Seriously though, I can't see how house units will be tied to particular mechs unless they release a lot more than 12. They would complain too much.
The 12 Release Mechs- A Rational Discussion.
#121
Posted 28 February 2012 - 04:00 AM
Seriously though, I can't see how house units will be tied to particular mechs unless they release a lot more than 12. They would complain too much.
#122
Posted 28 February 2012 - 05:55 AM
Not sure which version of the Awesome you're thinking of when it comes to "good speed." The version we're most likely to see is the 30kph walk, 50 kph run from the TRO 3025. It didn't get the "boost" to 40 kph walk, 60 kph run until TRO 3050.
#123
Posted 28 February 2012 - 06:21 AM
#124
Posted 28 February 2012 - 07:19 AM
Quote
Well we will get different variants of one and the same mech so saying that we wont get this or that version could be misleading.
For all we know we might get some spanking brand new ones *shrugs*
Also this ups the number of different mechs quite a bit for launch.
Sure they might not look that much different visual wise but some variant changes flip the entire battlefield role of a mech around.
Take the Catapult - K2 for example.. the LRMS replaced by Two PPC.. from a missle boat to direct fire support. Essentially a completly different mech.
#125
Posted 28 February 2012 - 07:36 AM
#126
Posted 28 February 2012 - 07:48 AM
Light - Panther
Medium - I think we'll see a support mech like the Whitworth, Dervish, or Trebuchet.
Heavy - Jagermech or Grasshopper
Assault - Cyclops or Awesome. Or anything but a Banshee please.
#127
Posted 28 February 2012 - 09:45 AM
My thoughts are that with each new release, each of the new Battlemechs should re-balance gameplay, to prevent UltraMechs or FrankenMechs. While the option to spam a certain weapon type should be there, it should also be restrictive in such a way that it prevents full effectiveness in all situations. The same should go for the post-release mechs.
#128
Posted 28 February 2012 - 10:00 PM

From left; Ostroc, Gladiator, Orion & Awesome.
#129
Posted 28 February 2012 - 10:18 PM
Light:
Wolfhound (Mainly because of major charcters in the books used this mech)
Panther (One of the most used Draconis Combine Mech)
Valkyrie (because it is a long range mech)
Medium:
Enforcer (iconic mech)
Phoenix Hawk (Like the Wolfhound many major charcters mechs)
Shadow Hawk (no one has really mentioned it but was one of the first major mechs in the books)
Heavy:
Warhammer (no reason required)
Archer (two names Morgan Kell and Jamie Wolf)
Assault:
Awsome (everyone wants one)
Victor (popular Fed Suns mech)
Highlander (Fantastic Star League mech)
Cyclops (Command and Control)
#130
Posted 28 February 2012 - 10:33 PM
Quote
The linesman is apocryphal, the mauler isnt in full production yet. The current iteration of that mech is the Daboku, the in between stage between the linesman and the Mauler. The Daboku is a death sentence to pilot- if its torsoe gets hit a certain way it autoejects, its lasers have severe overheat problems, and its autocannons jam incredibly frequently.
#131
Posted 28 February 2012 - 10:34 PM
MajorQuinn, on 28 February 2012 - 10:18 PM, said:
Light:
Wolfhound (Mainly because of major charcters in the books used this mech)
Panther (One of the most used Draconis Combine Mech)
Valkyrie (because it is a long range mech)
Medium:
Enforcer (iconic mech)
Phoenix Hawk (Like the Wolfhound many major charcters mechs)
Shadow Hawk (no one has really mentioned it but was one of the first major mechs in the books)
Heavy:
Warhammer (no reason required)
Archer (two names Morgan Kell and Jamie Wolf)
Assault:
Awsome (everyone wants one)
Victor (popular Fed Suns mech)
Highlander (Fantastic Star League mech)
Cyclops (Command and Control)
I'm liking your choices for the lights - the Panther and Wolfhound would both bring some of the firepower the light class currently lacks. The Valkyrie is also great, but I think it'd be better as a post-launch release, simply because the lights could use some brawling capability right now. The Phoenix Hawk and Shadow Hawk are also great, since they can bring some much-needed speed to the mediums. The Enforcer is another candidate for post-launcher release, since it's basically an alternative to the Centurion. The Warhammer works for the heavies, since it'd give us a decent workhorse in the heavy class; the Archer, while a good 'Mech, is not what we need right now - we already have a far-support heavy 'Mech. For your assault choices, I'll go with the Awesome and Cyclops - the Awesome gives the assaults some decent ranged firepower, while the Cyclops would make a great dedicated command 'Mech. The Highlander is far too rare for my taste, but I can see the Victor as an alternative to the Cyclops - it has the pretty much the same armament (missing only the LRM), and has more armor and greater mobility
Hellbore, on 28 February 2012 - 10:00 PM, said:

From left; Ostroc, Gladiator, Orion & Awesome.
Umm... Well, the Awesome looks alright...
Ignoring the... interesting... redesigns, I'm sorry to say the Gladiator can be shot down right away - it's a Clan OmniMech, and won't be a viable candidate for introduction for another year or so. As I already said, the Awesome is a good choice; the Orion is also great, as it offers a very well-armored workhorse for the heavies. The Ostroc might be better as a post-launch 'Mech; it's too specialized (urban combat) to do a good job of rounding out our current, already specialized (Far support and brawling) heavy choices.
Edited by GDL Irishwarrior, 28 February 2012 - 10:37 PM.
#132
Posted 28 February 2012 - 10:38 PM
Medium: I hope its the dervish! My guess is the clint though. Marik needs some love and the clint is pretty different from the CNT and HBK.
Heavy: Warhammer, again, reseen. If not I'm guessing grasshopper.
Assault: Who cares?
Awesome and zeus would be my guesses.
#133
Posted 28 February 2012 - 10:42 PM
Edited by Zervziel, 28 February 2012 - 10:44 PM.
#134
Posted 28 February 2012 - 10:42 PM
GDL Irishwarrior, on 28 February 2012 - 10:34 PM, said:
In this case, not quite. Take a look at the 'Mech using its jump jets and then take a look at this: http://www.sarna.net...28BattleMech%29 It's quite easy enough to confuse the two to be sure.
#135
Posted 28 February 2012 - 10:46 PM
pursang, on 28 February 2012 - 10:42 PM, said:
Ah - apologies. Didn't realize it was an Age of War 'Mech - I thought it was supposed to be the Clan Executioner/Gladiator
#136
Posted 28 February 2012 - 10:48 PM
Edited by Zectorman, 28 February 2012 - 10:49 PM.
#137
Posted 28 February 2012 - 10:49 PM
Grasshopper, Orion, Awesome, Stalker, Cyclops
One of those for sure.
#138
Posted 28 February 2012 - 10:58 PM
And what about the BushWhacker? The (55 tonne was it?) medium mech from the start of MechWarrior 3.
Edited by KlLLFACE, 28 February 2012 - 11:07 PM.
#139
Posted 28 February 2012 - 11:45 PM
#140
Posted 29 February 2012 - 12:10 AM
Zervziel, on 28 February 2012 - 10:42 PM, said:
You're forgetting this is the 3048-3049 time setting. Neither the Nightstar nor Pillager are in production yet. Honestly, I hope we never see either of those; the less Gauszillas, the better, IMO.
Edited by Aokarasu, 29 February 2012 - 12:10 AM.
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