What happens to my planets while im offline?
#1
Posted 12 February 2012 - 04:26 PM
Lets say I start a Merc Corp at launch and l am able to get a lance worth of my friends to join me, the first night out we take a few planets and we all go to bed happy. After we log off another merc corp decides it want the planets we took and decide to attack. What happens since none of us are online to defend our prizes? I see three options...
1: Point and click conquest, opposing merc corp just clicks and is notified the planet is undefended and takes it.
2: Lone wolves fill the all ranks and defend our planets without any of the defending merc corp in combat. While im on the subject, will lone wolves pay come out of the merc corps pocket?
3 (and the least likely IMO): Theres an option to set up notifications via email, txt, etc... that our planets are under attack and we have X amount of time to log on and defend them.
Thoughts?
#2
Posted 12 February 2012 - 04:30 PM
But your teammates will defend it
/guess
#3
Posted 12 February 2012 - 04:30 PM
#4
Posted 12 February 2012 - 04:31 PM
#5
Posted 12 February 2012 - 04:38 PM
Similar to how a 4 man guild can't do 25man raids.
Can't do more than guess at this point. Though if we're thinking of unit size in terms of Lance/Company/etc just think about the cannon units that have planets. They're mostly multi-regiment units.
Edited by Sug, 12 February 2012 - 04:39 PM.
#6
Posted 12 February 2012 - 04:44 PM
#7
Posted 12 February 2012 - 04:48 PM
Even an invading force jumping in at a pirate point will be at least hours out from landing and usualy longer.
I trust the developers to come up with a balanced system even if it takes a few tries.
#8
Posted 12 February 2012 - 05:13 PM
Grease Monkey, on 12 February 2012 - 04:26 PM, said:
Thoughts?
Fixed that for ya.
We take your planet.
And sell it back to ya later.
That's the
=H=
Edited by Hellen Wheels, 12 February 2012 - 05:16 PM.
#9
Posted 12 February 2012 - 05:17 PM
Quote
Q. Will MechWarrior® Online™ have any online persistency?
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.
Also, from Dev Blog 1:
Quote
At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.
-----
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
-----
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
From there, it seems (IMO) that one could indeed go to bed one night and wake up to find that ownership of a given planet has switched hands... though, it should take a substantial and concerted effort on the part of multiple units (like... a Faction) to achieve something like that for most large/populous/important worlds.
Though, the last paragraph quoted from the Dev Blog could also imply that a Merc Corp's planet(s) could not be taken easily (if at all) without the matches mentioned taking place...?
(Though... such concerns are, IMO, another reason to hope for NPC vehicles that can, with help from players' 'Mechs, act as effective planetary garrison units... )
#10
Posted 12 February 2012 - 05:25 PM
#11
Posted 12 February 2012 - 05:25 PM
#12
Posted 12 February 2012 - 05:33 PM
#13
Posted 12 February 2012 - 05:59 PM
Geist Null, on 12 February 2012 - 05:25 PM, said:
I'm guessing it will be along the lines of World of Tanks when it comes to outcomes. A date is scheduled wherever planet notifications are. At set point one of a few things will happen.
1) Both parties don't show and is considered a draw
2)Attackers show up but defenders don't. Attackers win by default
3)Defenders show up but attackers don't. Defenders win by default
4)Both parties show up. Battle commences
#14
Posted 12 February 2012 - 06:06 PM
#15
Posted 12 February 2012 - 06:13 PM
#16
Posted 12 February 2012 - 06:17 PM
#17
Posted 12 February 2012 - 06:32 PM
#18
Posted 12 February 2012 - 06:32 PM
Win a battle, hold the benefits for a while, get a new contract elsewhere. House units will likely be similar. Yeah you captured it for the empire but you dont actually fight to hold it unless you get assigned or win the contract to do so.
#19
Posted 12 February 2012 - 06:54 PM
ItsGonRain, on 12 February 2012 - 05:59 PM, said:
I'm guessing it will be along the lines of World of Tanks when it comes to outcomes. A date is scheduled wherever planet notifications are. At set point one of a few things will happen.
1) Both parties don't show and is considered a draw
2)Attackers show up but defenders don't. Attackers win by default
3)Defenders show up but attackers don't. Defenders win by default
4)Both parties show up. Battle commences
This.
Im surprised this is the only post stating the most likely set up. Its also similar to how Global Agenda does their own. Matches are scheduled dependeing on that area's (in this case, planet's) predetermined "prime time". There is a NA and a EU+RU map version with corresponding prime times. I would expect something similar for MWO.
Edited by =Outlaw=, 12 February 2012 - 06:59 PM.
#20
Posted 12 February 2012 - 07:46 PM
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