This mechanism would fit very well into the "information decay" theme of Information Warfare. Scouts can send out a Ping, get rough positional data, relay it to their commander, and move out. Of course, it's just a ping so it would decay quickly. All the while, the hostile forces have only that one, brief burst of target-signature to follow before the fleeing Scout disappears from their scopes.
Maybe it would be neat to create a Ping Module or a Ping Skill to offer a Ping feature to your radar at the expense of making yourself more detectable when you use it. Thusly, the Ping Module or Ping Skill gives you some of the benefits of ECM (for example: you are dectable only to 500-700 meters when you broadcast a Ping compared to a Mech that's detectable to 1000m with active radar, but you can't reap this benefit once you go radar-active for combat), and it gives you some of the benefits of a Beagle Active Probe (as in
Possibly, pending discussion, you could include some kind of ability to detect hostiles (and be detectable by hostiles) through certain environmental features to a degree.
Edited by Prosperity Park, 20 February 2012 - 03:14 PM.