

Anti-Cheat?
#1
Posted 08 September 2012 - 09:45 AM
But it's the Free to Play games that absolutely, no ifs, ands, or buts, need a very strict anti-cheat service. I've played several F2P games in the past, (Crossfire, Battlefield Heroes, etc.) and have run into hackers and cheaters just about every time I played. The anti-cheat always seems to be blind as a damn bat!
Why so many hackers on F2P you may wonder? Because if they get banned, they don't need to BUY a new copy. They can just make a new account and go right back to ruining everyone's day. Imagine what some scumbag with an anti-heat hack could do. Sickens me to think about it. I haven't heard much in the way of anti-cheat services for MWO, but I'm hoping that changes soon. I really don't want to see the good old mechwarrior fall prey to today's modern multiplayer scourges.
#2
Posted 08 September 2012 - 09:55 AM
#3
Posted 08 September 2012 - 09:58 AM
As far as we know, most stuff in MWO is determined serverside, e.g. the client just sends what keys you pressed and draws what the server tells him. Movement, Line of sight, shooting e.t.c. is calculated on the server. Which means, aside from wallhacks, no hacks are possible.
Also, this has already been discussed at length, please use the search function.
Edited by Exilyth, 08 September 2012 - 10:26 AM.
#4
Posted 08 September 2012 - 09:58 AM
EDIT: and oh thank goodness hit detection and heat is calculated server-side, that immediately takes out a bunch of cheats. I used to play Planetside a bit and the client-side hit detection meant the cheating was just fricken out of control sometimes.
In-game if someone were cheating there's currently no way to report though, which kind of sucks. I'm sure something will be added in the future, but hopefully it will never be a big problem... I feel like in the past the MW series has been relatively safe from cheaters.
Edited by lonewolfsx, 08 September 2012 - 10:01 AM.
#5
Posted 08 September 2012 - 10:00 AM
Like you said, cheating in F2P games has became rampant, I wouldn't like to see MWO ruined by cheaters.
#6
Posted 08 September 2012 - 10:07 AM
Exilyth, on 08 September 2012 - 09:58 AM, said:
As far as we know, most stuff in MWO is determined serverside, e.g. the client just sends what keys you pressed and draws what the server tells him. Movement, Line of sight, shooting e.t.c. is calculated on the server. Which means, aside from wallhacks, no hacks are possible.
ya i hope this holds true. i love a fair fight, and theres nothing that makes me more upset than cheating.
#7
Posted 08 September 2012 - 10:16 AM
Edited by Kurayami, 08 September 2012 - 10:16 AM.
#8
Posted 08 September 2012 - 10:23 AM
All combat commands from the player clients are routed through the server before they take place in game and checked so that mechs and weapons cant be influenced by client side cheating. (This does create a tiny bit of lag in the reponsiveness of controls but its a worthwhile trade off for security of the game.)
Its impossible to stop all cheating but PGI has this issue well in hand and they are designing the game from the ground up to be secure.
#9
Posted 08 September 2012 - 10:30 AM
#10
Posted 08 September 2012 - 11:03 AM
#11
Posted 08 September 2012 - 01:27 PM
alfalfasprossen, on 08 September 2012 - 11:03 AM, said:
The trick would be to make the kick vote system easy to use in the middle of a firefight.
#12
Posted 08 September 2012 - 03:58 PM
#13
Posted 08 September 2012 - 04:34 PM
Foxx, on 08 September 2012 - 09:45 AM, said:
But it's the Free to Play games that absolutely, no ifs, ands, or buts, need a very strict anti-cheat service. I've played several F2P games in the past, (Crossfire, Battlefield Heroes, etc.) and have run into hackers and cheaters just about every time I played. The anti-cheat always seems to be blind as a damn bat!
Why so many hackers on F2P you may wonder? Because if they get banned, they don't need to BUY a new copy. They can just make a new account and go right back to ruining everyone's day. Imagine what some scumbag with an anti-heat hack could do. Sickens me to think about it. I haven't heard much in the way of anti-cheat services for MWO, but I'm hoping that changes soon. I really don't want to see the good old mechwarrior fall prey to today's modern multiplayer scourges.
I agree that some form of anti-cheat system is required. but its will be based on how the online components work. If the system is completely server side, then hacking becomes harder but if the system is more peer2peer then some external hacking system will be required but could cause mass issues.
I can't tell you how many times I've had punkbuster kick me out cause it thinks I'm hacking when I've never have a single hack installed.
I'm positive the dev's will be looking into this, and trying to make sure there is something to combat hackers at launch.
#14
Posted 08 September 2012 - 05:06 PM
for example say someone is caught instead of bannding them are getting rid of them I really think it would be up to
the people playing to allow them to voice their opinions so another words post the individual's name up on the messageboard
and let him defend himself for approximately 3 days that way there it will give everybody the full benefit of making a harsh decision
if the individual does not change his way or his habits. In all reality if I got caught and I had to defend myself
I would be posting up sorry I'm not going to do that again blah blah now if I really meant it I wouldn't do it once I gave my word.
I really believe this would be a change on the developers to make a ruling based on the communities outlook.
The developers can be the judge and the community can be the jury and executioner.
This would seem to be a fair way to judge an individual that has been caught cheating by postings information up and discussing the problems with them by multiple people could really pinpoint one why people do it and another by addressing the issue to allow individuals to change their behavior or else suffer the consequences.
#15
Posted 08 September 2012 - 05:17 PM
#16
Posted 08 September 2012 - 06:28 PM
alfalfasprossen, on 08 September 2012 - 11:03 AM, said:
This really comes down to the maturity of the players. Crossfire had something like this, and it was abused time and time again. I've been kicked from servers several times for just doing well. Of course, I'd imagine the Mechwarrior fanbase is a little more mature than most others.
Exilyth, on 08 September 2012 - 09:58 AM, said:
Apologies, I had searched before I posted but didn't find much. Just did another search and had a better turnout... Even still, it's a topic worth repeatedly discussing.

#17
Posted 08 September 2012 - 07:31 PM
#18
Posted 01 March 2013 - 06:41 PM
#19
Posted 01 March 2013 - 06:54 PM
Teglaary, on 01 March 2013 - 06:41 PM, said:
Most IPs are dynamic. All you need to do to fix an IP ban is shut your modem off, go get something to drink, come back and flip it on.
My brother used to bot diablo 2, and every time Blizz IP blocked him, he'd just reset the modem, and it'd get him a new IP.
EDIT: Because all the info is stored server side, things like speed hacks and no heat hacks aren't possible. Aimbots and fram bots tend to stand out a bunch when you look over player stats (like % of shots fired hitting the head, path your mech takes, etc)
Edited by Ranek Blackstone, 01 March 2013 - 06:56 PM.
#20
Posted 21 April 2013 - 06:42 AM
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