

Controls WASD blending Old with new (Orayn's idea)
#41
Posted 15 February 2012 - 06:05 PM
#42
Posted 15 February 2012 - 06:17 PM
But seriously, My mindset is that of the old 1st/3rd person camera argument. Yes, it makes the game easier and more attractive for some players, but me concern is that simplifying the controls too much will force the traditionalists to adopt these controls just to compete, as they'll potentially remove the "skill" requirement for good piloting.
Rather than simplify the controls, try to make them more intuitive for new players. No one wants to have to forcefully memorise half a keyboard just to learn a new game. If you can pick it up as you go, it'll be more palatable.
#43
Posted 15 February 2012 - 06:27 PM
#44
Posted 15 February 2012 - 08:41 PM
W - Accelerates until you've reached top speed. Decelerates when let go until you've come to a stop
S - Reverse at max speed until you let go. Then slowly decelerate until you stop
A/D - Rotate lower torso for respective key. Upper torso will remain pointing in same direction until it hits the limit of the mech.
(Haven't played a mw game in a while so I can't remember if they're 360* rotation or limited)
R - Controls forward cruise control. Different levels determine different speed
Ex: Level 1 = Walking
Level 2 = Jog (Medium Speed)
Level 3 = Sprint (Maybe only available with skill?)
F - Reverse cruise control
Q/E - Sidestep (if ever implemented)
Mouse/Joystick - Obviously for turning upper torso/aiming
I see a lot of "hardcore" players in this thread but none have suggested would a "hardcore" control set would be.
#45
Posted 16 February 2012 - 08:33 AM

#48
Posted 16 February 2012 - 09:37 AM
Nick Makiaveli, on 16 February 2012 - 08:38 AM, said:
Why not? As an option for those of us who aren't going into debt to buy a joystick for this game?
You don't need the mech to align its own legs and do all of that silly nonsense in the OP. If you want to see a decent mouse and keyboard control scheme take a peek at MW:LL, it's already been listed earlier in the topic, first page maybe.
The game doesn't need to align your legs and whatever the hell else that post said. All I could do while reading it was think about how annoying and counterproductive it would be to control anything with those controls.
edit- I actually just realized what they reminded me of. Controls for a gamepad. Like Mech Assault on the Xbox.
Edited by Leetskeet, 16 February 2012 - 09:39 AM.
#49
Posted 16 February 2012 - 10:07 AM
Edited by ManDaisy, 16 February 2012 - 10:09 AM.
#50
Posted 16 February 2012 - 10:47 AM
ManDaisy, on 16 February 2012 - 10:07 AM, said:
W aligning the legs to walk forward, A and D to align the legs 90 degrees to walk sideways, and S to walk backwards are Mech Assault controls. There's no getting around it.
You're no longer turning the mech independently of the torso, you're now turning the legs in relation to where your torso is facing. Those are arcade-like console controls, except instead of all of the angles you have on an analog stick, you have a grand total of 8.
#51
Posted 16 February 2012 - 10:52 AM
#52
Posted 16 February 2012 - 12:44 PM
Leetskeet, on 16 February 2012 - 09:37 AM, said:
You don't need the mech to align its own legs and do all of that silly nonsense in the OP. If you want to see a decent mouse and keyboard control scheme take a peek at MW:LL, it's already been listed earlier in the topic, first page maybe.
The game doesn't need to align your legs and whatever the hell else that post said. All I could do while reading it was think about how annoying and counterproductive it would be to control anything with those controls.
edit- I actually just realized what they reminded me of. Controls for a gamepad. Like Mech Assault on the Xbox.
Not saying that we need that exact control scheme. But the person I quoted sounded like he didn't want any KB controls etc etc. All I am saying is there needs to be a KB/mouse setup that is feasible. Also, having an option for automated movement doesn't sound all that bad. MW4 has keybinds to auto align legs to torso and vice versa unless my brain is acting up again....
#53
Posted 16 February 2012 - 12:51 PM
#54
Posted 16 February 2012 - 12:53 PM
Point is, what works for some, does not work for other. Figure it out, and dont expect other people to just tell you the easiest rout, its never going to be the same as you figuring out the path that fits your feet, instead of theirs.
#55
Posted 16 February 2012 - 12:56 PM
#56
Posted 16 February 2012 - 12:58 PM
Hanyit Greyhame, on 15 February 2012 - 10:29 AM, said:
W: Accelerate "No auto-snap", sets speed, no "back to zero when not held"
A, D: Turn left/right "no torso"
S: Decelerate/ Go reverse "no auto-snap"
Mouse: Torso twist
Weapon selections et. al. are variable.
Regards,
Hanyit Greyhame
I like this set up, but always wondered, shouldnt there be 2 sets of reticules 1 for torso mounted weapons and 1 for arms? i dont think it would be overly difficult to implement, add a button that unlocks arms from torso (Right click maybe?) and now 2 reticules are onscreen, torso and arms and can still fire either if needed, right click again and the arms return to torso alignment once again. (would also give benefit to mounting weapons on arms since the arms would be able to acquire a target easier since they should move quicker ex. its moving an arm not a torso?)
#57
Posted 16 February 2012 - 01:04 PM
Edited by ManDaisy, 16 February 2012 - 01:05 PM.
#58
Posted 16 February 2012 - 03:26 PM
Orzorn, on 15 February 2012 - 05:39 PM, said:
Now, I've argued for a form of strafing before anyways (but much slower than standard FPS strafing, and defnitely slower than actually moving forward and backward), but that's beside the point.
I don't really care how another person does their control scheme, so long as it doesn't affect me. I hope that MWO has an intricate and highly customizable control setup. What they've told us so far seems to point to that anyways, as they've said they want there to be multiple levels of controls so that new players can pick it up and play, and advanced players can get all the bells and whistles they want.
Battlemechs just do not 'strafe'
sorry, BattleMechs are not Gundams. They don't strafe. They turn, slowly, in 60-degree turns that force you to slow down to do them, more like a tank than anything else.
The torso twist (and for mechs that lack hands and elbows, arm flipping) is the closest match to strafing in this game.
#59
Posted 16 February 2012 - 03:45 PM
Like I said I am not 100% on the facts here so feel free to correct me, but I would realy hope to see fully mapable controlls.
Edited by Mourning Shadows, 16 February 2012 - 03:51 PM.
#60
Posted 16 February 2012 - 03:50 PM
Vernius Ix, on 16 February 2012 - 12:51 PM, said:
Yea because anyone who doesn't master all 123 keys needed for MW:O obviously must be dumb. So dumb they want to stay married and have their child still speak to them when they grow up. ****ing idiots!!!!
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