No
Override: No

DRG-1N Dragon
Eagle Eye SY 10-10 Targeting and Tracking System
Target Aquisition Modifier: No
Multitargeting: 1 primary, 1 secondary
Target ID: No
Damage ID: No
Lock On Indicator: No
Scanning Arc: 45 degrees
Scanning Modes: Infa red, Motion
Lock On Range: 930 meters
Expansion Ports: 4 (up to 4 modules)
Heat Suseptibility: 8, 16, 24, 32
Repir Complexity: 0
Reset: No
Override: No

CPTL-C1 Catapult
O/P 1078 Targeting and Tracking System
Target Aquisition Modifier: No
Multitargeting: 1 primary, 1 secondary
Target ID: No
Damage ID: No
Lock On Indicator: No
Scanning Arc: 45 degrees
Scanning Modes: Infa red, Magnometer, Motion
Lock On Range: 930 meters
Expansion Ports: 5 (up to 5 modules)
Heat Suseptibility: 8, 16, 24, 32
Repir Complexity: 0
Reset: Yes
Override: Yes

AS7-D Atlas
Army Comp Type 29K Targeting and Tracking System
Target Aquisition Modifier: No
Multitargeting: 4 primary, 1 secondary
Target ID: Yes
Damage ID: No
Lock On Indicator: No
Scanning Arc: 180 degrees
Scanning Modes: Infa red, Magnometer, Motion
Lock On Range: 930 meters
Expansion Ports: 7 (up to 7 modules)
Heat Suseptibility: 6, 12, 18, 24
Repir Complexity: +3
Reset: No
Override: No

#2 Orzorn

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Posted 08 February 2012 - 09:49 PM

Nice catch! I was just thinking about this, having just read through the Battletech Universe source book. Very good work digging this up.

#3 Nik Van Rhijn

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Posted 09 February 2012 - 02:03 AM

Good post. I like the differences, specially in the arc's and ranges. I think that you are right that they could be referencing this, probably with modifications.

#4 Hunter McGee

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Posted 09 February 2012 - 06:26 AM

Well, my take is... I sure the heck hope so! In my TT campaign we always used the expanded rules, to include most level 3 stuff, so I was familiar with the reference when it was spoken previously. And now I play World of Tanks quite a bit and see how they instituted Add-On Modules in that game, and sincerely hope that MWO does something like it. Great concept.

#5 Dihm

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Posted 09 February 2012 - 06:30 AM

Wow, nice find, I had no idea about those expanded rules.

#6 guardiandashi

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Posted 09 February 2012 - 11:06 AM

of course the entire article goes into a lot more detail, and there are a couple almost game breaking T&T computers

Slone 220 lockover
-2 TAM (2 point to hit bonus)
2 primary 6 secondary targets
target id yes
damage id yes
lockon indicator yes
360 scanning
infared, electromagnetic and motion scanning
lock on range 48 hexes (1440 m) all tracking systems can detect moving objects at tripple the lock on range
12 expansion ports
1st heat malfunction is at 20
+9 penalty to repair
yes reset
yes overide

additional notes on the slone 220 lockover
complete battle computer
aerospace targeting
2x TAM
Fire support
Volley fire
and a complete set of backup modules

I will admit however that the other targeting and tracking computer that always had ME drooling (other than the slone) was the Targo 7/Vid Cam 17.
no TAM
1 primary 2 secondary targets
target id yes
damage id no
lockon indicator no
90 degree scanning
Infared and Motion scanning
lockon 35* (hexes) 1050m
4 expansion ports
1st heat malfunction at 12
+2 penalty to repair
no reset
no override

sounds like a "yawn" computer except remember that * under lockon range, well when we look in the side bar we get. "these tracing systems increase the standard range of the weapons on the 'Mechs by 150 meters (5 hexes) example
PPC 1-6, 7-12, 13-23
SRM 1-3 4-6 7-14
the small laser has a change in all ranges
small laser 1-2, 3-4, 5-8

note the standard ranges are
PPC 3 minimum 1-6, 7-12, 13-18
SRM 1-3 4-6 7-9
small laser 1, 2, 3

#7 Dihm

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Posted 09 February 2012 - 11:35 AM

Woah that's OP.

#8 Nik Van Rhijn

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Posted 09 February 2012 - 01:05 PM

If your a scout you would want the Stone tho' as it has a 360 coverage rather than 90. Actually that was one of the very interesting things - did you notice the reduced arcs of a lot of those comps? Be interesting to see what they do with sensors, maybe some mechs won't have 360 coverage as in previous games.

#9 John Clavell

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Posted 09 February 2012 - 01:06 PM

Great find by the OP.

#10 Paladin1

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Posted 09 February 2012 - 01:14 PM

Actually, unless you see a CLNT-2-3T Clint out there, you're not going to see a Sloan 220 Lockover. It just doesn't exist. Even the Clans can't build it, using salvaged Sloans in their Clint IIC models.

What you really want, as a scout, would be a OTT-7J Ostscout with the TRSS.2L3 tracking system, which has an 18 kilometer scanning range as well as a mapping feature for mapping the terrain on the move. The only other `Mech to mount that system? The OTL-4D Ostsol, both of which are made by Kong Interstellar Corporation.

Still want that Raven for your scouts?

#11 SMDMadCow

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Posted 09 February 2012 - 07:29 PM

Anything on the Blazefire Sightlock or the Dalban Hi-Rez?

#12 Durant Carlyle

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Posted 09 February 2012 - 08:50 PM

View PostSMDMadCow, on 09 February 2012 - 07:29 PM, said:

Anything on the Blazefire Sightlock or the Dalban Hi-Rez?

Or the Tek Tru-Trak?

#13 Sym

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Posted 09 February 2012 - 10:25 PM

Wow, that was quite a few years ago. I still have that issue of "the lost issues" and we used to use those expanded rules.

It would be cool to have these T&T systems added to the game, but I would make it so that the computers were permanently set to the mech in which it was designed for. This way you would not have everyone running around with Sloane Lockover 220's and would add another twist to mech selection.

#14 guardiandashi

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Posted 10 February 2012 - 05:57 AM

the tek Tru trak is kinda middle of the road except for TAM
2x TAM
1/1 targets
n
n
n
45 degree scanning
type 7 sensors (IR, EL, and motion)
25 hex lockon
14 expansion module slots (this ia a big advantage)
1st heat malfunction @ 9
+9 repair penalty
reset y
override y


the blazefire sightlock and the 3 varients of the dalban highrez (highrez, hirez-b, and hirez-II ) are all listed
basically every mech T&T computer from both origional 3025, and 2750 TRO's are listed

#15 Star Ranger

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Posted 10 February 2012 - 06:14 AM

nice work i wish that i had saved some of the gaming matterils that i used to bt with years ago

#16 The Smith

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Posted 12 February 2012 - 06:46 PM

That's really interesting.

#17 Denvian

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Posted 12 February 2012 - 07:55 PM

View PostNik Van Rhijn, on 09 February 2012 - 01:05 PM, said:

If your a scout you would want the Stone tho' as it has a 360 coverage rather than 90. Actually that was one of the very interesting things - did you notice the reduced arcs of a lot of those comps? Be interesting to see what they do with sensors, maybe some mechs won't have 360 coverage as in previous games.


See I think this is quite possible... In the last interview, one of them mentioned losing track of one of the mech's and it popping up and it surprising him and showing up right next to him... I was wondering how that could happen with a 360 degree sensor.





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