autogyro, on 27 February 2012 - 02:08 AM, said:
You are assuming, of course, that a light 'Mech has less value than an Assault mech. The whole concept and promotion of role warfare is that a any class of 'Mech is just as useful, and implicitly, the loss of one class is not necessarily weighted towards tonnage or tier as in other games and can be overcome by the cunning and strategy of the surviving Mechwarriors.
In other words, if you are down an Atlas in a game it shouldn't cripple you as much as if you lost a top MM Lowe.
Secondly, playing higher tier tanks in WoT is not substantially different than in lower tiers except for light scouts. Role considerations play a much greater influence on playing style in MWO, and I would expect that the play style will vary so greatly that there will always be a learning curve when piloting an Assault over say, a Light.
The positive of allowing anyone to start on any 'Mech is that, very quickly, a player can learn the nuances on his/her favourite 'Mech and be a much greater use on the battlefield in subsequent games.
I'm not discounting lighter 'mech's at all. If fact I make mention of them in an earlier post. They have great value and a good driver of a light or medium has full potential to be OP. What I am saying is that every 'mech is good within its role. But the role of the assault 'mechs is Assault. To get in there and do the heaviest fighting, Swapping out a 100 ton Atlas for a 25 ton Commando and expect it to do the same amount of carnage isn't going to work.
If you have an Altas on your team and it gets killed, it really should cripple the team because that's its job, to bring forth mass amounts of firepower. If the devs start making lights/mediums/heavies that can take on an assault class 'mech with better than a snowball's chance in hades, then the whole role of the assault class has just been nerfed.
If every player has the option for an assault class mech right out of the gate, two things are going to happen. First, we will see games that are mostly assault class. New players will take an assault just because they can and also because they dont understand the aspect of roll warfare in the game. They just want the biggest badest mech to kill things with.
Secondly, with being able to get into any mech you want, there's no chance a player might realize they are good at something. If you can buy an assault mech while skipping the other 'mechs entirely, there's little chance where you find you really enjoy playing lights or mediums or heavies or that their rolls better suit your playing style.
Even if you go by the poll numbers on this thread, the people that want this option are the ones that want to start in heavy/assaults. Which means we will have teams consisting of 45.24% heavies/assaults (the yes vote at the time of this posting). That many big 'mechs on a team will nerf the whole role warfare aspect of the game because there wont be enough room on the team for scouts, strikers, arty and so forth.
Ill post more later but got to drop the kiddo of at school.