Nik Van Rhijn, on 04 April 2012 - 11:13 AM, said:
Can you imagine the outcry if they did though? After all practically no one but the Capellans have the Raven- which is why I don't think we'll see it in at the start. More to the point although the tech was there, it was only available to a limited extent - and certainly not to any jobbing mechwarrior. Retrofitting didn't really happen until well after the Clan's invaded. It was Comstars SDLF tech and combined arms tactics that stopped theClan's.
That's part of what makes choosing hard - and makes the Capellans actually attractive for a change. It could be done on a much broader scale however. Say for example if you wanted LBX autocannons - you had to be Davion, and if you wanted Gauss rifles you had to be Kurita. Maybe you could make them available to other houses but at +200% cost in c-bills. I'd just like to see individuality in the houses, and not just the same mechs/weapons everywhere with different paintjobs. If at release we don't have enough house specific mechs to do the job, perhaps limiting tech could make them distinctive for a time.
warner__, on 04 April 2012 - 11:17 AM, said:
I'm curious, what do people think was wrong with the long range weapons available to you in Mechwarrior 4 Mercenaries? I have to say, I only joined the on-line scene in time for Mercenaries, I didn't play the earlier MW4 games on-line.
In my experience of MW4 Mercenaries, which was a good couple of years in the MWL and NBT leagues, I don't remember being involved in any "hilarious stand-off wars".
I was involved in games that were played at long, medium or short-range depending on conditions (the map, open or with cover, total tonnage, and so on) or the inclination of the people playing (I was in a unit in NBT that often liked to try to force a fast, mid-range fight even on open maps more suited to range).
So long range, mid-range, short-range were all viable given the right conditions in my experience. In-particular, if it was an open map and you took short-range weapons you got toasted if the other team had long-range and the ability to use it, and rightly so. Likewise if it was urban and you too all long-range weapons and the other team had short-range and the ability to use them, you got toasted and rightly so.
So what's wrong with different ranges being viable under different circumstances?
I think what was being discussed would be Arrow IV wars where both sides were lined up with nothing but Arrow IV missiles or Long Tom artillery and would just pound one another, making the game boring and one dimensional. I've experienced those situations myself and they sucked - but I can only guess as to what they were referring to here.
Edited by Listless Nomad, 04 April 2012 - 11:21 AM.