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DAVID]So there is no official Commander role, there are simply people who have installed Commander modules on their ’Mech. If someone has three module slots on their ’Mech, they could install three Commander modules, one Commander module and two Scout modules, or any other sort of combination. As a result, the game does not officially enforce, or even recognize, any sort of strict Commander role. It will be up to players to decide who should bring which Commander modules (as well as any other modules) into the match, as well as establish any sort of chain of command they wish to follow.
i`m slightly irritated by this statement... in the beginning of the information month the devs said "you have to watch out for your commander, if he dies, its all over for you with commander benefits". it was also said that we will have 1 company commander and 3 lance commanders, now they say "there is no commander"?
in the end it seems to may come down to what i predicted from the start: 12 people on a map pinging around on the overview, giving themselfes contradicting orders...
i thought those skills like orbital bombardment would be tied to that role of a commander... THE commander, not just ANY pilot who happens to have that module installed.
in the end everyone will have that mighty bombardment module installed, cause they wish to make a defastating blow on the enemy forces and gain lots of xp and credits for that.
this will lead to 2 possibilities:
1) we will see bombardments all over the place, which will be totally defastating to the gameplay (no mechs, that fight their battles, since as soon as one is spotted someone will activate his bombardment and ruin his day... not a MECH game for me anymore then). may not happen, since someone said there will be a global timer on this skill for everyone, but then it depends on how long that timer will be...
2) people will wait for the one single red dot on the radar and when it appears, 12 people try to trigger the bombardment as fast as they can, cause one of them WILL do so, regardless if it is wise from a tactical point of view atm, since there is a global cooldown after the first activation and everyone wants that nice xp and credit bonus. after all no one knows if they are still alive when the cooldown has run out and the bombardment is ready again.
so all this highly praised tactical part of the game is going down the drain.
face it, there will be 12 people on a map, that don`t know each other, most of them will be in for the action and their personal gain of xp and credits. there is no such thing as tactic in a game with 12 random people. if you give all of them the same ability with a global cooldown for all, the first one to activate it wins (xp and credits), the others get nothing, so the above stated action will happen.
i think neither of those 2 possibilities will do the game any good in terms of gameplay (2) or fun (1)
as a matter of fact i don`t like the whole concept of arty support or what ever bombardment of areas. i didn`t like it in world of tanks (i wanted to drive around and battle out the fights with my tank and not beeing blown out of the match with a one-shot of some guy sitting at the other side of the map) and the same applies here, this is a mech game and i want to walk around in my battle mech and fight my fights personally. feel the joy of winning against an other mech through manouvering and aiming, getting in his weak spot and tearing him appart. if i loose that fight, ok, so the other one was better than me and i might learn a trick or two, but to loose cause someone clicked on my position on a map and an orbital bombardment rips me appart... definitely no fun.
in the end we will have to see how all fits into place, but atm this whole commander/bombardment thingy is starting to make me worry
edit: typo
Edited by Khushrenada, 16 February 2012 - 08:54 AM.