Jump to content

Controls WASD blending Old with new (Orayn's idea)


64 replies to this topic

#41 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 15 February 2012 - 06:05 PM

well not gonna argue much further but not all mechs are heavy and assault class.

#42 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 15 February 2012 - 06:17 PM

All of you should just buy flight systems.



But seriously, My mindset is that of the old 1st/3rd person camera argument. Yes, it makes the game easier and more attractive for some players, but me concern is that simplifying the controls too much will force the traditionalists to adopt these controls just to compete, as they'll potentially remove the "skill" requirement for good piloting.

Rather than simplify the controls, try to make them more intuitive for new players. No one wants to have to forcefully memorise half a keyboard just to learn a new game. If you can pick it up as you go, it'll be more palatable.

#43 Kenyon Burguess

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,619 posts
  • LocationNE PA USA

Posted 15 February 2012 - 06:27 PM

i dont like that control set at all. were gonna need to be able to map keys for players needs.

#44 ItsGonRain

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 38 posts
  • LocationGreat White North

Posted 15 February 2012 - 08:41 PM

I think the control set they use in World of Tanks would make sense as it's somewhat of a sim game.

W - Accelerates until you've reached top speed. Decelerates when let go until you've come to a stop
S - Reverse at max speed until you let go. Then slowly decelerate until you stop
A/D - Rotate lower torso for respective key. Upper torso will remain pointing in same direction until it hits the limit of the mech.
(Haven't played a mw game in a while so I can't remember if they're 360* rotation or limited)

R - Controls forward cruise control. Different levels determine different speed
Ex: Level 1 = Walking
Level 2 = Jog (Medium Speed)
Level 3 = Sprint (Maybe only available with skill?)
F - Reverse cruise control

Q/E - Sidestep (if ever implemented)

Mouse/Joystick - Obviously for turning upper torso/aiming

I see a lot of "hardcore" players in this thread but none have suggested would a "hardcore" control set would be.

#45 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 16 February 2012 - 08:33 AM

This would be hardcore.

Posted Image

#46 Caballo

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 416 posts
  • Location"Mechs are mobile war machines. You're either moving, or you're dead"

Posted 16 February 2012 - 08:38 AM

No keyboard controls for this one. Buy a damn joystick, you cheap B*st*rds :ph34r:

one... Two... Three! Ebay's your friend.

Edited by Caballo, 16 February 2012 - 09:35 AM.


#47 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 16 February 2012 - 08:38 AM

View PostBluey, on 15 February 2012 - 10:21 AM, said:

no thx .....


Why not? As an option for those of us who aren't going into debt to buy a joystick for this game?

#48 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 16 February 2012 - 09:37 AM

View PostNick Makiaveli, on 16 February 2012 - 08:38 AM, said:


Why not? As an option for those of us who aren't going into debt to buy a joystick for this game?


You don't need the mech to align its own legs and do all of that silly nonsense in the OP. If you want to see a decent mouse and keyboard control scheme take a peek at MW:LL, it's already been listed earlier in the topic, first page maybe.

The game doesn't need to align your legs and whatever the hell else that post said. All I could do while reading it was think about how annoying and counterproductive it would be to control anything with those controls.

edit- I actually just realized what they reminded me of. Controls for a gamepad. Like Mech Assault on the Xbox.

Edited by Leetskeet, 16 February 2012 - 09:39 AM.


#49 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 16 February 2012 - 10:07 AM

Sorry thats a foul right there. Trying to link control schemes to consoles is not what we're (I'm?) aiming for. Implying otherwise is just stirring the wasp nest for no reason. In all the post so far we still are advocating the use of the mouse along side with the keyboard, something that can't be done with a gamepad.

Edited by ManDaisy, 16 February 2012 - 10:09 AM.


#50 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 16 February 2012 - 10:47 AM

View PostManDaisy, on 16 February 2012 - 10:07 AM, said:

Sorry thats a foul right there. Trying to link control schemes to consoles is not what we're (I'm?) aiming for. Implying otherwise is just stirring the wasp nest for no reason. In all the post so far we still are advocating the use of the mouse along side with the keyboard, something that can't be done with a gamepad.


W aligning the legs to walk forward, A and D to align the legs 90 degrees to walk sideways, and S to walk backwards are Mech Assault controls. There's no getting around it.

You're no longer turning the mech independently of the torso, you're now turning the legs in relation to where your torso is facing. Those are arcade-like console controls, except instead of all of the angles you have on an analog stick, you have a grand total of 8.

#51 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 16 February 2012 - 10:52 AM

nothing wrong with that I just wanted you not to link it to an attempted console conversion.

#52 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 16 February 2012 - 12:44 PM

View PostLeetskeet, on 16 February 2012 - 09:37 AM, said:


You don't need the mech to align its own legs and do all of that silly nonsense in the OP. If you want to see a decent mouse and keyboard control scheme take a peek at MW:LL, it's already been listed earlier in the topic, first page maybe.

The game doesn't need to align your legs and whatever the hell else that post said. All I could do while reading it was think about how annoying and counterproductive it would be to control anything with those controls.

edit- I actually just realized what they reminded me of. Controls for a gamepad. Like Mech Assault on the Xbox.


Not saying that we need that exact control scheme. But the person I quoted sounded like he didn't want any KB controls etc etc. All I am saying is there needs to be a KB/mouse setup that is feasible. Also, having an option for automated movement doesn't sound all that bad. MW4 has keybinds to auto align legs to torso and vice versa unless my brain is acting up again....

#53 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 16 February 2012 - 12:51 PM

If you dumb down controls for new players you will just attract more dumb players...something like that. Its that whole chicken egg situation

#54 Omigir

    Can I have a hug? :(

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,800 posts
  • LocationVa

Posted 16 February 2012 - 12:53 PM

You know, if they allow you to fully map the controlls int he game (like select function, press button, now that button does that function.) You can set the controlls up how ever you want, really. If you want a Xbox game controller, sure, 3 sheets to the wind! go for it. If you want a super shell that is a mech simulator in your own home, Heck, burn through that cash, it will help the economy. If you dont want any of that and you have a keyboard and mouse? Well everyone is difrent! such as left handed people.. they are weird.

Point is, what works for some, does not work for other. Figure it out, and dont expect other people to just tell you the easiest rout, its never going to be the same as you figuring out the path that fits your feet, instead of theirs.

#55 JebusGeist

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 514 posts
  • LocationSolaris City International Zone

Posted 16 February 2012 - 12:56 PM

I suppose this could be an option, perhaps a noob pilot mode. Honestly tho, all I care about is that this game has all the same bindable controls as the previous MW games. Besides I figure anyone that cant find a satisfactory setup for their binds with the classic control system will probably never be very good at the game.

#56 Karr285

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 445 posts
  • LocationAB, CAN

Posted 16 February 2012 - 12:58 PM

View PostHanyit Greyhame, on 15 February 2012 - 10:29 AM, said:

Maybe. My feel though, is that it would put the new people at a severe disadvantage with the lack of torso twist in the picture. IMO, it should be more like

W: Accelerate "No auto-snap", sets speed, no "back to zero when not held"

A, D: Turn left/right "no torso"
S: Decelerate/ Go reverse "no auto-snap"

Mouse: Torso twist

Weapon selections et. al. are variable.

Regards,

Hanyit Greyhame


I like this set up, but always wondered, shouldnt there be 2 sets of reticules 1 for torso mounted weapons and 1 for arms? i dont think it would be overly difficult to implement, add a button that unlocks arms from torso (Right click maybe?) and now 2 reticules are onscreen, torso and arms and can still fire either if needed, right click again and the arms return to torso alignment once again. (would also give benefit to mounting weapons on arms since the arms would be able to acquire a target easier since they should move quicker ex. its moving an arm not a torso?)

#57 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 16 February 2012 - 01:04 PM

what would solve everyone's problem is if we had a built in cruise control button. Push to enable constant movement, push to have deceleration when button not held. That way we cold have cruise on in open fields where it frees up our fingers, but have it off when we are navigating difficult terrain like cities and rubble.

Edited by ManDaisy, 16 February 2012 - 01:05 PM.


#58 Bianca Flowers

    Member

  • PipPipPipPipPip
  • 146 posts

Posted 16 February 2012 - 03:26 PM

View PostOrzorn, on 15 February 2012 - 05:39 PM, said:

Strafing is definitely not turning your torso. You put one leg behind the other to move horizontally.

Now, I've argued for a form of strafing before anyways (but much slower than standard FPS strafing, and defnitely slower than actually moving forward and backward), but that's beside the point.

I don't really care how another person does their control scheme, so long as it doesn't affect me. I hope that MWO has an intricate and highly customizable control setup. What they've told us so far seems to point to that anyways, as they've said they want there to be multiple levels of controls so that new players can pick it up and play, and advanced players can get all the bells and whistles they want.


Battlemechs just do not 'strafe'

sorry, BattleMechs are not Gundams. They don't strafe. They turn, slowly, in 60-degree turns that force you to slow down to do them, more like a tank than anything else.

The torso twist (and for mechs that lack hands and elbows, arm flipping) is the closest match to strafing in this game.

#59 Mourning Shadows

    Member

  • Pip
  • 17 posts

Posted 16 February 2012 - 03:45 PM

I find it hard to think that we would not see at least mostly mapable controlls 80-90% of functions. There are some things however that would be key elements to how the controll sceme could be done. I am not sure how convergance and information-warfare would work at this point, but I would think that it would play a big role in key maping. You most likely will not have a mouse locked to torso by default because of the "tactical map" and "weapon covergance". The mouse will probly be free to click about on the screen to access the map and other information readouts. If weapon covergance means that you would need to target something before the weapons can track to that target ie: converge, then having the mouse locked to torso would be counter productive. (it would be faster to have keys maped for certain things, but not others. ie: if I can click on my screen to target something, would be faster than scrolling through available targets, if that thing I clicked was within my weapons arc, then all I have to do is wait fo weapon convergance and then fire.)

Like I said I am not 100% on the facts here so feel free to correct me, but I would realy hope to see fully mapable controlls.

Edited by Mourning Shadows, 16 February 2012 - 03:51 PM.


#60 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 16 February 2012 - 03:50 PM

View PostVernius Ix, on 16 February 2012 - 12:51 PM, said:

If you dumb down controls for new players you will just attract more dumb players...something like that. Its that whole chicken egg situation


Yea because anyone who doesn't master all 123 keys needed for MW:O obviously must be dumb. So dumb they want to stay married and have their child still speak to them when they grow up. ****ing idiots!!!!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users