That doesn't mean you need to wreck the lore or dumb down the game play or ruin the game for 'elites'. But balance mechanisms, pairing of new players to veteran players in matches, overall game approachability, effort spent/reward ratios(at least on the initial levels), should be very encouraging even for people who have never heard of BattleTech before.
If there's anything I've learned about design, it's that encouraging 'New Blood' is vital for long term success and sustainability. The worst thing a game can do to a player is absolutely crush them with defeat the very first time they pick it up and try it out.
Looking forward to a great BattleTech game, it's been far too long!
Oh and I'd be happy to share my credentials.
Edited by Smok'em Jags, 01 November 2011 - 07:12 PM.