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Why Clan Players Won't Work


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#41 Kami Shinigami

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Posted 02 March 2012 - 01:07 PM

Regarding point 4:
Note that it is only the Truebirths who are strict about their language, not the freebirths, and certainly not the lower castes.

#42 Pariah89

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Posted 02 March 2012 - 01:19 PM

Hehe speaking of canon how about that Clan Smoke Jaguar?

#43 Jaroth Corbett

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Posted 02 March 2012 - 01:55 PM

Oh boy here we go again. :)

#44 Gremlich Johns

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Posted 02 March 2012 - 02:07 PM

View PostPariah89, on 02 March 2012 - 01:19 PM, said:

Hehe speaking of canon how about that Clan Smoke Jaguar?


That sort of troll is really more appropriate on the Houses threads, where it will get the attention it deserves from Stravag IS mechwarriors.

Has any clan-oriented player noticed that there are no few, if any, Clan-oriented players trolling on the Houses threads? Why not you ask?

1) We do not stoop to such crass levels, and,
2) We do not care about the Houses for anything more than cleaning them out where it matters - in game.

With that said, is there any way we can get a Clan-oriented players only Thread/Board where, if you have chosen "Clan", the IS-oriented players cannot get into but you can? I am getting tired of the ill-informed haters out there among the hoi polloi whizzing in our collective Cheerios about things they cannot or will not accede to or even comprehend. (Because they are Haters, you know)

#45 CoffiNail

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Posted 02 March 2012 - 02:11 PM

... making me want to dig in jettisoned communication for the hater's gonna hate thread wire the firemoth...

Posted Image

Edited by CoffiNail, 02 March 2012 - 02:13 PM.


#46 AcesHigh

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Posted 02 March 2012 - 03:40 PM

View PostBebo, on 15 February 2012 - 07:59 AM, said:

Why Clan Players Won't Work....or be too complex.


I'll see your curmudgeon certainty, and raise you some blithe logic.


View PostBebo, on 15 February 2012 - 07:59 AM, said:

1) Only 25 players may have a certain bloodname at a time. These name rules go hand in hand with having faction names being unusable by players.


EZ fix: when playing as clan you get a single name, and they just script-check for "McXYZ". (that name is already taken)

View PostBebo, on 15 February 2012 - 07:59 AM, said:

2) Clan on clan fighting would have to follow the clan rules of Zellbrigen. Players who violate these rules would suffer recieve serious punishment.


on dmg target set attackcounter attackcounter+1
if attackcounter>1 set MatchXP -50*attackcounter
On target destroyed set attackcounter 0

yeah it could use some syntax, variable cleanup, and parse attackcounter var with accoundID instead of just numbers, but it's designed to be intelligible to people who dun flowchart :mellow:

View PostBebo, on 15 February 2012 - 07:59 AM, said:

3) Clan trials of combat would be the only way to advance through the clan ranks.

OR! you just poll the clan ranks from the top ranked % of the playerbase. Top 5% win ratio get given clan slots. top 5% Kill:death get clan slots. recycled daily and based off past 30 days stats.

View PostBebo, on 15 February 2012 - 07:59 AM, said:

4) Clanners do not speak using contractions and have their own dialect which (i assume) few new MWO players would understand.

neg. many of the clans use contractions, though it is mostly a freebirth habit, quineg? Even Freebirth warriors are warriors.

View PostBebo, on 15 February 2012 - 07:59 AM, said:

5) Because MWO devs will be keeping certain planets from being player controled in order to advance the timeline according to cannon, having player controled clans occupying planets in clan versus IS and clan on clan fighting would become very complex.

If players own a world that needs to fall, they get to play "survival mode" as wave after wave after wave of AI comes to claim the planet. No resupply, No repair, just whatever xp/cbill/salvage you can get off however many waves you manage to fend off before defeat.

View PostBebo, on 15 February 2012 - 07:59 AM, said:

6) Clan alliances, friendships, and rivalries are convolluted at best and this could cause certain clan alliances to be unbalanced in power in the actual game.



could, but i somehow doubt people will have the organizational skills to pull it off.

View PostBebo, on 15 February 2012 - 07:59 AM, said:

7) Clanners do not use their mechs in physical attacks unless all other possibilites for continuing combat are gone.



Devblog: melee is not planned to be implemented at launch (to my personal rage, but that's another topic :))

View PostBebo, on 15 February 2012 - 07:59 AM, said:

8) Clan tech and omnimechs would be superior to all IS tech.



And?

View PostBebo, on 15 February 2012 - 07:59 AM, said:

9) When fighting the IS, the clans might not always follow Zellbrigen but still maintain a certain set of tactics which MWO players might fail to adhere to.




see #2, also, read the 'Legend of the Jade Phoenix' trilogy, it pretty much throws that out the window even before the invasion. Aiden even tossed Zell out the window in BOTH of his trials, and then again in his refusal.

It appears there is a quote limit per post which returns the wrong error message (number of opening closing tags mismatch) TIME TO DOUBLE POST!

#47 AcesHigh

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Posted 02 March 2012 - 03:43 PM

View PostBebo, on 15 February 2012 - 07:59 AM, said:


As much as I would like to play a Clanner I think implementing clan players may be more trouble than it is worth. Lets just hope we can salvage their awesome clan mechs.


I agree with salvage.

View PostBebo, on 15 February 2012 - 07:59 AM, said:

Anyone who still thinks Clans would work in this game is a stravag, quiaff?



neg.

Quote

Natasha smiled cautiously. "Is that it? Is that your best?"

Marcos pulled himself up to his full height. "That is as low as I am prepared to go."

"So you mean that if I bid just one Elemental Star less, I will win the right to take the planet of Gunzburg? You do not think it could be done with less force than you have bid?"

Marcos faltered a bit. "No, Star Colonel, this is it. You will need everything I have bid to take this world."

"You're certain of that?"

Conal gently pushed Marcos to one side. "Warriors fight with 'Mechs, not words. Is there a point to this, Natasha, or are you stalling to work up the guts to make your bid?"

Natasha took two steps toward Conal. Phelan couldn't see the expression on her face, but her ramrod-straight back gave away her fury. "No, Conal, I've no need to stall for time on this bid. This is the one I've been intending to make since the start. I just wanted to know how far Marcos would go."

She pointed up at the screen. "I cannot use this thing for my bid because it will not register. I bid one."

Marcos hunched forward, waiting. "One what?"

"Just one." Natasha's hands curled into fists. "I bid just one warrior."


#48 Gremlich Johns

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Posted 02 March 2012 - 05:16 PM

This is the reason why some players, the ones that have chosen this "idiom" from day one, are so passionate about being Clan-oriented:

""Just one." Natasha's hands curled into fists. "I bid just one warrior.""

@Bebo - you are the guy we know will just come in to just play the game for the tech. You and others of your ilk. This game will become more than that.

Edited by Gremlich Johns, 02 March 2012 - 05:18 PM.


#49 DragonClaw

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Posted 02 March 2012 - 09:11 PM

View PostBebo, on 15 February 2012 - 07:59 AM, said:



2) Clan on clan fighting would have to follow the clan rules of Zellbrigen. Players who violate these rules would suffer recieve serious punishment.




ok the Zellbrigen rules are for 1 on 1 combat. the rules came about to limit the wast of equitment and life. in other words the clans dont deal in technocide, whitch the IS in known to do. and by your statment the tag/arrowIV system is not allowed for the clans, is that right? and the the rules does have an escape clause in it.

#50 Odins Reaver

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Posted 02 March 2012 - 09:40 PM

View PostGremlich Johns, on 02 March 2012 - 02:07 PM, said:


That sort of troll is really more appropriate on the Houses threads, where it will get the attention it deserves from Stravag IS mechwarriors.

Has any clan-oriented player noticed that there are no few, if any, Clan-oriented players trolling on the Houses threads? Why not you ask?

1) We do not stoop to such crass levels, and,
2) We do not care about the Houses for anything more than cleaning them out where it matters - in game.

With that said, is there any way we can get a Clan-oriented players only Thread/Board where, if you have chosen "Clan", the IS-oriented players cannot get into but you can? I am getting tired of the ill-informed haters out there among the hoi polloi whizzing in our collective Cheerios about things they cannot or will not accede to or even comprehend. (Because they are Haters, you know)


I think that right now most of the Clan players are RP oriented rather than "Hey cool I can blow stuff up in my giant robot".

#51 FireNova

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Posted 02 March 2012 - 09:52 PM

View PostPariah89, on 02 March 2012 - 01:19 PM, said:

ZOMFG CHUCK NORRIS?!!!!


Fixed. :)



#52 Xake

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Posted 03 March 2012 - 04:06 AM

The clans took an entire year off to elect a new ilKhan anyways.

#53 Jehan

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Posted 03 March 2012 - 04:56 AM

View PostOdins Reaver, on 02 March 2012 - 09:40 PM, said:


I think that right now most of the Clan players are RP oriented rather than "Hey cool I can blow stuff up in my giant robot".

A very daring assumption.

Regarding #8: MW4 did fairly well in balancing weapons. Clan tech was overall better and easier to use than IS weapons, but IS weapons always had at least one aspect that made them -on skilled hands- superior to clan weapons in the right situations.

If Clan tech is superior to IS as in canon, clan-players will simply flood the servers. If Devs follow the canon tech, there is simply no reason to take IS tech over clan tech. Conversely, IS will be played by a bunch of roleplayers and people who like to play the underdog.

Regarding roleplaying: You can't enforce RP on players. That aspect relies entirely on them.

#54 Nighthound

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Posted 03 March 2012 - 06:20 AM

Ok nice discussion overall but some of you are missing something.

At the beginning of the Clan invasion at the end of 3049, most (not all, but most) IS Mechs were still 3025 (=bombed back to Stonage-) Technology. Thus the Clans were able to overrun the IS with nearly no problems. So if the devs introduce Clan players they could leave everything canon and just allow Clan players to rampage through the IS (up to a point) for 2.5 years, thus creating the feeling of dread for all those IS players unfamiliar with the lore, and then introduce a new Faction (ComStar), hold one big (3 Week) game event, which ComStar has to win by default, and declare all remaing IS Planets off limits for Clan players. In the meantime they can introduce new Mechs or old Mechs with upgraded Technology and from this Point forward balancing would be fairly easy with the afore mentioned 10vs.12 Battles (20% is exacty the marigin specified in the rulebooks). Voila, done, no worries at all.

For internal Clan combat balancing is no problem at all.
All RP related stuff will go out of the window at first sight, because you will never get a casual player invest time and/or brainpower to adhere to a fictional code or lore.
For Clan Bloodnames the devs could just hold a once a month tournament in form of a Giant Grand Bloodname Melee and the winner gets the Bloodname that was advertised for this event.
And please read up on your lore , there are upto 25 Bloodrights (= Bloodname bearers) per Bloodname of wich there are plenty, so no worries there either.

my 5 cents

PS: The devs could easily just divide the times stated by 2 or 3. Or cut the 2.5 years to a few days or weeks and advance the ingame timline by 2 years or somesuch.
PPS: Sorry for any spelling or grammar mistakes, english is not my first language.

Edited by Nighthound, 03 March 2012 - 06:22 AM.


#55 Thorn Hallis

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Posted 03 March 2012 - 07:32 AM

View PostNighthound, on 03 March 2012 - 06:20 AM, said:

Ok nice discussion overall but some of you are missing something.

At the beginning of the Clan invasion at the end of 3049, most (not all, but most) IS Mechs were still 3025 (=bombed back to Stonage-) Technology. Thus the Clans were able to overrun the IS with nearly no problems. So if the devs introduce Clan players they could leave everything canon and just allow Clan players to rampage through the IS (up to a point) for 2.5 years, thus creating the feeling of dread for all those IS players unfamiliar with the lore, and then introduce a new Faction (ComStar), hold one big (3 Week) game event, which ComStar has to win by default, and declare all remaing IS Planets off limits for Clan players. In the meantime they can introduce new Mechs or old Mechs with upgraded Technology and from this Point forward balancing would be fairly easy with the afore mentioned 10vs.12 Battles (20% is exacty the marigin specified in the rulebooks). Voila, done, no worries at all.


Do you really think people will play just to lose?

#56 Nighthound

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Posted 03 March 2012 - 09:57 AM

View PostThorn Hallis, on 03 March 2012 - 07:32 AM, said:


Do you really think people will play just to lose?


No, I hate losing, and I'm rather sure that holds true for everyone.

But what if you were to get a contract stating that your mission is to hold of the Invasion force for ...let's say 5 minutes.
Or a contract that states you have to get to point x on the map while under attack from claners and x% of your unit has to make it to the evacuation point.
In that context you can win, probably with enormous losses, wich still gives you the possibility to win but also guarantees the Clans victory in terms of gaining that planet.

Edited by Nighthound, 03 March 2012 - 09:58 AM.


#57 Thorn Hallis

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Posted 03 March 2012 - 10:06 AM

Sound idea, but thats just for mercs. House units wont get contracts. What about them?

#58 Nighthound

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Posted 03 March 2012 - 12:16 PM

The same (but maybe not all Houses can get them) .... If you know the Post-Invasion-IS-Map only Federated Suns, Draconis Combine and the Free Republic of Rasalhague are hit in the Invasion, all other Houses are facing away from the Invasion Corridor.

So if you are playing for the Invaded Houses there will be missions/contracts for you of the Type "get out of there fast" or "hold them of as long as you can", and if you are playing for a Non-Invaded House you could get a "civilian rescue" mission or a "scout/recon" mission. I never saw it stated anywere that we only get "seek and destroy" missions. Would be rather boring after a while.

Just pulling stuff out of my head here, but I bet there could be 100s of Missions were losing would be winning and vice versa, and it would be kind of silly to only give missions to mercs ..... wouldn't it?

Edited by Nighthound, 03 March 2012 - 12:17 PM.


#59 Jaroth Corbett

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Posted 03 March 2012 - 02:02 PM

View PostThorn Hallis, on 03 March 2012 - 07:32 AM, said:


Do you really think people will play just to lose?


Exactly. From what I understand we will be playing on worlds that do NOT affect the canon BT Universe. That means we will not be fighting on Wolcott, Luthien, Trell I, Twycross etc. We will be playing on other worlds.

#60 Nighthound

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Posted 03 March 2012 - 02:18 PM

View PostJaroth Winson, on 03 March 2012 - 02:02 PM, said:

Exactly. From what I understand we will be playing on worlds that do NOT affect the canon BT Universe. That means we will not be fighting on Wolcott, Luthien, Trell I, Twycross etc. We will be playing on other worlds.


View PostInnerSphereNews, on 07 December 2011 - 04:00 PM, said:

At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.
  • Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
  • Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
  • Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.


Sorry I may be wrong but that sounds to me like they intend just what I said. (QuiAff?)

View PostInnerSphereNews, on 21 December 2011 - 10:21 AM, said:

Are you guys going to have special event matches for historically-important worlds that are more formalized, one-off, wave-style matches? –GaussDragon

[BRYAN] The problem with historic battles is they have predictable and necessary outcomes. We are looking at creative ways to involve the community in these key events.


And again that sounds to me like they intend just what I said. (QuiAff?)


Please correct me if I am wrong.





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