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The 12 Release Mechs- A Rational Discussion.


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#181 Pvt Dancer

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Posted 02 March 2012 - 03:39 PM

Longsword...

Till a mech is released that is not from the 3025 TRO, I will have to go with mechs from that book. Till a Tech level is announced and going with what has been released, you should not see a mech with better than standard tech for awhile.

I am also confident by what has been released by the Devs concerning Harmony Gold that we will infact have 'Unseen' (minus the LAMs). They will be re-designed and re-skined so will not be a direct copy of the originals. Lets face it... without the 'Unseen', what do they really have to choose from for 20 ton mechs?

With that being said and with what has been released, I think at Launch you will have the 'Unseen' as well as a list of core 3025 mechs. Then over the next year of play (lets just call it what it is...an open beta) they will mix in 3050 TRO mechs (Raven and the like) and slowly work in newer tech to test the balance factor. This will effect the impact of Clan tech and how it works.

They have also stated they may release more than 12 mechs during this period, and alot of folk were expecting the Awesome when the 'dropped' the Leopard on us. I also predict that you will not see specialized mechs like the Firestarter, Blackjack, or Urbanmech till after release.

#182 El Loco

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Posted 02 March 2012 - 04:44 PM

Ok... I think it is time for a preliminary result. I will list the top 5 'Mechs for each class, starting with the chassis which is mentioned most often. In case of the heavies 3 'Mechs share the 4th place.

Light
Raven
Wolfhound
Panther
UrbanMech
Locust

Medium
Trebuchet
Phoenix Hawk
Dervish
Assassin
Griffin

Heavy
Orion
Warhammer
Marodeur
Cataphract, Grasshopper, JagerMech

Assault
Awesome
Cyclops
Zeus
Stalker
Battlemaster

Why am I doing this? We are at 10 pages now, I do not expect anyone to read every post so far, and there are some 'Mechs that are strong contenders (Awesome, Orion, Cyclops, Warhammer, Trebuchet) for one of the remaining spots. More than 60 different 'Mechs have been discussed so far... and a surprisingly low number of them were not in the time line or Clan. As you can see, at least one of the Unseen appears in every class, which confirms the high demand for these 'Mechs in the community once more.

#183 DoomHunter27

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Posted 02 March 2012 - 04:56 PM

I think they should use the Madcat. I know it is a clan mech but it is awesome. and the Mark two looks really cool.

#184 autogyro

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Posted 02 March 2012 - 04:59 PM

View PostPvt Dancer, on 02 March 2012 - 03:39 PM, said:

Till a mech is released that is not from the 3025 TRO, I will have to go with mechs from that book. Till a Tech level is announced and going with what has been released, you should not see a mech with better than standard tech for awhile.


Hmm, does the Swayback variant of the Hunchback count?

#185 Pvt Dancer

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Posted 02 March 2012 - 05:31 PM

View Postautogyro, on 02 March 2012 - 04:59 PM, said:


Hmm, does the Swayback variant of the Hunchback count?

Swayback is in the 3025 TRO as an alternate mech(s) with more variants than is possible to list. It is the 'techincal term' for any Hunchback that has the AC 20 removed as it is considered a vastly different mech.

#186 Stinger

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Posted 02 March 2012 - 05:53 PM

Honestly, I think that the TT box set mechs make for good candidates. Every mech so far, except the Centurion, has been in the TT introductory box set. With that here are the available mechs:

Light: Jenner, Commando, Spider, Panther. My personal vote is for the Spider, because it is the epitome of fast scout mechs

Medium: Hunchback, Clint, Whitworth, Hermes II, Cicada, Assassin, Enforcer, Vindicator, Trebuchet, and Dervish. I personally would like the dervish, but I think we will get something in the 40-45 ton range. Cicada is a good scout, and the clint and vindicator are pretty well rounded

Heavy: Dragon, Catapult, Quickdraw, Grasshopper, JagerMech. My vote is on Grasshopper, though I like the Quickdraw better myself

Assault: Atlas, Zeus, Cyclops, Banshee, Awesome. My guess is Awesome and Cyclops, and that is what most people here are saying...

#187 GDL Irishwarrior

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Posted 02 March 2012 - 05:58 PM

View PostDoomHunter27, on 02 March 2012 - 04:56 PM, said:

I think they should use the Madcat. I know it is a clan mech but it is awesome. and the Mark two looks really cool.


*Exasperated sigh* Wait a year on the Mad Cat, wait EIGHTEEN years for the Mark II

This thread really needs a way to block any and all mention of 'Mechs out of timeline. I definitely agree with El Loco that it's messed up how many times post-invasion 'Mechs have been suggested...

#188 DFDelta

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Posted 03 March 2012 - 03:04 AM

View PostPeachy Davion, on 02 March 2012 - 03:07 PM, said:

Sorry guys, BattleMaster is also an unseen, from dougram. The Battlemaster IIC is a reseen but exactly that... IIC... C... Clan... Meaning no go :)



One year bro. Clans come out next year. 1:1 time line :)


And will proceed to kick the crap out of us for at least another year after that :)
We might see the odd one shooting us up, but it'll be a while until we see any of those ending up in our mech bays.

#189 Polymorphyne

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Posted 03 March 2012 - 03:16 AM

I made this thread to try and avoid all of the pointless mention of clan and out of timeline mechs, but in the end some just.... dont..... listen....

#190 El Loco

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Posted 03 March 2012 - 10:18 AM

This thread went almost untainted until 3 pages ago, or so... But the numbers of people shouting for Clan or post invasion designs is on the rise.

Nevertheless, I think it is quite an accomplishment to have filled pages with reasonable lists of possible 'Mechs. For now, we can sit back and wait for the next 'Mech to be introduced, followed by some "told you" and "I knew it" posts (hopefully :)), adjustment of the lists and more fruitfull discussions on the matter.

#191 GDL Irishwarrior

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Posted 03 March 2012 - 10:22 AM

View PostPeachy Davion, on 02 March 2012 - 03:07 PM, said:

Sorry guys, BattleMaster is also an unseen, from dougram. The Battlemaster IIC is a reseen but exactly that... IIC... C... Clan... Meaning no go :)



Based on some of the statements in the FAQ, I don't think there will be any issue with using unseen designs (or rather, FlyingDebris redesigns of the Unseen) - especially non-Harmony Gold ones.

Edited by GDL Irishwarrior, 03 March 2012 - 10:22 AM.


#192 Aokarasu

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Posted 03 March 2012 - 12:29 PM

View PostCifu, on 02 March 2012 - 02:57 PM, said:


Locust, Wolverine, Marauder and Rifleman -> Unseen mech's. It's very unlikely to get them. :\


There are "reseen" versions of them, as far as artwork/appearance. They have as good a chance as any, I think.

#193 Colorfinger

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Posted 03 March 2012 - 12:40 PM

I would hope for a grasshopper. I know it isn't the baddest mech around but it gives a jump capable Heavy which I think would be really good for the game. It is able to fill a higher mobility role than most heavies and rounds out the list more. It has also been neglected in previous generations of the game and I would like to see some more variety in the mechs available game over game.

#194 NikkoKilla

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Posted 03 March 2012 - 12:53 PM

I'm pretty psyched with the IS tech release mechs, I like the idea of sticking to the timeline (we can look forward to rolling out content of a predictable nature =P) and I'll gladly wait a bit for our clan favorites... cough cough.. ShadowCat..

Edited by WhenKatzComes, 03 March 2012 - 12:53 PM.


#195 Zarkan

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Posted 03 March 2012 - 01:07 PM

For light if I had to guess I'd probably point to the the Mongoose as a possible sensor mech or the Thorn as fire support. Unless they do want to start messing with the hole Unseen/PP mess.

Other wise, I'd like to see the crab, but I doubt it. Also like to see the Thug or King Crab, but frankly the Awsome is more Iconic and asside from being a bit more helpless at close range does the same thing and the King Crab is basically a atlas that gave up all it's secondary weapons for another AC/20 and a Large laser.

#196 Orzorn

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Posted 03 March 2012 - 01:15 PM

View PostZarkan, on 03 March 2012 - 01:07 PM, said:

Other wise, I'd like to see the crab, but I doubt it. Also like to see the Thug or King Crab, but frankly the Awsome is more Iconic and asside from being a bit more helpless at close range does the same thing and the King Crab is basically a atlas that gave up all it's secondary weapons for another AC/20 and a Large laser.


Not quite. While a King Krab, on paper, is just as you described it. In a video game, its profile is much lower. It would make a very scary mech to have to fight in an urban environment. Sits lower and has an additional auto-cannon. Turning a corner into an Atlas sucks, but isn't as likely to happen with lower standing buildings around. Walking into a King Krab could be done even in an area with rather small buildings.

#197 Sinitron

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Posted 03 March 2012 - 02:45 PM

They need a more varied medium-weight 'mech, preferably non-humanoid in shape and with longer range than the Hunchback or Centurion. I don't know if I like the idea of a Trebuchet, nothing wrong with the mech itself but it would make all the mediums straight-up combat 'mechs with just range to set them apart.

The Orion wouldn't be so bad for a heavy-weight addition, filling the gap between the Dragon and Catapult nicely while serving in a possible command role, but it would also be nice to see varied assaults that do different things at different ranges and if anything I personally think the last medium should be able to function in a command role along with an assault, so I would say the Dervish and Cyclops could be viable candidates.

For lights, I just want to see a Wolfhound, personally. A Raven could be fine too, maybe it could cross over into a sort of command role as well? That could open up for the Orion, too. I definitely think there should be two command 'mechs, but not in the same or similar weight classes.

Light:
Wolfhound
Raven (Not if Dervish/Cyclops is included)

Medium:
Dervish (not if Raven/Orion is included)
Trebuchet

Heavy:
Orion (Not if Dervish/Cyclops is included)
Warhammer (Only because I don't know what else to put here)

Assault:
Cyclops (Not if Raven/Orion is included.
Awesome

#198 Sears

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Posted 04 March 2012 - 04:34 AM

I am a fan of the Madcat. Being one of the more recognisable Mechs I can imagine it being a Mech you have to pay real cash to unlock.

#199 Pvt Dancer

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Posted 04 March 2012 - 04:44 AM

View PostSears, on 04 March 2012 - 04:34 AM, said:

I am a fan of the Madcat. Being one of the more recognisable Mechs I can imagine it being a Mech you have to pay real cash to unlock.


*facepalms*

Longsword... your not going to win here...

#200 Sears

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Posted 04 March 2012 - 04:57 AM

oops, my bad didn't see that post.





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