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Elementals?


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#21 Jack Gallows

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Posted 19 February 2012 - 06:55 PM

View PostMastr, on 19 February 2012 - 06:43 PM, said:

Elementals are crucial to the already developed storyline and if they were excluded it would make the game incredibly unrealistic.


Toads aren't around in game for another year, or wouldn't be, and there is no melee at start of game, nor infantry support, basically vetoing Elementals into dev oblivion at this point in time.

I also very much doubt their exclusion is going to make the game "incredibly unrealistic." That said, however, if they can figure out a way to make them work (and an IS equivalent, or just infantry/etc for IS) that'd be pretty damn awesome imo.

#22 CoffiNail

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Posted 19 February 2012 - 07:06 PM

I think what he is meaning Jack Gallows is that the Elementals, when the Clan's Operation revival happens is crucial. I agree, maybe by then PGI will have found a viable way to get AI infantry and Elemental support via command modules or some such. I do actually think that could be a great way to implement them. Maybe, just maybe have them AI controlled where a PC can switch between each surviving point member, it could be a great way to play.

At this time they do not want to have combined arms... this does not mean that they are not considering, or even have it on a planning stage along the MWO planned 'updated features'

Ohh a few years down the road, what sort of interesting game we could be playing.

#23 Fury1

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Posted 19 February 2012 - 09:03 PM

I agree

#24 Nicole Metal

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Posted 19 February 2012 - 10:27 PM

As do I Nail, it will be fun to see what is happening. The best part of this whole game is that it is free so we can all stick around and see where this game is going, through the hard times and the good times.

#25 Jack Gallows

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Posted 20 February 2012 - 06:31 AM

View PostCoffiNail, on 19 February 2012 - 07:06 PM, said:

I think what he is meaning Jack Gallows is that the Elementals, when the Clan's Operation revival happens is crucial. I agree, maybe by then PGI will have found a viable way to get AI infantry and Elemental support via command modules or some such. I do actually think that could be a great way to implement them. Maybe, just maybe have them AI controlled where a PC can switch between each surviving point member, it could be a great way to play.

At this time they do not want to have combined arms... this does not mean that they are not considering, or even have it on a planning stage along the MWO planned 'updated features'

Ohh a few years down the road, what sort of interesting game we could be playing.


And I never said anything to the contrary. It's just unfortunately not happening at launch, but like many things they can be worked in after launch. I was just disagreeing that it was "incredibly unrealistic" There's going to be a lot of things changed, Elementals won't be the only thing at launch that is different.

Edited by Jack Gallows, 20 February 2012 - 06:32 AM.


#26 CoffiNail

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Posted 20 February 2012 - 06:54 AM

Elementals and Battlearmor cannot be in during launch... o.O they do not show up for another half year.

#27 zymphor

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Posted 20 February 2012 - 09:42 AM

View PostSprouticus, on 16 February 2012 - 09:17 AM, said:

Unless Elementals are able to grapple mechs they would be dead meat. One laser or balistic shot and your dead.

Also, Elementals make terrible scouts, they are really slow (60 kphish?). Dont get me wrong, they are cool, and great in a combined arms game (with infantry and vehicles), but in a mech only game.....meh.



Edited by zymphor, 20 February 2012 - 09:44 AM.


#28 Bren

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Posted 20 February 2012 - 10:17 AM

View PostSprouticus, on 16 February 2012 - 09:17 AM, said:

One laser or balistic shot and your dead.

Not really.

View PostSprouticus, on 16 February 2012 - 09:17 AM, said:

Also, Elementals make terrible scouts, they are really slow (60 kphish?).

Approximately 10.8 km/h on foot.
Approximately 32.4 km/h with jets.

#29 Polymorphyne

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Posted 21 February 2012 - 02:19 AM

Saying "no infantry support" likely means we wont have platoons of infantry running behind our mechs.
However, it does not veto having them as a clan commander ability- call in an "elemental strike" in which a bunch of elementals soar in and surprise the enemy mech- they all grapple onto it, start doing small amounts of damage, generally getting in the way of running the mech, if they are lucky cut their way into something important like an actuator and motor, disabling an arms ability to move properly.
It wont destroy the mech or do terribly much damage on its own- but command support abilities arent about that, they are about working in tandem with the commanders teammates- an elemental strike will make you **** your pants if theres a summoner bearing down on you while you are trying to shake the little ******** off.

#30 Jack Gallows

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Posted 22 February 2012 - 03:59 PM

View PostCoffiNail, on 20 February 2012 - 06:54 AM, said:

Elementals and Battlearmor cannot be in during launch... o.O they do not show up for another half year.


Didn't mean it as such (and would figure it'd be blatantly obvious), meant as when the Clans "launch" in MW:O. Seeing as Infantry and combined arms probably won't happen by that time, the Elemental is going to have to wait. If it happens later on in MW:O, that's awesome!

Edited by Jack Gallows, 22 February 2012 - 04:00 PM.


#31 Chuckie

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Posted 22 February 2012 - 04:17 PM

Elementals would be the Equal of a T2 Tier2 Tank in a Tier8-10 battle.. In world of Tanks.. that said.. I do just that.. ;) Those suckers can't catch me and I am like a "free" extra tank to the group being so low tier..

#32 Ghostrider45

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Posted 22 February 2012 - 04:19 PM

the IS had them but they whare not very good till the Clans came in with better more powerfull Elemantal suits! they put better weapons on them more power to the joints an jump jets! the first Time heard about them was after the Clans invade in the books!!

#33 Ran Ito

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Posted 22 February 2012 - 04:23 PM

I wouldn't mind seeing squads/stars of infantry/elementals as npc pets out of the command line maybe. Used as a dedicated scout team deployed for the commander, but no where nearly as useful as even a moderately equipped scout mech (not as fast as a mech, not as much sight distance, unable to traverse certain terrain, etc.).

But a single squad or star (let alone a single element) shouldn't be able to do much to most mechs unless they're really lightly armored or beat to hell.

#34 The Smith

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Posted 22 February 2012 - 04:57 PM

I would really like to see other types of units in this game. Infantry, Battle Armor, Tanks, and so on. It would make for a better experience.

#35 CoffiNail

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Posted 23 February 2012 - 05:36 AM

View PostGhostrider45, on 22 February 2012 - 04:19 PM, said:

the IS had them but they whare not very good till the Clans came in with better more powerfull Elemantal suits! they put better weapons on them more power to the joints an jump jets! the first Time heard about them was after the Clans invade in the books!!

No... they MAYBE had a couple power exoskeletons or something but they had no Battle Armor at the time. They only learned how to do it mainly through salvage and DC with Wolcott.

#36 Sigmund Sauer

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Posted 05 March 2012 - 03:40 PM

Imagine several Elementals and/or Power Armors(MechAssault 2) teaming up to take down an Atlas.

#37 Gremlich Johns

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Posted 05 March 2012 - 04:49 PM

View PostSigmund Sauer, on 05 March 2012 - 03:40 PM, said:

Imagine several Elementals and/or Power Armors(MechAssault 2) teaming up to take down an Atlas.



Go play MWLL and you will see this now

#38 bishop

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Posted 05 March 2012 - 05:11 PM

View PostGremlich Johns, on 18 February 2012 - 12:35 PM, said:


You've obviously watched too much giant robo anime to appreciate what MW games are. These games are developed out of a fairly detailed mileu that includes many thing, like tanks, aerospace, elementals and no aliens or demons. Frankly, combined arms is where it is at. anything else is just a japanese monster movie or giant robo (Mazinger Z ftw!)

BTW, they were crap in mech assault because the game itself was/is crap. In MWLL, they are mucho fun to play, even if they are overpowered for a single element (with the firepower of a whole star of them)


You obviously don't know a damn thing about me and have no right to make assumptions about me.

I love mechwarrior, the games and I love western style heavy duty mechs, gundams, ZOE type mechs and armored cores are not my thing in the slightest and that's exactly why I hate elementals. They are fast little suits that do nothing but harass their bigger brothers, madcats, vultures etc.

Elementals are an annoyance and a pain in the ***, they are in MWLL and they were in Mechassault, they will be if they put them in this game too.

#39 Krubarax

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Posted 05 March 2012 - 05:20 PM

They were in MW3 too.
I can not remember them ever hurting me though.
Their SRMs got completly nullified by AMS and their aiming was horrible.
All they used their jets for was to make slow, predictable and pointless jumps, straight up, and then straight down again.

But they were Elementals, and Elementals are cool.
I want Elementals, tanks and Aerospace-fighters in MWO!

Why not?

They would not be player-controlled, of course, but it would be cool if the Commander could radio in a strafing run, or order an armor-squadron (IS) or Elemental Star (Clan) to attack or defend an objective

#40 Mastr

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Posted 05 March 2012 - 07:25 PM

View Postbishop, on 05 March 2012 - 05:11 PM, said:


You obviously don't know a damn thing about me and have no right to make assumptions about me.

I love mechwarrior, the games and I love western style heavy duty mechs, gundams, ZOE type mechs and armored cores are not my thing in the slightest and that's exactly why I hate elementals. They are fast little suits that do nothing but harass their bigger brothers, madcats, vultures etc.

Elementals are an annoyance and a pain in the ***, they are in MWLL and they were in Mechassault, they will be if they put them in this game too.


The irony is that in being so annoying to you they are sort of accomplishing what they were designed to do lol.

Edited by Mastr, 05 March 2012 - 07:27 PM.






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