

PGI's 'gritty' take on mechs?
#1
Posted 26 February 2012 - 08:48 AM
I also went back and, while I know it was a different game/different engine its still the same company, watched the old MW5 trailer. The gritty/industrial feel is in there as well, and I'm thinking there's a good chance that, even though it is a different engine, the game will still have similar graphical design.
#2
Posted 26 February 2012 - 09:13 AM
I agree though that MW:O will look quite similar to what we saw in the old trailer for the MechWarrior reboot. Would be a shame for them to throw out all of those assets and start from the top just because they changed direction a bit.
#3
Posted 26 February 2012 - 09:17 AM
It's no wonder that only House supported units are generally the ones with the best 'Mechs and certainly the only ones that get the newest design fresh from the factory.
#4
Posted 26 February 2012 - 09:39 AM
Morashtak, on 26 February 2012 - 09:17 AM, said:
I for one, would love to see Mech's look like they've been in the field for years and years. Chipped and worn armor plates, patchworked paint jobs because armor plates have been replaced. Maybe PBI guts hanging from ankle actuators?
#5
Posted 26 February 2012 - 09:56 AM
Edited by Lord Trogus, 26 February 2012 - 09:57 AM.
#6
Posted 26 February 2012 - 10:03 AM
Adding the grit and dirt to them just makes it even cooler. Everything they have released so far has been my favorite incarnation of that particular mech.
#7
Posted 26 February 2012 - 10:04 AM
I think it works, but I still hope we have some control over our individual mechs paint jobs.
#8
Posted 26 February 2012 - 10:04 AM
#9
Posted 26 February 2012 - 10:21 AM
#10
Posted 26 February 2012 - 10:44 AM
aside from the obvious new technology, you do see a difference.
I hope to see this in the game as well, as a mech gets used and older it should show.
of course this is just a "want" not something that is at the top of the list of needs,but I still have hopes.
Edited by FinnMcKool, 26 February 2012 - 10:46 AM.
#11
Posted 26 February 2012 - 10:54 AM
-D
#12
Posted 26 February 2012 - 12:27 PM
Big Willie, on 26 February 2012 - 10:04 AM, said:
I think it works, but I still hope we have some control over our individual mechs paint jobs.
And I am going make it a personal mission to put an AC20 round into the knee of the first mech I see painted in Day-Glo colors.
#13
Posted 26 February 2012 - 12:46 PM
#14
Posted 26 February 2012 - 03:47 PM
Big Willie, on 26 February 2012 - 10:04 AM, said:
I think it works, but I still hope we have some control over our individual mechs paint jobs.
3Xtr3m3, on 26 February 2012 - 12:27 PM, said:
Lol, yes, that will be a real reason to hunt someone down in game

I bet that when we purchase the mechs, they will all be stock colors like they are in the artwork, and we will be able to unlock skins through missions, achievements, and real life cash.
#15
Posted 26 February 2012 - 04:05 PM
Edited by Mims, 26 February 2012 - 04:09 PM.
#16
Posted 26 February 2012 - 05:17 PM
Morashtak, on 26 February 2012 - 09:17 AM, said:
It's no wonder that only House supported units are generally the ones with the best 'Mechs and certainly the only ones that get the newest design fresh from the factory.
Actually the tradition in Battletech is one mech one 'mechwarrior, it's partly to do with the entire feudal knights concept that was part of the original universe and partly to do with the fact that after the first two Succession Wars the innersphere didn't practice total warfare.
Fluff wise they justify by saying that the adjustments to get a 'mech neuro-helmet adjusted to an individual takes to long to make hot swapping crews viable.
#17
Posted 26 February 2012 - 05:40 PM
Tadakuma, on 26 February 2012 - 05:17 PM, said:
Actually the tradition in Battletech is one mech one 'mechwarrior, it's partly to do with the entire feudal knights concept that was part of the original universe and partly to do with the fact that after the first two Succession Wars the innersphere didn't practice total warfare.
Fluff wise they justify by saying that the adjustments to get a 'mech neuro-helmet adjusted to an individual takes to long to make hot swapping crews viable.
Fluff lore I'd rather wasn't there. When the pilot is sick/on holiday/etc "his" Mech just sits around idle? An assassin can personally take out one Lance (out of a whole Brigade) by taking out four pilots? Pfft. Many more pilots are in a brigade-sized unit than there are vehicles, or would be if fluff lore could be ignored.
As a former maintenance scheduler with the USAF I can tell you that we maintainers loaned our airplanes to the pilots to go and break them. The aircraft were the Crew Chief's airplane not the pilot's personal vehicle. When I took one down for a week or more for a overhaul the pilot didn't get the time off, if he was scheduled to fly that day he took what ever airplane I put in that line on the schedule. If it had his buddy's name on it he didn't complain if he knew what was good for him. After all, I needed to bring an airplane down to be the spare parts plane every three weeks and the next one might be his.
#18
Posted 26 February 2012 - 07:51 PM
in BT most pilots field their own personal mechs, usually handed down heirloom style
even enlisted soldiers are often under these conditions, pilots with their own mech are recruited before ones with out
current gen fighter jets dont interface directly with the brain either
that change alone makes a big difference to how you allocate your resources
not to mention pilots specalise in machine types, a Atlas pilot would not perform to his best in a Raven
thats almost like asking a fighter pilot to drive a tank and be awesome at it....it don't really work that way
the ground crews are often more attached (emotionally) the mechs they work on than the pilots
unlike the USAF where you might work on hundreds of planes a year, BT techs will often work a single battlemech their entire life and a crew chief assigned per lance
even with the differences the attitudes are the same, engineers see it as their mech and the pilot loans it
pilots see it as their mech and their ground crew, often viewing them as inseparable
*back on topic*
the art style is glorious, when i used to look at the pictures in the TRO's and the older games i always imagined it alot more detailed
alot more FD style
but then again playing games before textures were invented makes you involve your imagination alot more
#19
Posted 26 February 2012 - 10:58 PM
I really like FDs redesigns of the old classic looks of the mechs many if which now look far far cooler, more mechanically grounded in realism. But, it is just art. Its his expression and doesn't / shouldn't dictate the look of the game as a whole imo. The game environment will have a pallette and a theme but it will most certainly look more realistic than artistic and, while dirty, will be "game engine" clean and crisp.
The mechs themselves, Id like their appearance and condition to be more than just faction colors and battle scratches. The condition and age of the mech should differ and make someone say, "Yeah thats a Steiner mech" because it looks well fitted, less worn, clean, and well maintained. Where a lone wolf, or a local less financially able faction, or a backwater chop shop mech will look worn, beaten, and mismatched parts and paint. Mech condition (before the immediate battle damage) should reflect the faction just like the mech type and paint job if any. Mechs should look as well as they are kept up and as well as the player wants it to look.
#20
Posted 27 February 2012 - 03:27 AM
LakeDaemon, on 26 February 2012 - 10:58 PM, said:
only thats the reason he was hired
not much point having a concept artist if you ignore his direction
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