I have been pouring over my old TT books, revisiting all my old characters, and re-reading Sarna.net pretty hard the last 3 weeks since I joined here. I even pulled a few of my favorite Novels down. Then a brilliant concept struck me; Read the Dev Blogs; And it is spelled out pretty clearly in Blog 1 on Community Play and Loyalty points.
Basically you can play as a lone wolf, but you will not reap the same rewards as other players, because they tattoo'd their ___'s with a House, or Merc stamp. So to be a Lone Pilot has major draw backs. Rank, and "How" rank is going to effect in-game results is unknown to a point. It is known you can upgrade with Mech Modules, and Pilot Skills, if that is Rank dependent; Lone Pilots are screwed - they will always be a step behind Major House pilots. MercCorps; I assume will be similar...
In Canon, there are few Mech Pilots outside Solaris, that made an Impact in total I.S. history. Unless your a Pirate
And since Border Planets are going to be Similar to MW:LL battlegrounds, or Faction Controlled rewarded BG"s as similar to Wow. You have to have, or participate as log in Pick-up for team driven events.
That leaves the Outer Periphery regions, if this is a Persistent Sandbox Universe, they should be there. Several problems present themselves here; How do you get there? And who do you fight, if there is no PVE, or another team to fight for plant control???? Standard "MMORPG Gaming" theory is; "You have to sleep sometime Byiatch". We'll wait till you offline, and take your bicycle then....., err Planet then...
SOOOOoooooooooo to make a long story longer, I don't see enough to make me want join a Faction House, or MercCorps, but I am still in wait and see mode, if there is a way to make this work....
Dunno, Thoughts?
Faction Worlds
[color=#CCCCCC]
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.[/color]
Border Worlds
[color=#CCCCCC]
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.[/color]
[color=#CCCCCC]
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.[/color]
Loyalty Points and Ranks
[color=#CCCCCC]
Loyalty Points are used to determine how devoted you have been to a particular faction. The more loyal you are, the greater the reward. LPs are earned by engaging in activities that further the goals of a particular faction.[/color]
[color=#CCCCCC]
For Example: Killing an enemy faction player would earn 1 LP.[/color]
[color=#CCCCCC]
Loyalty Points decay over time if a player is not active. Participating in negative actions can also decrease LPs.[/color]
Faction Players
[color=#CCCCCC]
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.[/color]
[color=#CCCCCC]
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.[/color]
Mercenary Corp Players
[color=#CCCCCC]
As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.[/color]
[color=#CCCCCC]
Ranks are created within a Merc Corp by the Merc Corp leader. The naming of the ranks is entirely up to the Merc Corp leader who can assign Merc Corp level permissions to each rank.[/color]
Lone Wolf Players
[color=#CCCCCC]
As a lone wolf, the player can earn loyalty points through participation in random matches, however these LPs have no positive or negative implications. A lone wolf player does not have any ranks[/color]
Edited by Opus, 12 February 2012 - 08:49 AM.