Brown Out during Jump Jets
#41
Posted 01 May 2012 - 05:35 PM
Also... I would love to see a low g mech fight!
#42
Posted 01 May 2012 - 06:45 PM
#43
Posted 01 May 2012 - 06:57 PM
FACEman Peck, on 14 February 2012 - 09:59 PM, said:
the abrams M1A2 Main Battle tank only weighs in at 68 tons. Source: http://en.wikipedia....iki/M1A2_Abrams
but, you put enough JATO/RATOs on that thing and its going up!
saw a picture of the catapult in a diff thread and there is dust kicked up, dunno how much more we will see, looked minimal tho :S
#44
Posted 01 May 2012 - 11:22 PM
Rejarial Galatan, on 01 May 2012 - 06:57 PM, said:
but, you put enough JATO/RATOs on that thing and its going up!
saw a picture of the catapult in a diff thread and there is dust kicked up, dunno how much more we will see, looked minimal tho :S
Actually, that weight is most likely only figuring in the weight of the tank itself, not its fuel, ammunition and personell.
#45
Posted 02 May 2012 - 10:55 AM
If we get 10-15 second burn times I would be impressed. You want vectoring, buy a Harrier...
#46
Posted 02 May 2012 - 11:35 AM
It would be nice if jump jets affected physics around them. In addition to dust clouds, how about knocking trees over, blowing away crates and cars, and rocking lighter mechs? Having worked on and around jet aircraft, I know just how much their thrust can affect the environment.
#47
Posted 02 May 2012 - 06:44 PM
MaddMaxx, on 02 May 2012 - 10:55 AM, said:
Gee I hope not. I'm hoping jumps are spacelaunch-style affiars that last quarters of a second before you are flinging ballistically off into the air.
Judochop, on 02 May 2012 - 11:35 AM, said:
It would be nice if jump jets affected physics around them. In addition to dust clouds, how about knocking trees over, blowing away crates and cars, and rocking lighter mechs? Having worked on and around jet aircraft, I know just how much their thrust can affect the environment.
I agree, I think that's appropriate.
#48
Posted 02 May 2012 - 06:51 PM
Long Draw, on 01 May 2012 - 11:22 PM, said:
Even not counting fuel/ammo/crew, still not close to the 80 tons mentioned above my link. BUT, still one HEAVY tank. I dont wanna be on its angry side lol
#49
Posted 02 May 2012 - 06:56 PM
MaddMaxx, on 02 May 2012 - 10:55 AM, said:
If we get 10-15 second burn times I would be impressed. You want vectoring, buy a Harrier...
Whoa, how did you get that from what I said? I was just defending a mechs ability to fire a weapon 1 time and not fall out of the sky. I even made reference at the end of page 2 that although you won't fall out of the sky after shooting, you will not be on target anymore.
Edit: I also apologize to myself for hijacking my own thread...damn.
Edited by Ravn, 02 May 2012 - 06:57 PM.
#50
Posted 02 May 2012 - 06:59 PM
#51
Posted 02 May 2012 - 07:18 PM
Rejarial Galatan, on 01 May 2012 - 06:57 PM, said:
but, you put enough JATO/RATOs on that thing and its going up!
saw a picture of the catapult in a diff thread and there is dust kicked up, dunno how much more we will see, looked minimal tho :S
No offense, but you trusted Wikipedia? Plus, I personally KNOW people that have used the Abrams, and it weighs 80~ tons. Find someone that has driven or commanded the best tank ever made, and we'll talk.
#53
Posted 02 May 2012 - 11:18 PM
What I would give to watch someone do that! I'd only have one word to say about that, EPIC!
#54
Posted 03 May 2012 - 08:53 PM
Edit: And actually, getting back on topic would be, ya - particle effects for jump jets would be cool!
Edited by Ravn, 03 May 2012 - 08:53 PM.
#55
Posted 03 May 2012 - 09:09 PM
those are current military specs for the M1A2 abrams.
#56
Posted 04 May 2012 - 12:40 PM
When you fire a weapon, yes, the gyros work to counter the reactive force of the weapon firing, but... when you are standing/walking/running on the ground when firing, this is accomplished relatively easy. However, when you no long possess something to "hold on to" with some part of the mech, the gyros will have to work much harder. And if you fire multiple shots in a short period of time, there's going to be no way for the gyros to counter the force.
#57
Posted 04 May 2012 - 01:18 PM
#58
Posted 04 May 2012 - 02:18 PM
Garth Erlam, on 04 May 2012 - 01:18 PM, said:
Now that would be a cool effect, and not just for jump jet use. I can see that happening with heat spikes (massive energy weapon discharge) or running with sustained high temperatures.
But as for the original topic I like the idea of dust clouds being produced by the use of jump jets. The screen shot they released shows some dust being kicked up but with a larger mech I hope it will be a larger cloud.
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