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Controls WASD blending Old with new (Orayn's idea)


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#21 ManDaisy

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Posted 15 February 2012 - 11:30 AM

Yeah an option for constant movement and nonconstant movement enabled could easily fix any differences in opinion.

What would be cool is to have multiple modes with a text box describing performance/ handling differences. Controls are a whole nother hidden aspect of the game that can make and break it after all.

Edited by ManDaisy, 15 February 2012 - 11:32 AM.


#22 Alkero

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Posted 15 February 2012 - 11:34 AM

I always played this way with MW4 Mercs..basically W/S were not used at all for speed increase/decrease, instead i used my mouse scroll wheel, which was very handy. It was extremely sensitive so I could increase my speed literally by 1 kmh..but the faster I scrolled it the faster it would get to 100% throttle..so i could be camping, and then suddenly there was a passive mech right on top of me, so i just scroll up fast ONCE and im at 100% without having to move my left hand at all, there was no worry for me to miss the right key to get to 100% i just flicked the mouse scroll wheel :) what do you guys think?

#23 Leetskeet

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Posted 15 February 2012 - 11:48 AM

No thanks, I'll control my own legs.

#24 ManDaisy

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Posted 15 February 2012 - 11:49 AM

qwop style?

#25 Omigir

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Posted 15 February 2012 - 12:52 PM

View PostSkwisgaar Skwigelf, on 15 February 2012 - 10:31 AM, said:


Which is basically the MWLL setup that myself and i'm sure quite a few other have become familiar with.

In fact I changed my MW4 settings to match that setup.


No joke, I have the *hardest* time in MWLL and I struggle to play it due to not being able (near as I have figured out) how to get it to MW4 controlls..

But to be fair, I even have to basterdize MW4 controlls for me to be able to play like i like to.

#26 Skwisgaar Skwigelf

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Posted 15 February 2012 - 01:07 PM

I don't have a joystick so the MWLL controls seemed to fit me a little better, keeps the left hand on the left side where it's more comfortable and use the mouse for torso/tilt. After that it just made sense to copy it to MW4.

#27 Bianca Flowers

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Posted 15 February 2012 - 01:13 PM

maybe I'm a bit old school, but I was a throttle to control speed forward/back, a joystick to control my torso's 120 degrees of movement and targeting reticle, and a joystick hat to change move direction.

#28 Tannhauser Gate

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Posted 15 February 2012 - 01:22 PM

Meh, default controls should be the classic, standard, easy WASD movement with mouse controlling torso for new players and all devices and buttons should be fully customizable for vets with tweaked personal combos. Sometimes I use custom configs for different mechs within the same game.

#29 Kaemon

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Posted 15 February 2012 - 01:37 PM

ManDaisy do you have a dislike of developers? The amount of time you're asking them to put into superfluous systems is astounding.

Standard keyboard controls (if you want to remap great).

Joystick for me.

Done.

#30 ManDaisy

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Posted 15 February 2012 - 01:59 PM

Not particularly no I dont, but I suppose you like eating your gruel day in and day out.

#31 Omigir

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Posted 15 February 2012 - 02:10 PM

View PostSkwisgaar Skwigelf, on 15 February 2012 - 01:07 PM, said:

I don't have a joystick so the MWLL controls seemed to fit me a little better, keeps the left hand on the left side where it's more comfortable and use the mouse for torso/tilt. After that it just made sense to copy it to MW4.


I use WASD for MW4 as well and have my hotkyes surounding it, but really on LL the way they do weapons grouping just.. bothers me..

#32 Marauder3D

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Posted 15 February 2012 - 02:11 PM

The thing about the suggested control scheme is that it seems based around the concept of a responsive machine, or probably a Battlefield 3/Counterstrike foot soldier.

When something weighs in at 20 tons or more and is vaguely humanoid in shape, there is going to be a lot of delayed reaction. Kind of like the difference between driving a sports car, and driving a speed boat. I'm not sure I could even explain how it feels to drive a boat, other than that things aren't as "precise" as they feel when you have rubber meeting the road.

So pressing a "strafe" button is still going to take a few seconds to get the legs moving fast enough for it to matter, etc etc. I think the more common scheme mentioned by others will fit the action of MW:O better.

#33 80sGlamRockSensation David Bowie

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Posted 15 February 2012 - 03:35 PM

You know whats 1000x better than analog control buttons for movement? A Joystick, Gamepad or HOTAS. More precise and I can use WASD for more something better fit for a button like "select next friendly" or to toggle next weapon group even.

Either way, I personally have no intentions on ever using a keyboard for movement controls. Its just inconvient for faster light 'mechs.

#34 ManDaisy

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Posted 15 February 2012 - 03:38 PM

How about to each their own? Controls are just player interface, they would not have any affect on "raw" performance, hence no tactical advantages. We would make more progress fleshing out the most common control scheme and adapting them to oldies and newbies, the old generations and the new generations.

Edited by ManDaisy, 15 February 2012 - 03:38 PM.


#35 nubnub

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Posted 15 February 2012 - 03:59 PM

View PostManDaisy, on 15 February 2012 - 03:38 PM, said:

How about to each their own? Controls are just player interface, they would not have any affect on "raw" performance, hence no tactical advantages. We would make more progress fleshing out the most common control scheme and adapting them to oldies and newbies, the old generations and the new generations.

Agreed each to there own. It would be nice to map key to macro functions if possible which would allow all the stuff mentioned. Those with joystick wont need this.

#36 Vernius Ix

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Posted 15 February 2012 - 05:06 PM

You learn to swim by swimming. Deep end

#37 Mims

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Posted 15 February 2012 - 05:26 PM

O look, another idea trying to fernagle in a stafing option

Edited by Mims, 15 February 2012 - 05:28 PM.


#38 ManDaisy

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Posted 15 February 2012 - 05:31 PM

So whats wrong with strafing? Its just turning your torso to one side and moving your legs after all. Don't like strafing? Go drive a tank. Next you'll probably complain how mechs shouldn't torso twist or go in reverse. Go join the no jump camp.

Edited by ManDaisy, 15 February 2012 - 05:35 PM.


#39 Orzorn

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Posted 15 February 2012 - 05:39 PM

View PostManDaisy, on 15 February 2012 - 05:31 PM, said:

So whats wrong with strafing? Its just turning your torso to one side and moving your legs after all. Don't like strafing? Go drive a tank. Next you'll probably complain how mechs shouldn't torso twist or go in reverse. Go join the no jump camp.

Strafing is definitely not turning your torso. You put one leg behind the other to move horizontally.

Now, I've argued for a form of strafing before anyways (but much slower than standard FPS strafing, and defnitely slower than actually moving forward and backward), but that's beside the point.

I don't really care how another person does their control scheme, so long as it doesn't affect me. I hope that MWO has an intricate and highly customizable control setup. What they've told us so far seems to point to that anyways, as they've said they want there to be multiple levels of controls so that new players can pick it up and play, and advanced players can get all the bells and whistles they want.

#40 Mims

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Posted 15 February 2012 - 05:47 PM

View PostManDaisy, on 15 February 2012 - 05:31 PM, said:

So whats wrong with strafing? Its just turning your torso to one side and moving your legs after all. Don't like strafing? Go drive a tank. Next you'll probably complain how mechs shouldn't torso twist or go in reverse. Go join the no jump camp.


I actually like torso twist, because it negates the need for strafing in large lumbering machines.





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