(Someone Else's) Average Day In Beta
#21
Posted 05 September 2012 - 04:30 PM
More stories like this, please. You know, realistic stories. On what really could be seen as an exceptional match in an 'Average Day' in Beta.
#22
Posted 05 September 2012 - 06:18 PM
#23
Posted 05 September 2012 - 06:24 PM
Major Nuker, on 05 September 2012 - 05:23 PM, said:
Large lasers are also awesome.
I run two cats with a setup of 2 gauss/medium and the other 3 large lasers and an SRM. So much damage.
Just put on a slightly slower engine, and you can toss on a ton of armor and lots of dps. Sometimes, that seriously saves matches. >.>
I really just love how skill comes into play in this game, as well as how you put your mech together.
Good read.
Edited by Solis Obscuri, 05 September 2012 - 06:25 PM.
#24
Posted 05 September 2012 - 07:09 PM
#25
Posted 05 September 2012 - 07:26 PM
#26
Posted 05 September 2012 - 08:05 PM
#27
Posted 05 September 2012 - 08:20 PM
#28
Posted 05 September 2012 - 10:13 PM
#29
Posted 05 September 2012 - 11:16 PM
A: The First Target
B: The BIGGEST Target
The HB can then be close fire support with the Gauss or AC20 while a Light/Jenner/Commando flanks them and starts hitting their rear armor to make them turn around.
Too many are too hot on the throttle instead of taking it slow, hug cover and take pot shots while advancing.
In short - teamwork is the key and usually gloryhounds (intentional or not) will get hammered.
#30
Posted 06 September 2012 - 12:09 AM
But yes that was a good story, nice take from the speccing angle.
Pug games are ten times better when people talk, coordinate and try to work as a team. **** its more fun with a bit of chatter.
I still weep in frustration at the amount of people who use LRMS/PPCs at close range and cant glance up to the blue text! hehe
Edited by SmarmySam, 06 September 2012 - 12:19 AM.
#31
Posted 06 September 2012 - 12:29 AM
I play also another game..E*E-Online and there have some great read.
Call chronicles.. I think would be nice if here have something similier... About clans or some histroic fight from inner sphere ect..
sorr my bad english btw.
#32
Posted 06 September 2012 - 01:18 AM
#33
Posted 06 September 2012 - 02:16 AM
#34
Posted 06 September 2012 - 04:40 AM
How many matches before it gets old? 1000? 10,000?
PvP must have a purpose, it must serve as the means to build the road for a company of warriors to carve out their place in the galaxy. Pvp is only one vehicle on the avenue to building an empire.
Through research and technology, the application of that technology through trade craft, and victory on the field leaving with the spoils of conflict, to be turned into money with a vibrant market, then into power through political cooperation, to claim and hold a stake in the universe, can any company truly feel they have won.
Mechwarrior Online must have these things and more to win.
I'm looking forward to them, and will keep watching ISN news for the day when they are revealed.
#35
Posted 06 September 2012 - 04:42 AM
Everyone using it, because it is the best weapon you can get.
I love Gauss, too. Used it a lot with a Dragon.
But it is OP without minimum Range.
Hope sometime it will be fixed...
#36
Posted 06 September 2012 - 08:08 AM
#37
Posted 06 September 2012 - 08:50 AM
Claw55, on 05 September 2012 - 07:26 PM, said:
Thanks, glad you enjoyed it.
And the last story was also true - I have three 'aces' (killing the entire enemy team) this Beta, all with an Atlas. I prefer the Jenner though, as I do consistant with it, whereas with the Atlas I'll either get 8, or 0.
#38
Posted 06 September 2012 - 09:00 AM
Cheers.
#39
Posted 06 September 2012 - 09:01 AM
Garth Erlam, on 06 September 2012 - 08:50 AM, said:
Are you really a Kuritan?
Also, why aren't servers down already?
#40
Posted 06 September 2012 - 02:36 PM
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