#21
Posted 13 September 2012 - 10:20 PM
you might want to sort out the order of your sections.
it goes weapons, weapons group, radar, more weapons, other stuff, more weapons then group fire.
I'm sure after a few weeks of changes this will end up being a sticky.
#22
Posted 14 September 2012 - 11:02 AM
Edit:
Okay, less jumbled now, methinks.
Edited by Prosperity Park, 14 September 2012 - 11:12 AM.
#23
Posted 16 September 2012 - 09:19 AM
#24
Posted 16 September 2012 - 01:41 PM
#25
Posted 17 September 2012 - 10:38 AM
#26
Posted 17 September 2012 - 12:40 PM
I've spent a good few hours in the game & I still had a few "WTF, so THAT's how that feature works?!" moments reading through it
#27
Posted 18 September 2012 - 07:37 PM
#28
Posted 19 September 2012 - 04:49 AM
#29
Posted 19 September 2012 - 09:39 AM
Lasers converge very well, but AC, Gauss, and PPCs suffer some convergence issues when you lead a moving target.
Edited by Prosperity Park, 19 September 2012 - 09:42 AM.
#30
Posted 20 September 2012 - 02:45 PM
#31
Posted 20 September 2012 - 05:07 PM
Put this in to disable native mouse acceleration in Crysis engine.
i_mouse_accel = 0
i_mouse_accel_max = 0
i_mouse_smooth = 0
And you can add this to reduce sensitivity of your mouse. You can play with this number to find a optimal value for yourself.
cl_sensitivity = 0.3
This made huge difference in my ability to aim accurately.
#32
Posted 20 September 2012 - 07:24 PM
Shiara
#33
Posted 21 September 2012 - 02:53 PM
Prosperity Park, on 09 September 2012 - 10:44 AM, said:
- ER and Normal Large Lasers
You're correct about heat the efficiency versus medium lasers, but I do think that the marginal improvement (2.86% more damage per point of heat) is bought at a very high price of four additional tons per laser. There's no arguing with the improved range, but for closer quarters I would certainly prefer the medium laser build, as it allows me more weight to devote to heat sinks and engine speed.
---
Xander
#34
Posted 22 September 2012 - 09:14 AM
Xander Salamander, on 21 September 2012 - 02:53 PM, said:
You're correct about heat the efficiency versus medium lasers, but I do think that the marginal improvement (2.86% more damage per point of heat) is bought at a very high price of four additional tons per laser. There's no arguing with the improved range, but for closer quarters I would certainly prefer the medium laser build, as it allows me more weight to devote to heat sinks and engine speed.
---
Xander
With the latest Patch, Large Lasers now have the same beam duration as Medium Lasers, which improves their short-range and long-range fighting capacity. However, in short-range environoments you ARE better off using 2x medium lasers instead of 1 Large because the 2ML + 3HS is better for <270m engagements than 1LL, despite the LL's better heat efficiency.
Now... for non-brawling situations... At 450m a ML is dealing only ~1 dmg, so it would take 9ML to equal the damage of just 1LL at that range. The LL's are now better for the longer-ranged engagements they are designed for, since they deal damage more rapidly and force you to hold your reticule on-target for 1/4sec less time.
Edited by Prosperity Park, 22 September 2012 - 09:17 AM.
#35
Posted 24 September 2012 - 09:10 AM
#36
Posted 24 September 2012 - 10:27 AM
#37
Posted 24 September 2012 - 10:49 AM
When hiding in the trees, does a scout or enemy mech have to actually target me to spot me or will a beep and a triangle pop up to notify the enemy that a mech was detected with just a casual sweep ? Would being powered down effect detection ?
I mean I dont want to be hiding in a group of trees or something and all the enemy needs to do is wave thier cockpit in my general direction and a big red marker shows him where I am hiding.
#38
Posted 24 September 2012 - 10:57 AM
FlareUKCS, on 24 September 2012 - 10:49 AM, said:
When hiding in the trees, does a scout or enemy mech have to actually target me to spot me or will a beep and a triangle pop up to notify the enemy that a mech was detected with just a casual sweep ? Would being powered down effect detection ?
I mean I dont want to be hiding in a group of trees or something and all the enemy needs to do is wave thier cockpit in my general direction and a big red marker shows him where I am hiding.
Nobody is the commander; one must use the Battlegrid B to assume command.
Trees that you can walk through do not block LOS(does not prevent locking target) although they can block thermal & visual. some large trees on Forest are solid models instead iirc.
Edited by Redshift2k5, 24 September 2012 - 10:57 AM.
#39
Posted 25 September 2012 - 10:30 AM
#40
Posted 27 September 2012 - 04:32 PM
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