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Brown Out during Jump Jets


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#41 Ravn

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Posted 01 May 2012 - 05:35 PM

The impulse from your gun would only last a fraction of a second. Easily compensated by jump jets and revectored to maintain altitude.

Also... I would love to see a low g mech fight!

#42 Mad Pig

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Posted 01 May 2012 - 06:45 PM

Great suggestion... but I want the option to be able to equip a gas mask if it wafts in my direction.

#43 Rejarial Galatan

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Posted 01 May 2012 - 06:57 PM

View PostFACEman Peck, on 14 February 2012 - 09:59 PM, said:

I don't even know if this would be possible, even with future tech, because even with the heavy's, it's like launching an M1A2 Abrams, an 80 ton tank, about 500 feet strait up. But it would still be cool to do it, brown out and all.

the abrams M1A2 Main Battle tank only weighs in at 68 tons. Source: http://en.wikipedia....iki/M1A2_Abrams

but, you put enough JATO/RATOs on that thing and its going up!

saw a picture of the catapult in a diff thread and there is dust kicked up, dunno how much more we will see, looked minimal tho :S

#44 Long Draw

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Posted 01 May 2012 - 11:22 PM

View PostRejarial Galatan, on 01 May 2012 - 06:57 PM, said:

the abrams M1A2 Main Battle tank only weighs in at 68 tons. Source: http://en.wikipedia....iki/M1A2_Abrams

but, you put enough JATO/RATOs on that thing and its going up!

saw a picture of the catapult in a diff thread and there is dust kicked up, dunno how much more we will see, looked minimal tho :S

Actually, that weight is most likely only figuring in the weight of the tank itself, not its fuel, ammunition and personell.

#45 MaddMaxx

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Posted 02 May 2012 - 10:55 AM

Are some folks expecting Jump Jet burn times in excess of 60 seconds or some such craziness. Jump, re-vector to compensate for Gun recoil, while maintain altitude, fly over there, shoot a couple of baddies running past over there, now land nice and soft....

If we get 10-15 second burn times I would be impressed. You want vectoring, buy a Harrier... ;)

#46 Judochop

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Posted 02 May 2012 - 11:35 AM

I hope not. Most mechs in the tabletop game are only capable of jumping around 100-120 meters on average, and only as high as their maximum horizontal jump range.

It would be nice if jump jets affected physics around them. In addition to dust clouds, how about knocking trees over, blowing away crates and cars, and rocking lighter mechs? Having worked on and around jet aircraft, I know just how much their thrust can affect the environment.

#47 TrentTheWanderer

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Posted 02 May 2012 - 06:44 PM

View PostMaddMaxx, on 02 May 2012 - 10:55 AM, said:

Are some folks expecting Jump Jet burn times in excess of 60 seconds or some such craziness. Jump, re-vector to compensate for Gun recoil, while maintain altitude, fly over there, shoot a couple of baddies running past over there, now land nice and soft....


Gee I hope not. I'm hoping jumps are spacelaunch-style affiars that last quarters of a second before you are flinging ballistically off into the air.


View PostJudochop, on 02 May 2012 - 11:35 AM, said:


It would be nice if jump jets affected physics around them. In addition to dust clouds, how about knocking trees over, blowing away crates and cars, and rocking lighter mechs? Having worked on and around jet aircraft, I know just how much their thrust can affect the environment.


I agree, I think that's appropriate.

#48 Rejarial Galatan

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Posted 02 May 2012 - 06:51 PM

View PostLong Draw, on 01 May 2012 - 11:22 PM, said:

Actually, that weight is most likely only figuring in the weight of the tank itself, not its fuel, ammunition and personell.

Even not counting fuel/ammo/crew, still not close to the 80 tons mentioned above my link. BUT, still one HEAVY tank. I dont wanna be on its angry side lol

#49 Ravn

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Posted 02 May 2012 - 06:56 PM

View PostMaddMaxx, on 02 May 2012 - 10:55 AM, said:

Are some folks expecting Jump Jet burn times in excess of 60 seconds or some such craziness. Jump, re-vector to compensate for Gun recoil, while maintain altitude, fly over there, shoot a couple of baddies running past over there, now land nice and soft....

If we get 10-15 second burn times I would be impressed. You want vectoring, buy a Harrier... ;)

Whoa, how did you get that from what I said? I was just defending a mechs ability to fire a weapon 1 time and not fall out of the sky. I even made reference at the end of page 2 that although you won't fall out of the sky after shooting, you will not be on target anymore.

Edit: I also apologize to myself for hijacking my own thread...damn.

Edited by Ravn, 02 May 2012 - 06:57 PM.


#50 Rejarial Galatan

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Posted 02 May 2012 - 06:59 PM

10-15 seconds of burn/flight in a 1 Gravity Environ is cool with me. Same burn time but more FLIGHT time in lesser Gravity Environs. Less Gravity, more mech hang time, but, I HOPE not a minute of hangtime unless you leap from a REALLY high something <building, mountain, etc> and fall downward to ground again. Hope you got enough thrust to slow down at that point XD

#51 FACEman Peck

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Posted 02 May 2012 - 07:18 PM

View PostRejarial Galatan, on 01 May 2012 - 06:57 PM, said:

the abrams M1A2 Main Battle tank only weighs in at 68 tons. Source: http://en.wikipedia....iki/M1A2_Abrams

but, you put enough JATO/RATOs on that thing and its going up!

saw a picture of the catapult in a diff thread and there is dust kicked up, dunno how much more we will see, looked minimal tho :S

No offense, but you trusted Wikipedia? Plus, I personally KNOW people that have used the Abrams, and it weighs 80~ tons. Find someone that has driven or commanded the best tank ever made, and we'll talk.

#52 Ravn

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Posted 02 May 2012 - 07:38 PM

Do you also KNOW the people who designed and built it? View HERE.

#53 Long Draw

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Posted 02 May 2012 - 11:18 PM

Uh, people, can we get back on focus here? Point is, you shoot a high velocity and/or high mass round while in flight with jump jets and there's a possibility you land on your butt, and not your feet. Or, if you're really foolish and do it after jumping off a cliff, you might land on your head! Good luck righting your mech in time if you're upside down at any point during your zero-g experience lol!

What I would give to watch someone do that! I'd only have one word to say about that, EPIC!

#54 Ravn

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Posted 03 May 2012 - 08:53 PM

I also forgot to mention that you would probably not flip out of control while in the air and shooting, because your mech would have some pretty heavy duty gyros keeping you upright in addition to thrust vectoring of the jump jets.

Edit: And actually, getting back on topic would be, ya - particle effects for jump jets would be cool!

Edited by Ravn, 03 May 2012 - 08:53 PM.


#55 Rejarial Galatan

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Posted 03 May 2012 - 09:09 PM

<draws the cross hairs on faceman peck, and fires> http://www.globalsec...nd/m1-specs.htm enough already. UNDER 70 TONS.

those are current military specs for the M1A2 abrams.

#56 Long Draw

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Posted 04 May 2012 - 12:40 PM

Well, as long as it is over 50 tons, I figure that gets the point across. That's 100,000 lbs. But back on topic yet again.

When you fire a weapon, yes, the gyros work to counter the reactive force of the weapon firing, but... when you are standing/walking/running on the ground when firing, this is accomplished relatively easy. However, when you no long possess something to "hold on to" with some part of the mech, the gyros will have to work much harder. And if you fire multiple shots in a short period of time, there's going to be no way for the gyros to counter the force.

#57 Garth Erlam

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Posted 04 May 2012 - 01:18 PM

When I read the title I thought you meant brown-out as in power fluctuations, which would be hilarious.

#58 Bullwerk

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Posted 04 May 2012 - 02:18 PM

View PostGarth Erlam, on 04 May 2012 - 01:18 PM, said:

When I read the title I thought you meant brown-out as in power fluctuations, which would be hilarious.



Now that would be a cool effect, and not just for jump jet use. I can see that happening with heat spikes (massive energy weapon discharge) or running with sustained high temperatures.

But as for the original topic I like the idea of dust clouds being produced by the use of jump jets. The screen shot they released shows some dust being kicked up but with a larger mech I hope it will be a larger cloud.





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