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Concerns about game
#21
Posted 13 February 2012 - 01:14 PM
#22
Posted 13 February 2012 - 01:17 PM
Persadius, on 13 February 2012 - 01:14 PM, said:
no. the "storyline" is the persistent meta universe, which we will control to a certain extent with out matches. the devs are also using real time for the universe, so the clan invasion should be anywhere from 6 months to a year after release.
i would expect that the devs will set up matches of historical significance, and allow us to partake in it in some sort of fashion, as well as come away with some sort of trophy or item to show our participation.
as they have said, its strictly multiplayer at this point, so head over to the merc recruitment page and find some new friends to drop with
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Edited by Roughneck45, 13 February 2012 - 01:18 PM.
#23
Posted 13 February 2012 - 01:24 PM
Persadius, on 13 February 2012 - 01:14 PM, said:
Merc Corps will be able to compete for border worlds and receive some kind of resources from them. Players aligned with a House will be able to fight for faction worlds, which will provide bonuses to their faction. Merc Corps with enough Loyalty Points to a House will also be able to take part in battles for faction worlds, IIRC. The state of these worlds, based on the outcome of the battles, is persistent and will shape the MWO galaxy in the future.
Core worlds are protected, and can't be 'flipped' by player actions. These are the worlds that are important to the overaching storyline (i.e., the canon timeline). Worlds may change between the three types if the Devs determine it is needed or if the timeline demands it.
Lone Wolves will be able to join any battles and can fight for Steiner one day and Kurita the next, if they want to. They gain no Loyalty Points but can basically jump into any fight they want to take part in (assuming there is space for them).
Battles are going to be company-sized or smaller (three lances/12 'mechs or fewer), at least for now. The maps are supposed to be large - multiple kilometers squared - so there will be an emphasis on roles such as Scout, Assault, Defense, and Command (TacOps, really). Playing as a team should be more effective than haring off on a wild-glory chase.
#24
Posted 13 February 2012 - 01:28 PM
#25
Posted 13 February 2012 - 01:41 PM
Russ Bullock, on 13 February 2012 - 01:09 PM, said:
Bottom line we are most definitely making a MechWarrior product. Sure there are some evolutions to the gameplay and the mech designs etc, afterall it isnt the 1980's anymore. But it is most certainly a core MechWarrior product being developed strictly for the PC. Now day one it wont have everything perfect and it wont have every single feature we and the fans want. However that is the great thing about the F2P model, after launch we keep working and each month more and more features, mechs etc make their way into the game.
For now thanks for your patience and remember we are always listening to everyones feedback and that will continue after initial launch.
18 years of my gaming life I had never seen a "Staff Member-developer" reads a topic ,finds it interesting and comes to ease consern of a player....There's always a first time for everything but now this made me happy.Over 2 years I had been looking over this company with hope now I understand why they deserved it.
Thank you sir for joining into our topic
So we will have keep replenishing mechs,forum based campaigns and new content in due time.This sounds really cool cause most of games cant live more than 2 months but Battletech games always live a decade or two ^^
Edited by Bluey, 13 February 2012 - 01:44 PM.
#26
Posted 13 February 2012 - 01:48 PM
Its a bad way to make a F2P game, though I know there are people that don't mind the WoT model as much (mindless slaves!). But there are many more players disenchanted with its model...which piranha would be smart to try persuade over to MWO with a much less "pay... or suffer grind hell" model. Don't try to compete directly for the WoT Players with an exact replica but with mechs.
I like Global Agendas model ...TONS better than WoT. Of course LoL is pretty much spot on for what a F2P game should be like imo (nevermind the actual gameplay)
Edited by =Outlaw=, 13 February 2012 - 01:57 PM.
#27
Posted 13 February 2012 - 01:49 PM
Bluey, on 13 February 2012 - 01:41 PM, said:
That's just how the guys at PGI roll.
#29
Posted 13 February 2012 - 01:58 PM
=Outlaw=, on 13 February 2012 - 01:48 PM, said:
Its a bad way to make a F2P game, though I know there are people that don't mind WoT model. But there are many more players disenchanted with its model...which piranha would be smart to try persuade over to MWO with a much less "pay or suffer grind hell" model. Don't try to compete directly for the WoT Players with an exact replica but with mechs.
I like Global Agendas model ...TONS better than WoT. Of course LoL is pretty much spot on for what a F2P game should be like imo (nevermind the actual gameplay)
unfortunatley, it is going to be a grind as evident from the tech trees, and im sure you can pay to ease the grind. but thats the point, its not a tactical advantage, it just shaves some time off if you are willing to pay. certainly not pay to win though.
for example, if the only way to get clan tech when it comes out is to drop real cash, that is a broken mechanic and a pay to win structure.
my guess is that all ammunition/anything that gives you a statistical advantage is only attainable through in game c-bills. im sure you will be able to buy mechs and xp boosts with real cash however.
Edited by Roughneck45, 13 February 2012 - 02:00 PM.
#30
Posted 13 February 2012 - 02:05 PM
You ve already gave answer to =Outlaw=
Excuse me for empty post ^^
Edited by Bluey, 13 February 2012 - 02:05 PM.
#31
Posted 13 February 2012 - 02:11 PM
Roughneck45, on 13 February 2012 - 01:58 PM, said:
for example, if the only way to get clan tech when it comes out is to drop real cash, that is a broken mechanic and a pay to win structure.
my guess is that all ammunition/anything that gives you a statistical advantage is only attainable through in game c-bills. im sure you will be able to buy mechs and xp boosts with real cash however.
Both Global Agenda and League of Legends have grinds too...but they are not the grind hells you find in WoTs. In WoT, the team with the most tier 10 tanks win matches. T10 does not make money, and in fact you lose money every time you use them. In order to keep your T10 up you must farm gold in lower tier tanks. That whole system is completely unsatisfying
In LoL and GA, the grind is leveling up and fully customizing your character.
You can then "gear up" other classes/champions which extends the games shelf life. GA end-game is the AvA territorial conquest mode, and LoL has ranked matches and tourneys. There are some gold sinks at the end, but there is no requirement to farm gold just to maintain your toons competitive edge ...which makes it much more satisfying than WoT. GA does have AvA items that are used elusively for AvA, but acquiring them doesn't feel like a grinding chore. Both those game makers make real world money by offering quality of life perks and vanity items...but nothing that directly effects your competitive edge or requires you to farm gold to in order to just maintain your toons competitive edge. This is how MWO should do it.
I really hope there is no "special ammo" types that are so expensive you only use in important matches. Even if they are C-Bill only, im sure you can exchange money for c-bills.
Edited by =Outlaw=, 13 February 2012 - 02:18 PM.
#32
Posted 13 February 2012 - 02:15 PM
=Outlaw=, on 13 February 2012 - 02:11 PM, said:
In LoL and GA, the grind is leveling up and fully customizing your character.
You can then "gear up" other classes/champions which extends the games shelf life. GA end-game is the AvA territorial conquest mode, and LoL has ranked matches and tourneys. There are some gold sinks at the end, but there is no requirement to farm gold just to maintain your toons competitive edge ...which makes it much more satisfying than WoT. GA does have AvA items that are used elusively for AvA, but acquiring them doesn't feel like a grinding chore. Both those game makers make real world money by offering quality of life perks and vanity items...but nothing that effects your competitive edge. Thats how MWO should do it.
i play LoL everyday so i know how that one works.
That does sound lame for WoT though. im not sure what kind of matinence they will make you do to your mechs. I was hoping for a system like LoL where you purchase the mech once and have access to it for whatever game you want to use it in, and using it will grant you acess to its tech tree, similar to LoL runes
as far as the tier 10 tanks, i cant see that being a problem in MWO if they have a tonnage limit to whatever drop you are doing, which would give you balanced teams more often than not i would assume. also they are really stressing the role warfare theme, so having a drop with mixed units rather than all assaults should be advantageous.
as far as gridning is concerned, i hope it is more "grind to attain" rather than "grind to maintain"
just read that over again, that is a REALLY stupid mechanic in WoT. i wouldnt mind paying a repair cost for my mechs, but not if the damage i take on an assault mech is more than the money i would earn from the match. thats just lame.
Edited by Roughneck45, 13 February 2012 - 02:27 PM.
#33
Posted 13 February 2012 - 02:21 PM
#34
Posted 13 February 2012 - 02:24 PM
Edited by =Outlaw=, 13 February 2012 - 02:29 PM.
#35
Posted 13 February 2012 - 02:27 PM
Bluey, on 13 February 2012 - 11:35 AM, said:
I understand some of your concerns, but alot of your comparisons are based on lack of information and you being biased.
With Star Wars The Old Republic, I don't know if a single person who expected it to be first or third person. They advertised the game as an MMORPG, and that's what it is.
World of Tanks: Your missing the fact that you may get completely trumped in a match by someone, and then when that person goes into his next match he's getting rolled over. There is no perfect tank. It's all about skill and teamwork, and where to put the heavy. Just like Mechwarrior.
Now when you say old school, I hope you're not refering to MW4's system of "Everybody take the biggest thing you can, and let's really mess this franchise up." Don't get me wrong, I love mechwarrior........ but in the previous games there was no reason to play defensively, there was no reason to scout, there was no reason for teamwork at all. Other than all running into a moshpit.
No, this game will most likely not be like old school mechwarriors. It'll be better. It will be the next generation of our beloved franchise.
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=Outlaw=, on 13 February 2012 - 02:24 PM, said:
Would you rather pay a monthly subscription, sir? Atleast they allow us to play every tank but the premium ones for free. It just takes more time than if we payed.
Edited by omega5-9er, 13 February 2012 - 02:29 PM.
#36
Posted 13 February 2012 - 02:36 PM
omega5-9er, on 13 February 2012 - 02:27 PM, said:
Now when you say old school, I hope you're not refering to MW4's system of "Everybody take the biggest thing you can, and let's really mess this franchise up." Don't get me wrong, I love mechwarrior........ but in the previous games there was no reason to play defensively, there was no reason to scout, there was no reason for teamwork at all. Other than all running into a moshpit.
You did find that in past games. You just had to go league matches to find it. Playing defensively, teamwork, using scouts, playing the radar game, using lighter mechs, ect...were all employed in the league matches I was a part of. I have a big smirk on my face every time I hear people mention in that MOW lighter mechs will be viable, or that there will information and role warfare like its something brand new. I have played with all that for years <smirky face>
omega5-9er, on 13 February 2012 - 02:27 PM, said:
...Thats like saying "well at least they allow us to use knives for free in a gun fight".
Edited by =Outlaw=, 13 February 2012 - 02:54 PM.
#37
Posted 13 February 2012 - 03:09 PM
=Outlaw=, on 13 February 2012 - 02:36 PM, said:
...Thats like saying "well at least they allow us to use knives for free in a gun fight".
More like "Free players get a AK-47, while people who pay more money get an AK-74."
Edited by omega5-9er, 13 February 2012 - 03:09 PM.
#38
Posted 13 February 2012 - 03:09 PM
Edited by Gearbox, 13 February 2012 - 03:12 PM.
#39
Posted 13 February 2012 - 03:13 PM
Gearbox, on 13 February 2012 - 03:09 PM, said:
'mechs canonically can and do engage in melee combat. Some even are purpose built for it, with giant axes and swords (for example, the Hatchetman and Axman); most just pick up the limb they blew off an enemy 'mech and use it as a club. Or punch or kick.
I suspect that at release there won't be melee combat, but the devs will try to include it later. OTOH, I could be wrong either way.
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Edited by Ian MacLeary, 13 February 2012 - 03:13 PM.
#40
Posted 13 February 2012 - 03:20 PM
omega5-9er, on 13 February 2012 - 03:09 PM, said:
Heh...more like "Free players get an old AK-47 with expensive ammo, while people who pay money get an upgraded AK-74 with cheap ammo."
Anyway, obviously you like WoT's model (for some reason)...so I'll let you enjoy it to yourself
Edited by =Outlaw=, 13 February 2012 - 03:21 PM.
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