Fire Support Role
#1
Posted 20 February 2012 - 12:19 AM
The scout role covers light scout mechs like the raven
assault/defense covers all your laser/autocannon/srm mechs and etc...
But what about Catapults? Archers? Yeomen? Rifleman? Jagermech? Vindicator? Hollander?
You know, all of those gauss/ppc sniper mechs and LRM boats.
Sure, the assault/defense tree has some stuff for them, but it also contains stuff like charge and death from above damage reduction, which is useless for fire support mechs.
The scout tree has superior spotting and lock on for them sure.... but its more for the little light mechs.
So I think a Fire Support Role should be added- give it bonuses to missile lock on time, missile reload rates, zooming, gauss/ppc accuracy, that kinda thing.
#2
Posted 20 February 2012 - 01:06 AM
#3
Posted 20 February 2012 - 01:07 AM
coupled with your scouts abilities and your commanders ability to call accurate indirect fire I think you'll find it all adds up nicely.
Semyon.
#4
Posted 20 February 2012 - 01:31 AM
Red is stuff that the fire support in no way wants, green is stuff he needs and blue is stuff that would help him, but should be provided to him by his teammates rather than him doing for himself.
Note that the airstrikes/etc while at first thought are fire supporty, are likely only call-able by the lance commander and requires being close to the frontline to call in.
#5
Posted 20 February 2012 - 08:00 AM
But we don't want it to be over-powered either.
#6
Posted 21 February 2012 - 10:33 PM
#7
Posted 21 February 2012 - 11:43 PM
#8
Posted 22 February 2012 - 07:20 AM
Derwish or Crusader are better support units because they are able to bolster your lance at every range. A salvo of SRMs are great to assist a Hunchback killing a Enforcer, while the same mech is able to help a Vindicator to fight a Warhammer.
I think that the Archer is a line unit with excellent long range capabilitys and with its though armor and 4 med lasers don't have to hide behind lance mates
#9
Posted 22 February 2012 - 03:04 PM
And ask the DEVS.
#10
Posted 01 March 2012 - 04:35 PM
-D
#11
Posted 01 March 2012 - 08:06 PM
chris
#12
Posted 02 March 2012 - 12:28 AM
There are two trees- mech efficiencies, and the pilot tree. The mech efficiency stuff is specific to the mechs performance and unlockable variants, the pilot tree is role focused.
#13
Posted 02 March 2012 - 06:42 AM
#14
Posted 02 March 2012 - 06:57 AM
I recall the devs saying things like "we have a chance to fix all those past errors: namely the wide open expanses of featureless terrain"
So they are trying to eliminate missile boats, gauss boats (ahh 6 gauss on Annihilator I miss you), and circle strafing.
I understood right away why the skill trees seemed to focus mainly on close-combat values and their affects on efficiency improvement.
In looking at the trees again.. I wonder if multi-targeting is for locking onto multiple body parts of a 'Mech. It doesn't make sense to lock onto multiple enemies because their signatures fade after they get out of LOS. So about the only time the scout will be in proximity to multiple enemy mechs is when they are getting together for a party and you and your team are invited. At that point the scouts ability to relay any info becomes worthless as guns are already blazing. Why would a scout need the ability to target multiple 'Mechs in a LOSD enforced urban gameplay.... Maybe vehicles? they pop with a shot or two so I don't see the point in that either.
Was there an explanation for those skills somewhere that I missed?
#15
Posted 02 March 2012 - 07:04 AM
I'll be posting a blog later in March to update the changes.
#16
Posted 02 March 2012 - 07:13 AM
Another nice little hint from Bryan.
#17
Posted 02 March 2012 - 09:20 AM
Bryan Ekman, on 02 March 2012 - 07:04 AM, said:
I'll be posting a blog later in March to update the changes.
Awesome, can't wait to see wait changes have been made.
#18
Posted 02 March 2012 - 11:13 AM
Bryan Ekman, on 02 March 2012 - 07:04 AM, said:
I'll be posting a blog later in March to update the changes.
Thank you Bryan for the tip. We are standing by.
#19
Posted 02 March 2012 - 11:58 AM
#20
Posted 02 March 2012 - 03:10 PM
Honestly I think it's the brawlers that really got the short end.
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