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First View Point of the Game


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#1 Kindel

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Posted 31 August 2012 - 06:18 AM

From the gameplay media I have watched. MechWarrior could do better than from what they currently have. What i see in this game is that the kills will be based on who ever sees the mech warrior first and who shoots first because these mechs are slow moving so they wont be able to react quickly enough to take cover. The mechs mechanics don't even seem right their movements seems odd and they are more like tanks with legs than a actual mech.

#2 Redshift2k5

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Posted 31 August 2012 - 06:20 AM

Mechs can take a lot of punishment. A few shots hitting you by surprise won't end the match, you will have plenty of time to maneuver, return fire, and call for LRM support.

Also the videos do not highlight XL engine mediums that can run at a surprisingly high speed for very effective hit and runs.

#3 JustMe SR

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Posted 31 August 2012 - 07:28 AM

View PostKindel, on 31 August 2012 - 06:18 AM, said:

What i see in this game is that the kills will be based on who ever sees the mech warrior first and who shoots first because these mechs are slow moving so they wont be able to react quickly enough to take cover.


Posted Image

You sure you saw the right game?


Quote

The mechs mechanics don't even seem right their movements seems odd and they are more like tanks with legs than a actual mech.


"actual mech"..........Actual mechs have 3 kph now. Battlemechs have 60 kph like nothing.


BTW: Arent you one of those guys who think that MW and WoT are similiar?

Edited by JustMe SR, 31 August 2012 - 07:33 AM.


#4 Traejun DiSanctis

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Posted 31 August 2012 - 08:19 AM

View PostJustMe SR, on 31 August 2012 - 07:28 AM, said:


Posted Image

You sure you saw the right game?




"actual mech"..........Actual mechs have 3 kph now. Battlemechs have 60 kph like nothing.


BTW: Arent you one of those guys who think that MW and WoT are similiar?


View PostRedshift2k5, on 31 August 2012 - 06:20 AM, said:

Mechs can take a lot of punishment. A few shots hitting you by surprise won't end the match, you will have plenty of time to maneuver, return fire, and call for LRM support.

Also the videos do not highlight XL engine mediums that can run at a surprisingly high speed for very effective hit and runs.


View PostRedshift2k5, on 31 August 2012 - 06:20 AM, said:

Mechs can take a lot of punishment. A few shots hitting you by surprise won't end the match, you will have plenty of time to maneuver, return fire, and call for LRM support.

Also the videos do not highlight XL engine mediums that can run at a surprisingly high speed for very effective hit and runs.


This. In fact, Mech's take far too much damage.

#5 Kraven Kor

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Posted 31 August 2012 - 09:27 AM

The whole point of Battletech is "Big Stompy Fighting Robots."

The heavies and assaults are as fast as modern tanks, about (40 to 70 kph or so), but can take far more punishment and mount many more weapons, handle difficult terrain better, etc. (Or, that is the premise, regardless of how reality would stack up.)

Assault Mechs should be slow, plodding, war machines capable of applying profound amounts of violence upon their foes.

And the Light mechs are tearing around at 110 to 140kph or so, in Tabletop at least, which this game is looking to emulate on some level.

So... I think you are thinking of a different game? This is not Hawken, or Armored Core, or Earth Siege. This is Battletech. Giant Stompy Fighting Robots. Not Turbo Robot Ninja Snipers. :)

#6 Killian Axe

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Posted 31 August 2012 - 09:37 AM

You are so far away from being accurate it is funny.

#7 wanderer

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Posted 31 August 2012 - 09:42 AM

View PostKindel, on 31 August 2012 - 06:18 AM, said:

From the gameplay media I have watched. MechWarrior could do better than from what they currently have. What i see in this game is that the kills will be based on who ever sees the mech warrior first and who shoots first because these mechs are slow moving so they wont be able to react quickly enough to take cover. The mechs mechanics don't even seem right their movements seems odd and they are more like tanks with legs than a actual mech.


Welcome to Battletech. They ARE tanks with legs.

And trust me. I can't say more due to the NDA, but speed definitely matters, even on these things- and so does cover.

#8 Rebirth

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Posted 31 August 2012 - 10:05 AM

I just have to wonder, what do you mean by 'actual' mech?

#9 Mr Steik

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Posted 31 August 2012 - 10:16 AM

Posted Image

Edited by Mr Steik, 31 August 2012 - 10:16 AM.


#10 plodder

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Posted 31 August 2012 - 10:28 AM

View PostKraven Kor, on 31 August 2012 - 09:27 AM, said:

The whole point of Battletech is "Big Stompy Fighting Robots."

The heavies and assaults are as fast as modern tanks, about (40 to 70 kph or so), but can take far more punishment and mount many more weapons, handle difficult terrain better, etc. (Or, that is the premise, regardless of how reality would stack up.)

Assault Mechs should be slow, plodding, war machines capable of applying profound amounts of violence upon their foes.

And the Light mechs are tearing around at 110 to 140kph or so, in Tabletop at least, which this game is looking to emulate on some level.

So... I think you are thinking of a different game? This is not Hawken, or Armored Core, or Earth Siege. This is Battletech. Giant Stompy Fighting Robots. Not Turbo Robot Ninja Snipers. :)

Yeah i say you said it well. I like the Plodder reference :) it sums things up :D. This was his 1st post. Maybe the video's he saw were affected by his system, and could not see the smooth transitions? thanks uncle danno

Edited by plodder, 31 August 2012 - 10:29 AM.






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