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Mech REPAIR BAY


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#41 Lycan

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Posted 14 September 2012 - 05:16 PM

With the time frame that they seem to want for the matches, there wouldn't be time to repair anything on a mech. (Even reloading ammo is a stretch). If they did allow for things like armor/weapon repair, in order to do it so that it would be effective would make it seem too much like a "power up" instead of an actual repair bay.

Besides, and I apologize for painting people with the same brush, but most of the people that think it's a good idea want it to be exactly that. Something they run up to, touch with the toe of their mech and be instantly back in the action.

If they actually had to pull up to the mobile repair bay, power down and then wait X number of minutes to be repaired, they wouldn't think it was so cool.

Now, if they had "extended campaign mode" where you kept the same mech, mission to mission/match to match, I can almost see it but for the type of matches I've seen, again, don't think it would work.

Edited by Lycan, 14 September 2012 - 05:19 PM.


#42 Degalus

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Posted 15 September 2012 - 01:31 AM

Its all a question of balance. I dont say no to a mobile mechbay because it would realy bring some tactical elements in. But i dont think it should repair a mech completly. Here some Points to weak a overpowered mechbay that repair all and refill all ammo.

1. the mechbay can be destroyed, whether it's a mobile or a structure.
2. its not repairing destroyed parts, so u dont get magical a new arm. And if all weapons on your mech destroyed, its also repair only remaining parts of the mech so dont waste the time of other mechs waiting for repairing.
3. the mech cant repair completly, he should only ably to repair a mech to 90%-80%
4. the repairtime depends on the dmg and missing ammo, so it can take up to 60 sec to repair a atlas with no armor, no ammunition and all parts in red (yea it will never happend to dmg a mech so balanced)
but missing parts like a arm shrink the time because its nothing to repair.
5. its not free! repairing and refilling cost the same amount or maybe more (inbattlecosts) of C-Bill like in the mainpage.

With all this points peoples think twice before repairing. I think the most of em only need it for refilling and this brings again a new tactical point in the setting of a mech. Should i mount enough ammo for long battles or should i take some ammo out for heat sinks and amor in hope that the mechbay dont get destroyed to refill me?

2 Points what we should be able to do with mechbay.

1. We should able to choose "Refill Ammo" "Repair Mech" "Repair & Refill Mech"
2. If its a Mobile Mechbay, the Commander should be able to send the mechbay to some locations (or freely) but! the mechbay cant repair while its on the move and only the commander can bring it to stop.

Edited by Degalus, 15 September 2012 - 01:35 AM.


#43 MetalJunky

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Posted 11 October 2012 - 05:06 AM

I'm hoping they'd give this a chance in one of the beta patches, just one test see how it actually feels like in game with the current platform.

#44 Jale

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Posted 11 October 2012 - 10:38 AM

View PostDraugrlord, on 29 August 2012 - 02:54 PM, said:

I would support a repair bay that completely restores all spent ammunition and restores a small amount of armor. Missing sections would still be missing. And you should be somewhat vulnerable while in the bay. Say if it was destroyed while you were in or near it you take a large amount of damage. And at the end of the battle, the ammo and armor you had restored during the fight would be subtracted out of your winnings.


View PostDegalus, on 15 September 2012 - 01:31 AM, said:

Its all a question of balance. I dont say no to a mobile mechbay because it would realy bring some tactical elements in. But i dont think it should repair a mech completly. Here some Points to weak a overpowered mechbay that repair all and refill all ammo.

1. the mechbay can be destroyed, whether it's a mobile or a structure.
2. its not repairing destroyed parts, so u dont get magical a new arm. And if all weapons on your mech destroyed, its also repair only remaining parts of the mech so dont waste the time of other mechs waiting for repairing.
3. the mech cant repair completly, he should only ably to repair a mech to 90%-80%
4. the repairtime depends on the dmg and missing ammo, so it can take up to 60 sec to repair a atlas with no armor, no ammunition and all parts in red (yea it will never happend to dmg a mech so balanced)
but missing parts like a arm shrink the time because its nothing to repair.
5. its not free! repairing and refilling cost the same amount or maybe more (inbattlecosts) of C-Bill like in the mainpage.

With all this points peoples think twice before repairing. I think the most of em only need it for refilling and this brings again a new tactical point in the setting of a mech. Should i mount enough ammo for long battles or should i take some ammo out for heat sinks and amor in hope that the mechbay dont get destroyed to refill me?

2 Points what we should be able to do with mechbay.

1. We should able to choose "Refill Ammo" "Repair Mech" "Repair & Refill Mech"
2. If its a Mobile Mechbay, the Commander should be able to send the mechbay to some locations (or freely) but! the mechbay cant repair while its on the move and only the commander can bring it to stop.


Agree

#45 MetalJunky

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Posted 12 October 2012 - 09:59 AM

well taken...agree tot he above

#46 Darkwand

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Posted 12 October 2012 - 11:13 AM

The maps feel too small for mech repair bays in my view.
If the maps where larger and we had more players in each maps they would fit in.

#47 DeadlyNerd

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Posted 12 October 2012 - 11:14 AM

View PostDegalus, on 15 September 2012 - 01:31 AM, said:


1. the mechbay can be destroyed, whether it's a mobile or a structure.
2. its not repairing destroyed parts, so u dont get magical a new arm. And if all weapons on your mech destroyed, its also repair only remaining parts of the mech so dont waste the time of other mechs waiting for repairing.
3. the mech cant repair completly, he should only ably to repair a mech to 90%-80%
4. the repairtime depends on the dmg and missing ammo, so it can take up to 60 sec to repair a atlas with no armor, no ammunition and all parts in red (yea it will never happend to dmg a mech so balanced)
but missing parts like a arm shrink the time because its nothing to repair.
5. its not free! repairing and refilling cost the same amount or maybe more (inbattlecosts) of C-Bill like in the mainpage.



What he said although 1 more thing.
Mechbays should have a limited amount of ammo they can refill. Can't really have people going into combat with mechs that only have 1 of each ammo types they use so they can refill at a mechbay and maintain an infinite amount of ammo, while their mechs were designed with almost none.
Or even worse, missile boats camping the mechbay and never actually going within 900m of the combat zone.

Edited by DeadlyNerd, 12 October 2012 - 11:16 AM.


#48 MetalJunky

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Posted 21 October 2012 - 06:47 AM

View PostDarkwand, on 12 October 2012 - 11:13 AM, said:

The maps feel too small for mech repair bays in my view.
If the maps where larger and we had more players in each maps they would fit in.


View PostDeadlyNerd, on 12 October 2012 - 11:14 AM, said:


What he said although 1 more thing.
Mechbays should have a limited amount of ammo they can refill. Can't really have people going into combat with mechs that only have 1 of each ammo types they use so they can refill at a mechbay and maintain an infinite amount of ammo, while their mechs were designed with almost none.
Or even worse, missile boats camping the mechbay and never actually going within 900m of the combat zone.



Understood, the maps though seem small for repairs at this point. However the mech repair bays can be randomly thrown in the battlefield. Meaning they won't be in the same grid of the same map every time the game launches.

Yes mech repair bays should not store a perpetual amount of ammo and replaceable kits. And, mechs are powered down while in the repair bay.

#49 Raven Star

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Posted 21 October 2012 - 10:46 AM

They already have a repair bay, The Mech lab. You spend time there repairing between every drop. The currently planned battles are way too short to allow mechanics and repair teams to do any significant repairs, even re-arming a mech takes alot of time, those shells are heavy and volotile.
I don't think that repair bays that almost instantly repair your mech are cannon and they are a bit silly given the tech level in the Mechwarrior universe. They do not have massive nano tanks or magic wands. :)

Edited by Raven Star, 21 October 2012 - 10:46 AM.


#50 MetalJunky

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Posted 17 December 2012 - 03:21 PM

understood,, mech repair bays may haave some applications in a more expansive battle formats. Well, it seems this game platform will evolve, to eventually accommodate repari bays. Thank you all for the thoughts.

#51 Oppresor

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Posted 21 December 2012 - 02:07 PM

View PostMetalJunky, on 26 August 2012 - 01:39 PM, said:

I remember playing mechwarrior with repair bays (mobile or stationary) in the battlefield. Will this be considered as part of MWO?


Check out the "In Field Repair" thread around page 16 / 17 as at 21/12/12 22:03 UK time. This was a Poll that I created a few weeks back. The results were very interesting and a lot of MechWarriors took part (Thankyou all).

In general there were more no's than yes's; but a significant number did say yes and qualified their reasons. The main issues were duration of the missions and map size; both of which could change in future game modes.

#52 Oppresor

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Posted 21 December 2012 - 03:10 PM

Sorry folks, I have been trying to get a link to work. This should do it. http://mwomercs.com/...n-field-repair/

#53 MetalJunky

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Posted 26 June 2013 - 12:18 PM

hmm..maps are engorging..more real estate it seems...

#54 Oppresor

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Posted 26 June 2013 - 01:15 PM

True, we now have some more realistic map sizes, these lend themselves to the Repair concept. Imagine a Repair hanger alongside one of the distant Mining Units in Tourmaline. A unit that has taken heavy battle damage in the initial assault for Theta could disengage and head for repair. Alternatively it could be a light scout heading in for more LRM 5's.

#55 Corvus Antaka

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Posted 26 June 2013 - 01:31 PM

bad idea. in mech3 repair bays led to strong teams dominating weak teams, it just makes steamrolls that much worse and adds little to balanced games.

#56 SweetWarmIce

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Posted 26 June 2013 - 08:07 PM

No. Mechs are too complicated for quick field repairs. It takes hours just for the armour to cool enough to take off.

Edited by SweetWarmIce, 26 June 2013 - 08:08 PM.


#57 Tice Daurus

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Posted 26 June 2013 - 08:23 PM

I think that this might....and a slight might, that this might come into the game but only in Community Warfare if there were defense of a world battle type of situation, but I just don't see it possible. Remember even light repairs took 1-2 hours for basic stuff like repairing armor or replacing ammo or basic equipment in the game. Advanced repairs took many hours if not days before a mech could come back into play, like for repairing structural damages or loss of sensors or battle computers or replacement of weapons.

In the video game, they simplified it with repairs in seconds which is not canon whatsoever.

No, I don't see it happening.

#58 Borengar629

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Posted 27 June 2013 - 01:36 AM

Me for my part would really enjoy something like that. But not in the matches we fight now and not pressed on me every match.
But with community warfare it would be really nice to fight about planets in matches that last for hours.
12 vs 12 with mech repairhangars on site would be really great. paired with asynchron gameplay like one party deending their territory whiule the others may chose their droppoint, repairtruck movement and things like that, I think it would be nothing less than epic.
BUT it should by any means an option both parties of an arranged lobby-match must agree to and nothing for random matches.

#59 Typhoon Storm 2142

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Posted 27 June 2013 - 01:48 AM

Repairing a 'Mech in seconds? Hell, no! I got a much better idea. Since so many CoD players here complain about how they won't automatically heal after 10 seconds, we should get the good old Medpacks back into gaming. You destroy an enemy and he drops a Medpack that will heal you 50%.

Seriously are you dumb? You want another FPS? Play Hawken. This is a 'Mech sim, not ARCADE!

#60 Borengar629

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Posted 27 June 2013 - 01:53 AM

Have you ever played any older Mechwarrior game? Of course it is more than senseless. But playing a siege throughout weeks wouldn't be that much fun would it?
Sometimes you gotta bend reallity in order to create fun in a video game no matter how sim it might be. And no one here told something about seconds. I think a couple of minutes would be more appropriate so teams would really have to plan their repairs carefully for the whole team.
But there is nothing to say against the points you brought up. It would be unrealistic. But in a proper way it would be tons of fun I suppose. I'm will to sacrifice a little realism for fun in a game... otherwise I'd be playing "Go to the office on monday morning part 5" :P





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