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The 12 Release Mechs- A Rational Discussion.


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#161 Kelthar

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Posted 29 February 2012 - 10:51 PM

View PostZectorman, on 28 February 2012 - 10:48 PM, said:

Since there no real go to Command Mech, ill say Cyclopes


As I recall the BattleMaster is described as having a command seat/station

#162 Polymorphyne

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Posted 29 February 2012 - 11:12 PM

Many cyclops variants have Gauss Weaponry, which makes it a good call for a command assault mech as gauss is very under-represented in the current lineup.

Edited by Longsword, 29 February 2012 - 11:13 PM.


#163 GDL Irishwarrior

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Posted 29 February 2012 - 11:15 PM

View PostLongsword, on 29 February 2012 - 11:12 PM, said:

Many cyclops variants have Gauss Weaponry, which makes it a good call for a command assault mech as gauss is very under-represented in the current lineup.

That's because the Gauss rifle is extremely rare at the time the game is set. If the Cyclops came in now, it'd have an AC/20 - same as the Atlas

Edited by GDL Irishwarrior, 29 February 2012 - 11:16 PM.


#164 GDL Irishwarrior

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Posted 29 February 2012 - 11:27 PM

View PostKelthar, on 29 February 2012 - 10:51 PM, said:


As I recall the BattleMaster is described as having a command seat/station


Depends on the model - the standard -1G doesn't have a command module. However, there are a few extremely rare Star League-era variants that drop various weapons and equipment to mount a command module.
The Cyclops, meanwhile, is regularly fitted with a command module by the CapCon, dropping a ton of autocannon ammo to free up the necessary weight.
Now, realistically, the presence of a command module would likely have no impact on gameplay. However, the fact that the Cyclops is more of a command-oriented 'Mech may still have some sort of effect - while the Battlemaster is definitely a better choice for combat, the Cyclops (if it is put in the game) might have more slots for modules, allowing it to be more effective and specialized in its role.

Hmm... Should've just done a multi-quote and combined this with my above post. Ah, well - too late now.

Edited by GDL Irishwarrior, 29 February 2012 - 11:29 PM.


#165 RabidWolf

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Posted 29 February 2012 - 11:37 PM

What about the Valkyrie? Any idea if it might be the last light mech to be revealed?

#166 KlLLFACE

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Posted 01 March 2012 - 12:08 AM

Not really the same as cement dude, (and if you can show me cement being made now that'll still be going strong in a few thou years I'd like to see it), reverse engineering a circuit board and the placement of different materials is a lot easier than figuring out what a 'rocks' made of (in some ways)dude.

#167 Cifu

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Posted 01 March 2012 - 01:25 AM

View PostRabidWolf, on 29 February 2012 - 11:37 PM, said:

What about the Valkyrie? Any idea if it might be the last light mech to be revealed?


The Valkyrie is Unseen mech, modelled after the Macross VF-1S Valkyre, as the Stinger (VF-1A) / Wasp (VF-1J), Phoenix Hawk (VF-1J with Fast Pack) and Crusader (VF-1A with GBP-1S pack).

So it's very unlikely to we see these mech's in the game (at least if the developer / publisher want to publish the game in the US -> because of this, we, the Rest of the World, cannot see the Unseen mechs... sorrowly...)

Edited by Cifu, 01 March 2012 - 01:26 AM.


#168 cardinal vice

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Posted 01 March 2012 - 01:14 PM

View PostCifu, on 29 February 2012 - 10:47 PM, said:

Light mechs:
Commando, Jenner, Urbanmech
Medium mechs:
Centurion, Hunchback, Assassin
Heavy Mechs
Dragon, Catapult, Orion
Assault Mechs
Awesome, Zeus, Atlas


I think Cifu is as close to the target as neccessary. It is very likely that the first 12 will quickly expand to 16 to accommodate a more diverse weight distribution for options. I'd guess Spider, Blackjack, Jagermech and Cyclops for the next 4.

Shortly after, or perhaps around 20 base models, my gut tells me we'll start to see the F2P kick in. As long as they have a wide range of initial mechs to cover all balance issues for role warfare and enough customization to support developing the pilot skills, the 'skin' of the mech will not provide tactical advantages.

It seems logical that the 'cool' and iconic mechs that are popular will be reserved to generate revenue from the game.

#169 KlLLFACE

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Posted 01 March 2012 - 07:47 PM

What about Mauler and Thanatos? Or are they from a different Time Period?

#170 Jack Gallows

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Posted 01 March 2012 - 08:01 PM

View PostZectorman, on 28 February 2012 - 10:48 PM, said:

Since there no real go to Command Mech, ill say Cyclopes


Uh...why does everyone always forget the Orion?

#171 Matthew Chernovsky

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Posted 01 March 2012 - 08:08 PM

Really looking foward to seeing the next few mechs, wouldn't mind seeing Zues, Awesome, or Mauler added to the Assault class. Would like to see the Warhammer or Thanatos as a heavy mech.

#172 Earthtalker

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Posted 01 March 2012 - 08:17 PM

View PostKlLLFACE, on 01 March 2012 - 07:47 PM, said:

What about Mauler and Thanatos? Or are they from a different Time Period?

The Mauler is seen on DCMS proving grounds at around 3050 by The Federated Commonwealth. However, the Mauler is a redesign/fix of an earlier mech called the Daboku, wihich was produced in 3038. There profiles are very similar and it could be argued that the Mauler/Daboku meets the time period cut off for MWO. The Thanatos is also from DCMS but it is produced under license by Starcorps Industries. I believe it's around 3067 or so. It relies heavily on omnimech and advanced tech that just isn't available in 3049, even though it was later changed to a standard mech when it didn't sell well..

Edited by Earthtalker, 01 March 2012 - 08:22 PM.


#173 Polymorphyne

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Posted 01 March 2012 - 11:36 PM

Quote

What about Mauler and Thanatos? Or are they from a different Time Period?


The mauler is only in its prototype/testing phase in 3050- so not in full production yet. The current version in the Daboku. The daboku ejects its pilot when its torso is struck in a certain way due to a fault in its case, its lasers overheat really badly due to a fault in the arm designs, and its autocannons jam regularly due to a fault in its torsoe shape. It is considered a death sentence to pilot one.

#174 YeOldMechPilot

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Posted 02 March 2012 - 12:06 AM

Orion all the way baby!

#175 Lipase

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Posted 02 March 2012 - 12:28 AM

Light
Jenner, Commando
Unknown - suggest Locust, Urbanmech, or Raven. All provide a great light platform and are in line with previous iterations of the mw/bt universe.

Medium
Hunchback (personal fav to play), Centurion
Unknown - suggest Wolverine. It's unique design which harkens back to the golden age of paper and dice, one which pulls on the heartstrings of us 30somethings...

Heavy
Catapult (LOVE LRMS), Dragon (no opinion)
Unknown - suggest Marauder or Rifleman. Both of these 'mech have crossover appeal (read: robotech / macross), and pair perfectly with the Catapult for those cliques

Assault
Atlas - while iconic, overrated... similar 'mech design used in other similar genre /
no IS suggestions... never cared for them... clanner at heart

#176 YeOldMechPilot

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Posted 02 March 2012 - 12:33 AM

Also where's the love for the MadCat?

#177 DFDelta

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Posted 02 March 2012 - 12:46 AM

Thats a clan mech, so we will most likely not see this thing for years.

#178 ShamaelTheFallen

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Posted 02 March 2012 - 01:51 AM

IN my opinion there will be the more extended models in the I.S. (I know that the dragon invalidate this) and the mech of esach faction will be in upgrades, possibily the Liran mechs will be the last because of the close combat weapons like the hatchet

#179 Cifu

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Posted 02 March 2012 - 02:57 PM

View PostLipase, on 02 March 2012 - 12:28 AM, said:

Light
Jenner, Commando
Unknown - suggest Locust, Urbanmech, or Raven. All provide a great light platform and are in line with previous iterations of the mw/bt universe.

Medium
Hunchback (personal fav to play), Centurion
Unknown - suggest Wolverine. It's unique design which harkens back to the golden age of paper and dice, one which pulls on the heartstrings of us 30somethings...

Heavy
Catapult (LOVE LRMS), Dragon (no opinion)
Unknown - suggest Marauder or Rifleman. Both of these 'mech have crossover appeal (read: robotech / macross), and pair perfectly with the Catapult for those cliques

Assault
Atlas - while iconic, overrated... similar 'mech design used in other similar genre /
no IS suggestions... never cared for them... clanner at heart


Locust, Wolverine, Marauder and Rifleman -> Unseen mech's. It's very unlikely to get them. :\

#180 Charlic Wolf

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Posted 02 March 2012 - 03:07 PM

Sorry guys, BattleMaster is also an unseen, from dougram. The Battlemaster IIC is a reseen but exactly that... IIC... C... Clan... Meaning no go :mellow:

View PostDFDelta, on 02 March 2012 - 12:46 AM, said:

Thats a clan mech, so we will most likely not see this thing for years.


One year bro. Clans come out next year. 1:1 time line :)





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