

i Want to Make Custom Mechs
#1
Posted 01 November 2011 - 09:12 PM
#2
Posted 01 November 2011 - 09:32 PM
#3
Posted 01 November 2011 - 11:26 PM
#4
Posted 01 November 2011 - 11:29 PM

#5
Posted 01 November 2011 - 11:29 PM
#6
Posted 01 November 2011 - 11:44 PM
Draconian Da Last Dragonz, on 01 November 2011 - 11:29 PM, said:

You do know that the MK2 wasn't even developed until after the Great Refusal, and some of the Warden Clans migrated to the inner sphere right? Thus it won't even be included in the game for a LONG time.
#7
Posted 01 November 2011 - 11:47 PM
#8
Posted 02 November 2011 - 12:04 AM
#9
Posted 02 November 2011 - 12:29 AM
#10
Posted 28 December 2012 - 04:58 PM
#11
Posted 28 December 2012 - 05:53 PM
Buy a mech, sell all the bits, then voila!!
You now have a stripped mech ready to customize.
Quasimotto, on 28 December 2012 - 04:58 PM, said:
TT is NOT the same game, coding on paper is really easy to do when you don't have pesky code getting in the way, eh.
And you could not place items willy-nilly as you wished in TT until after omnimechs made it into the game. Omni slots are the only option and this game is unlikely to have them any time soon. So wish in one hand and $h17 in the other and see which one fills the fastest.
Edited by Gremlich Johns, 28 December 2012 - 05:56 PM.
#12
Posted 28 December 2012 - 06:21 PM
Sims doc, on 01 November 2011 - 09:12 PM, said:
this would be A LOT MORE EFFORT for the developers, but i would love to see frankenmechs!
does that commando have an atlas head?
Edited by blinkin, 28 December 2012 - 06:21 PM.
#13
Posted 28 December 2012 - 06:51 PM
And no. Give no more power to the player and you with custom mechs. Part of the massive appeal of the MechWarrior franchise is becoming proficient with the eccentricities of this or that chassis. Like people, the little flaws here and there are what give mech's their personality, and what makes some pilots more apt to do well in a certain chassis than others,
#14
Posted 28 December 2012 - 08:52 PM
#16
Posted 28 December 2012 - 09:01 PM
#18
Posted 28 December 2012 - 09:09 PM
#19
Posted 28 December 2012 - 09:14 PM
#20
Posted 28 December 2012 - 09:20 PM
There is some things I took for granted after reading the OP suggestion
1) each part would have hardpoints (you could take an arm with a laser hardpoint and another with a ballistic one for example)
2) you would only use leg parts that are equal and compatible with the torso
3) you would only use cockpits compatible with the center torso
4) you would only use arms compatible with the side torso you put on the center torso (you could have different side torsos, but these must be compatible with the center one)
5) you would have to respect some rules about weight, minimum engine, heatsinks, etc
Why is this a bad idea?
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