Battle armor?
#21
Posted 31 October 2011 - 01:41 PM
#22
Posted 31 October 2011 - 02:08 PM
I am hoping we see drive vehicles as well, though, and possibly aerospace fighters (maybe even with space battles with newtonian flight, for a change of pace)
#23
Posted 31 October 2011 - 02:11 PM
#24
Posted 31 October 2011 - 02:57 PM
#25
Posted 31 October 2011 - 02:59 PM
But if they must be in here, I'd rather they be NPC controlled or indirectly controlled units. I'd rather this not end up being a CS clone.
#26
Posted 31 October 2011 - 03:06 PM
easy0n, on 31 October 2011 - 01:41 PM, said:
They're going to, if the FAQ is correct. What they're not going to do is some kind of Word-of-Blake control system about 45 years too early (and as of 3090, it's experimental technology that takes cyborging a pilot to boot) where you're in a battle armor linked to the 'Mech controls directly, or eject you out in a BA. Live by the 'Mech, die by the 'Mech.
#27
Posted 31 October 2011 - 03:13 PM
#28
Posted 31 October 2011 - 03:17 PM
#29
Posted 31 October 2011 - 04:01 PM
#30
Posted 31 October 2011 - 04:07 PM
No battle armour till the clans invade. Definitly no piloting them, this mechwarrior not battletech-warrior (or mechwarrior living legends).
#31
Posted 31 October 2011 - 04:08 PM
#32
Posted 31 October 2011 - 04:11 PM
#33
Posted 31 October 2011 - 04:28 PM
However, I don't think they should include it in this game. RTS generally don't translate well to MMO's... and for a good reason. They're much better lent to the eSport arena, or else SP type games. I wouldn't say no to trying out an attempt, though.
#34
Posted 31 October 2011 - 04:33 PM
#35
Posted 31 October 2011 - 04:40 PM
#36
Posted 31 October 2011 - 04:49 PM
Its hard to do in a MW game though, you just kinda shoot them and that's that.
I think they'd make nice NPCs when the clans show up. Why stop at battle armor? I know its not for launch but NPC combined arms summons would be great "pilot skills" to level up towards. Calling in Partisan tanks or harassers to scout and... harass. Or air strikes, artillery...
It'd really give light 'mechs a great utility to the whole spotting mechanic. They'd be able to pinpoint enemy positions far ahead and bring down the thunder.
Edited by cobrafive, 31 October 2011 - 04:51 PM.
#37
Posted 31 October 2011 - 04:52 PM
#38
Posted 31 October 2011 - 05:02 PM
Still, if we do get to progress to around the time of the Clan invasion, I'd like to see battle armor implemented but in a balanced manner. For instance, one side could opt not to field one mech and instead in its place have 10 elementals. A bunch of elementals swarming a mech would be pretty cool to see and would allow for some interesting tactical options; eg. hide them away until the battle is joined and then have them outflank and then ambush the enemy commander's mech (which is probably all alone as he is hanging back from the main battle line).
#39
Posted 31 October 2011 - 05:28 PM
#40
Posted 31 October 2011 - 06:04 PM
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