Edited by ManDaisy, 16 February 2012 - 08:36 PM.
Normal ACs "Bullet" , Ultra ACs "3 Bullets", Rotary AC "stream bullets"
#1
Posted 16 February 2012 - 08:35 PM
#2
Posted 16 February 2012 - 08:42 PM
#3
Posted 16 February 2012 - 09:00 PM
Edited by ManDaisy, 16 February 2012 - 09:01 PM.
#4
Posted 16 February 2012 - 11:01 PM
#5
Posted 16 February 2012 - 11:31 PM
#6
Posted 17 February 2012 - 04:27 AM
Add in that mech will no longer have 'reticule sniper' aiming and this provides an accuracy factor as well. Do to the mech having to adjust its aim through (lets call it) the targeting computer, the UAC has a chance to miss multiple shots and not do full damage while the AC is either a hit or miss. You could hit a couple and miss a couple with the AC and still do more damage if the UAC misses 1 or 2 times for every shot taken.
#7
Posted 17 February 2012 - 08:44 AM
#8
Posted 17 February 2012 - 09:01 AM
#9
Posted 17 February 2012 - 09:05 AM
#10
Posted 17 February 2012 - 10:38 AM
guardian wolf, on 17 February 2012 - 09:05 AM, said:
I would love to see anyone maintain a 2 inch group (at any distance over 5 feet) with a minigun mounted on of a moving vehicle. I hold that it cannot be done.
Also ultra's generate twice as much heat when firing in Ultra mode. So hopefully heat is handled much better in MW:O than previous MW's.
#11
Posted 17 February 2012 - 12:28 PM
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On further note, this can be achieved at ranges of over a mile, while moving a 40+ mph. My uncle is in the Marine Corp, and so I'd consider this a pretty reliable source.
Just found a video I also watched on the military channel, you can also see another documentation of it, here as I have yet to figure out how to embed the video. The part where it states this, is about 5:00 in.
Edited by guardian wolf, 17 February 2012 - 12:56 PM.
#12
Posted 17 February 2012 - 02:36 PM
The gun is mounted on the ground and does not move at all when firing, and yet it can't maintain a 1 foot spread in a 10 shot full auto cycle at 2000ft. There are just too many external factors involved (wind, differences in shells, the way the shell ignites from one shot to another...).
Maybe with little targeting computers and thrusters it could self-correct, but I don't think that is canon.
#13
Posted 17 February 2012 - 06:16 PM
guardian wolf, on 17 February 2012 - 12:28 PM, said:
_____________________________________________________________
On further note, this can be achieved at ranges of over a mile, while moving a 40+ mph. My uncle is in the Marine Corp, and so I'd consider this a pretty reliable source.
Just found a video I also watched on the military channel, you can also see another documentation of it, here as I have yet to figure out how to embed the video. The part where it states this, is about 5:00 in.
You're comparing a (albeit advanced) modern tank with that of an extremely advanced, futuristic, human-like in most cases, battlemech. I hate to say it but the battlemech, while be set in the future and having advanced technologies, is also much more complicated. Top that off with the cannon video, and I'll take MW:O's convergence (which I like the idea of a lot) over the extremely stupid 'sniper reticule' accuracy of the previous mechwarrior games.
If you want to go by battletech itself, read some books as warriors miss ALL THE FREAKING TIME. Even the so-called 'elite' clanner scum misses. Things like Piloting can be simulated by the people, each person drives their mech differently. Sensor usage can be simulated, not everyone is as good at using their sensor and relaying the information than others. Gunnery is one of the qualities that is hugely affected by the game itself, as warriors had to learn how to use their 'mech and its arsenal. This is not the case when the gunnery is reduced to being able to get the reticule over an enemy for 1/4 of a second and alpha striking to strip their torso down.
#14
Posted 17 February 2012 - 07:59 PM
#15
Posted 18 February 2012 - 02:49 AM
I would imagine that the majority of mechs would still not be retrofitted.
#16
Posted 18 February 2012 - 06:51 AM
Mautty the Bobcat, on 17 February 2012 - 06:16 PM, said:
If you want to go by battletech itself, read some books as warriors miss ALL THE FREAKING TIME. Even the so-called 'elite' clanner scum misses. Things like Piloting can be simulated by the people, each person drives their mech differently. Sensor usage can be simulated, not everyone is as good at using their sensor and relaying the information than others. Gunnery is one of the qualities that is hugely affected by the game itself, as warriors had to learn how to use their 'mech and its arsenal. This is not the case when the gunnery is reduced to being able to get the reticule over an enemy for 1/4 of a second and alpha striking to strip their torso down.
I was using the video to help prove my point that a Rotary AC, should, and has been, extremely accurate, especially since the fact that we are aiming with a targeting computer, and we can adjust fire nearly seamlessly, the other ACs have a chance to hit and miss, but a Rotary AC, kind of gets rid of that problem, with the downside of flying through ammo, and a greater chance to jam.
#17
Posted 18 February 2012 - 07:03 AM
The way I have always seen the Ultra & Rotary Auto Cannon work is in a burst fire mode.
AKA. The Pilot Picks the mode the weapon going to be in:
Ultra 2-Modes: Single Fire Or Dual Fire
RAC 6-Modes: Single Fire, Dual Fire, Etc , Etc to Hex Fire(AKA 6 shot mode) [We don’t have to worry about this for a LONG time but it helps you understand my view point]
So when the Pilot Pulls the Trigger the Weapon will fire X (X being the Mode the weapon is currently in) round(s) in fewer than 2.5sec than go in to the recycle mode. Which the S7 books say is somewhere between 2.6 to 5 seconds for Reloading after the weapon is done firing for the Ultra AC/5 which in this case is the same window as a Normal AC/5. Most Ultra have a longer reload cycle than their Normal AC Cousins for the I.S. Side at least. (Not going even going in to the Clan system here)
Edited by wolf74, 18 February 2012 - 07:04 AM.
#18
Posted 19 February 2012 - 05:29 AM
#19
Posted 21 February 2012 - 11:03 PM
A idea i once had was that a AC should be able to use semi-automatic fire, burst or full automatic mode (a assault rifle in Mech size)
the clips of the enforcer or hatchetman are described similar to todays assault rifle clips.
I would explain it in this way - i hope i get the point: thats the part that makes me always confused when writing fan fic.
in battletech tt the damage of a ac is based on the damage it is able to deal within 10 secs - or it could be the damage that is dealt by a single "shot" - who played some solaris iv matches knew that the AC fires four times when a PPC fires only 3 times
So i think that the damage in TT is based on the idea that the damage dealt by a AC is based on the potential damage of a single shot - or clip
That means: a AC-5 with 5 rounds in each clip needs 2.5sec to switch between them - no matter how many rounds you used.
AC 20 need 5 or 7,5sec to switch between the clips because of the size / ammount of the shells or the weight of the ammunition fed to handle those clips.
The clip size could be one or two shots, too - because large caliber guns like a 120mm had for 1 ton of ammunition should about 44 rounds. While i still believe that the Tomodzuru of a Hunchback should be a single large caliber shell - with a assistant rocket propelled charge - to get more speed into the projectile.
The Pontiac 100 on the other hand, with 100 low damage rounds in each clip must become fun to use it in single mode.
#20
Posted 22 February 2012 - 01:45 PM
ACs: Pull trigger to fire 1 shot (like a cannon one would say...)
UACs: Pull trigger to fire 1 shot, hold trigger to fire short bursts with a chance to jam.
LBXs: Shotgun Fire, 1 shot per trigger pull.
RACs: Pull trigger to fire 1 Shot, hold trigger till you run out of ammo or you jam the gun.
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