slighty off topic... If you want to know more about 3D printing, I'd suggest taking a look at the
RepRap project, which is an open source 3D printer. The project is great because it's not only an instruction for building a 3D printer, but also goes into details about the background and how the process works, from 3D Model to object.
Mopar, on 01 September 2012 - 12:58 PM, said:
The model BTW is just taken from the game. In essence the MWO team would have to give a system within the game that Figureprints could access to pull the 3D image data for them to make the print.
Actually, the devs could just use whatever program they used to create the models and save the models in a standardized format like .stl or whatever the print service supports. Once they've been created, exchanging textures is trivial. Poses could be exported as a model for each pose. No need to touch the game code at all.
Afaik, the MW:DA figures where 3D printed, and they had movable limbs. While models with movable parts might require some tinkering with the 3D models (e.g. adding functioning joints), there would no longer be a need for different poses.
As long as the model is saved in a standardized format, any 3D printing service could print it. So it basically boild down to price and quality.
Mopar, on 01 September 2012 - 12:58 PM, said:
I am not sure why this would be a big deal legally as I am sure Figureprints would be under strict legal restrictions to the use.
Afaik, PGI only has the rights to produce a mechwarrior game. To produce models, they'd need to get the rights to produce models.
Edited by Exilyth, 01 September 2012 - 01:34 PM.