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Which Mechs *Need* a Redesign?


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#61 Helmer

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Posted 14 March 2012 - 02:44 AM

They *ALL* could use a little attention from FD, but I would love to see him reimagine the Kintaro http://www.sarna.net/wiki/Kintaro
As it has that incredibly silly look that all 'mechs had in the '80s. But has the potential to look very distinct and cool.

The Earlier Kintaro KTO-18 , with 3 SRM6s, and 2 Med lasers would be ,although seriously ammo dependant, a visually cool 'mech when it engaged in a fight.
Later versions just got more and more effective as Clan/Los tech came online.

#62 Peace Possum

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Posted 14 March 2012 - 03:16 AM

All the TRO 3050 Clan mechs are just fine and should be left alone.
All the Ost* mechs should be given redesigns, except the Ostwar, which is an AoW design anyway and doesn't really factor in.
The Vulcan, Assassin, Stalker, and Firestarter need help badly.
The Zeus looks terrific as the Zeus-X, with the little feather heat sinks. It's amazing that that tiny addition was all that was required to make it pop. Surprisingly, Dark Age minis actually depicted the Zeus perfectly. They're super cheap and make for a neat desk decoration.
The Cyclops and Highlander both can be saved if their designs are based around the MechCommander 2 depictions, which were surprisingly competent. The same can actually be said of a lot of homely mechs that showed up there.
The Wyvern is a hideous abomination. Strike it down, there's no saving it.
I would love to see the Warhammer as it appeared in the 2009 trailer. From my understanding HG actually backed down on that depiction. It's good to go, and it's gorgeous.
The Wolverine is an abomination. FD can fix it.
I want to see the Crab and King Crab in-game as FD depicted them.
Many assaults need help. Banshee is a boxy mess. Charger is an amputee wearing granny shades. Stalker is a phallus on legs.
The Firestarter has always struck me as a sort of close relative of the Commando, and I'd like to see that reflected if it shows up in MWO.
I'd like to see a gold option to replace the Atlas head assembly with one resembling the 2009 MW Trailer's Atlas.

Sorry for the train-of-thought style post, but it does compress everything I'd like to see in a quick way for the devs.
Devs, Paul, Alex, or someone, could you drop a post in this thread if you've read it? Thanks.

#63 Thorn Hallis

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Posted 14 March 2012 - 03:23 AM

None.

#64 S3dition

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Posted 14 March 2012 - 03:25 AM

All of them.

Fin.

#65 Larry Headrick

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Posted 14 March 2012 - 04:02 AM

The unseen/reseen so they can be seen again.

#66 Exploding Boy

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Posted 14 March 2012 - 07:40 AM

I very much like the cicada, especially some of the later variants. I think it could use a little updating though, but I would prefer that it keep its overall theme. Those legs need some muscle for sure.

#67 AlanEsh

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Posted 14 March 2012 - 07:52 AM

Blackjack and Jaegermech. While I love to pilot the Blackjack, the thing needs a bit of badassery added to the look. Jaegermech needs no explanation.

#68 TimberJon

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Posted 14 March 2012 - 07:58 AM

View PostKaemon, on 15 February 2012 - 08:28 AM, said:

All of them.


What this Pilot said.

#69 Stovebolt

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Posted 14 March 2012 - 08:19 AM

I don't get the Ost series hate. I thought they were pretty good-looking (well, not so much good, but different enough from other 'Mechs while still looking like they sprang from the same universe) in the original TR3025 book. Frankly, I think the ones that need the most redesign were the ones in 3050 and beyond. The artwork is WAAAAY to stylized after 3025 - they look less like machines to me than bizarro Art Deco Tiki gods...

Only problem is, some of the 3025 designs are kinda stupid too. Panther, Banshee, Enforcer, basically anything that looks like they tried to give it a face.

Oh, and I also think the 3025 Jagermech is damn cool. Mostly because it isn't trying to look cool - it looks like pure function over form to me, and I love that.

Edited by Stovebolt, 14 March 2012 - 08:20 AM.


#70 Strum Wealh

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Posted 14 March 2012 - 09:20 AM

View PostHans Von Lohman, on 14 March 2012 - 02:35 AM, said:

P.S. I would avoid trying to make them look like Japanese Mecha. The Japanese love to design machines that look like Samurai, or at least they love big shoulders, big kneepads, and big feet.

Yeah, I know the concept of a giant robot is actually silly if you think about it logically, but if we're going that route, then I tend to prefer to be on the plausible side of the scale. In other words make them look like stuff you see in the real world army (with legs and arms) and not like the overpowered things we used to drawn when we were 6 years old when nothing but power mattered, and US battleship was better because it now had 8 guns per turret, and definitely had ot have at least 20 turrets.


Then, what about those 'Mechs that are intentionally designed to invoke certain human designs?

The Commando, for example, is obviously designed to invoke the image of an actual commando.

Likewise, the Hatamoto-Chi is clearly designed to invoke the image of its namesake (the hatamoto were a class of samurai "in the direct service of the Tokugawa shogunate of feudal Japan").

The crest on the head of the Centurion seems intended to be evocative of the late Roman ridge helmet.

And what is the point of either the Hatchetman or the Axman without their respective eponymous weapons?

Also, "Japanese mecha" encompases a lot, from the relatively-realistic "real robot" sub-type (exemplified by the "Guntanks" from the older U.C. Gundam, the "Destroids" from Macross, the "Tactical Armors" from Gasaraki, the "Armored Troopers" VOTOMS, the "HAVWCs" from Flag, and so on) to the more-outlandish "super robot" sub-type (exemplified by Gurren Lagann, Getta Robo, Zone of the Enders, and so on).

RX-75 Guntank (Mobile Suit Gundam: the 08th MS Team (1996)):
Posted Image

ATM-09-ST Scopedog (Armored Trooper VOTOMS (1983)):
Posted Image

HAVWC (High Agility Versatile Weapon Carrier, pronounced "havok") (Flag (2006)):
Posted Image


While I agree that BattleMechs should follow the "real robot" design philosophy rather than the "super robot" design philosophy, attempting to broadly "avoid trying to make them look like Japanese Mecha" is tantamount to "let's not bother making them 'mechs' at all - just make them particularly heavily-armed tanks, like a Bolo".
Posted Image

#71 Creed Buhallin

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Posted 14 March 2012 - 11:10 AM

Eh, I don't think most of them look nearly as bad as some people are pushing. The Stalker is actually one of my favorites - sure, the laws of physics may not be fond of it, but the original CityTech art wtih it coming through the side of a building, blasting away, is iconic.

I'm not a huge fan of the Ost series either, and the Quickdraw is undoubtedly the ugliest thing in 3025. Most of the others I can deal with. It may just be that I started before 3025 even hit, but the later stuff went downhill for me. Most of the 3050 Clan designs ranged from decent to great, with a few exceptions (looking at you, Warhawk), but the new IS 3050 designs were generally ick, and 3055 just continued the slide.

On the issues of hands/faces/etc - whether you like them or not, humans like to anthropomorphize things when they can. We paint eyes and mouths on war vehicles all the time. The entire CONECPT of the BattleMech is anthropomorphic - at no point will humanoid giants be more effective than the tanks and the like we currently use. Center of gravity and ground pressure guarantee that. So it seems rather ironic to me to complain about unrealistically anthropomorphic features on a giant unrealistic anthropomorphic vehicle even before consider that it's something that would probably be very common.

#72 Trogusaur

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Posted 14 March 2012 - 11:26 AM

Although the first two are a while off, the Argus, Chimera, and Trebuchet need a lot of help.

#73 Risky

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Posted 14 March 2012 - 12:10 PM

None of the mechs need a redesign and are not receiving redesigns.

Edited by Risky, 14 March 2012 - 12:11 PM.


#74 Kodan Black

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Posted 14 March 2012 - 12:15 PM

As much as I would love to see the Archer in game, I don't think any redesign would be ok with me. I love the look of the unseen version.

I would like to see an updated Marauder, Warhammer, and/or Battlemaster.

#75 Colorfinger

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Posted 14 March 2012 - 12:40 PM

Honestly... as much as I like the original designs, I think what MWO has done reworking the mechs is a drastic improvement. Even everyone's favorite mechs like the MAD and WHR can be drastically improved on with modern design. The vision of a robotic future from the eyes of the 80's is easily improve on now. Of course, I know I am probably going straight to BT hell for saying that but progress is progress, even if we hold our memories fondly and cherish our canon images.

#76 Seabear

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Posted 14 March 2012 - 12:49 PM

I think all the mechs need a look toward modification but not complete redesigns. My problem is the mechs whose renderings are not in line with their weapons loadout, ie show a small laser the size of a Gauss rifle or missle launch tubes on a mech with no missles. As far as general design goes, I have no problem until further up the timeline.

#77 Hans Von Lohman

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Posted 14 March 2012 - 12:59 PM

I am putting money down that we don't see the Unseen/Reseen designs. Nobody wants to have that hassel.

#78 Mason Grimm

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Posted 14 March 2012 - 01:02 PM

Has anyone mentioned my favorite mech the Marau..... oh never mind :)

#79 Aidan Ramsdell

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Posted 14 March 2012 - 04:14 PM

Probably most defiantly the Crab series. FD's designs though. Those things are amazing.

#80 DarkTreader

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Posted 15 March 2012 - 10:10 AM

Fixed the Kintaro for us, made it more modern and in-line.

Spoiler






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