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Melee Combat


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Poll: Melee Combat (349 member(s) have cast votes)

If MechWarrior Online adds melee combat, which physical attach would you most likely use the most?

  1. Punch (87 votes [24.93%] - View)

    Percentage of vote: 24.93%

  2. Kick (65 votes [18.62%] - View)

    Percentage of vote: 18.62%

  3. Stomp (18 votes [5.16%] - View)

    Percentage of vote: 5.16%

  4. Voted Melee Weapon (152 votes [43.55%] - View)

    Percentage of vote: 43.55%

  5. Grasp/Throw Enemy (13 votes [3.72%] - View)

    Percentage of vote: 3.72%

  6. Weapon Pod (7 votes [2.01%] - View)

    Percentage of vote: 2.01%

  7. Grasp/Throw Object (7 votes [2.01%] - View)

    Percentage of vote: 2.01%

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#161 Phades

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Posted 22 December 2011 - 01:23 PM

View PostProsperity Park, on 22 December 2011 - 12:51 PM, said:

A person can punch another person without serious injury, but a person standing 100' high made of typical flesh and bone would completely destroy their arm if they punched someone else their size.
You are really overlooking tensile strength versus pressure per square inch. Buildings wouldn't be able to stand if they employed the physics you are implying because the foundation would always crumble. Also, torque is not the same as pressure per square inch.

A locked arm above your head can balance far more weight than in front of you. This is the difference you need to observe. That weight above your head is similar to the force applied to it through direct impact of a strike via a punch or a kick. The area you are striking is not designed to carry the same impact or force threshold. This is why it works. This is why even human beings with no tools can bring down a house with their bare hands. This concept scales up just fine up until over 400' when the cellular structures are more likely to collapse upon themselves. Although, this is a living organism opposed to a walking building.

#162 CeeKay Boques

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Posted 22 December 2011 - 01:25 PM

That's in addition to my armor being made of Magic space material forged in the very vaccuum of space, controlled by electric muscles created by Mr. Atlas himself!

Space armor bro! That stuff doesn't break on impact! Its more absorbant than the leading brand!

#163 Phades

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Posted 22 December 2011 - 01:30 PM

The rivets and welds stapling it to the inner structure aren't though. ;)

#164 Foxfire

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Posted 22 December 2011 - 03:08 PM

View PostFranklen Avignon, on 22 December 2011 - 08:51 AM, said:


Well, if the two combatants in my scenario want to keep duking it out for some reason, they that is their choice.

The point of my suggestion is to keep melee as a last-ditch thing. If you make melee too powerful, you'll see it turn into the preferred damage dealing method. This is obviously not the spirit of the game (except apparently on one map for some reason) so having them be stuck in a 2-3 second animation while performing a melee attack (and concequently open to ranged attacks) will discourage over-use of melee.

As far as you saying the third-person view isn't needed, no, of course it isn't, but it would be a better view of the action than from your cockpit.



If there is a significant weight difference or one mech has a melee weapon then it should definatley do significant damage. You can't really say that melee isn't in the 'spririt of the game' when considerations for it are seen in designs from the early mechs onwards. Be it the Behemut with a casing to protect its weapons when it performs melee actions, the many mechs who have articulated hands and arms(to use either improvised or designed melee weapons), or those machines designed specifically to get up close and personal and smash your cockpit in with an axe/hatchet/club.

Sure, you might not like to see it as anything more than fluff on top but you can't legitimately make the arguement that it wouldn't be in the spirit of the game.

#165 MuffinTop

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Posted 22 December 2011 - 03:52 PM

Where is the option to vote for headbutting?

#166 Damocles

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Posted 22 December 2011 - 03:57 PM

alt+f4?

#167 MuffinTop

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Posted 22 December 2011 - 04:03 PM

View PostDamocles, on 22 December 2011 - 03:57 PM, said:

alt+f4?
Yooooo sooooo caawwrazyy!

#168 Felicitatem Parco

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Posted 22 December 2011 - 06:28 PM

View PostPhades, on 22 December 2011 - 01:23 PM, said:

You are really overlooking tensile strength versus pressure per square inch. Buildings wouldn't be able to stand if they employed the physics you are implying because the foundation would always crumble. Also, torque is not the same as pressure per square inch.



Um... buildings use concrete because it exhibits great compressive strength (anywhere from 3,000-17,000psi) but lacks tensile strength, so the concrete is reinforced with either steel rebar or polyvinyl alcohol fiber because that improves tensile strength...

But that has little to do with my analogy. I am stating that a small structure made of Material X is stronger pound-for-pound than a large structure made of Material X. A small BattleMech's arm made of Material Y is stronger pound-for-pound than the arm [made of Material Y] of a large BattleMech. Large structures are more fragile than small structures on a per-mass basis, and that's why a large BattleMech's arm would be easily damaged if used for punching something.

Edited by Prosperity Park, 22 December 2011 - 06:28 PM.


#169 Dihm

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Posted 22 December 2011 - 06:50 PM

There is a disturbing amount of real world physics being applied to Battletech here.

#170 UncleKulikov

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Posted 22 December 2011 - 06:51 PM

Punch, kick, push, charge. Those I desire.

#171 Felicitatem Parco

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Posted 22 December 2011 - 07:00 PM

View PostDihm, on 22 December 2011 - 06:50 PM, said:

There is a disturbing amount of real world physics being applied to Battletech here.


Well, I didn't come here to pilot a BattleMage...

#172 Phades

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Posted 22 December 2011 - 07:15 PM

View PostProsperity Park, on 22 December 2011 - 06:28 PM, said:

Large structures are more fragile than small structures on a per-mass basis, and that's why a large BattleMech's arm would be easily damaged if used for punching something.
Not compared to the area struck by the attack. It also assumes the target did not fall or turn/rotate as a byproduct of the force transfer. The mechs themselves could rip down building walls man and walk into them. They aren't as fragile as you perceive them to be.

#173 Dihm

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Posted 22 December 2011 - 07:39 PM

View PostProsperity Park, on 22 December 2011 - 07:00 PM, said:


Well, I didn't come here to pilot a BattleMage...

You can only take logic and realism so far, otherwise we'd have no Battletech at all. None of it makes sense if you break it down.

#174 Felicitatem Parco

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Posted 22 December 2011 - 09:02 PM

I know... but it is SciFi... and I like putting emphasis on the Sci.

#175 Ceefood

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Posted 22 December 2011 - 10:44 PM

first where is the DFA option
second I would love punches & melee weapons

#176 Felicitatem Parco

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Posted 24 December 2011 - 09:42 AM

I don't think DFA was added to the choices because it's probably going to be included in the game by default since it's fairly iconic and canonical.

#177 Xhaleon

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Posted 24 December 2011 - 09:50 AM

...Or the fact that it's a natural byproduct of jump jets. Not having it will result in silly videos on Youtube.

#178 Nik Van Rhijn

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Posted 24 December 2011 - 10:15 AM

Like an Atlas walking around "wearing" a Hornet as a Hat :)

#179 Peryl

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Posted 25 December 2011 - 09:46 PM

I've been a long time fan of the Hatchetman and have been known to mount an ax on my Battlemaster in the tabletop game. PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE give us working melee weapons!!!!!! BTW, did I say please?

Thank you!!!

#180 Ceefood

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Posted 25 December 2011 - 11:35 PM

DFA is as iconic as punching & kicking or swinging an axe IMHO but I do agree with you that it is a byproduct of jump jet use
charging is also a byproduct of running into someone isnt it?





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