

Autocannons: What's Your Favorite Type?
#21
Posted 04 October 2012 - 08:11 AM
the 10 gives me the flexibility to add secondary weapons that either have longer range, don't rely on ammo, or both, and still do a nice chunk of damage per blast. i have trouble tagging jenners with my ac unless they're total noobs, but my 10 (and xl engines) lets me rock some med pulse, CASE, and a couple extra heat sinks, so i have some more staying power. the 20 is of course AWESOME, but weighs so much it really limits med mechs.
#22
Posted 08 October 2012 - 08:22 AM
I generally run an AC/20, 2 SRM6, and 4 Medium Lasers. Ultra or LB-X upgrade would really really make my machine instant death for anyone in close range. (Currently running Atlas, but going to be getting a Cataphract as soon as they release it.)
Edited by Jack Gallows, 08 October 2012 - 08:23 AM.
#23
Posted 08 October 2012 - 08:34 AM
#24
Posted 08 October 2012 - 08:42 AM
Vasili, on 04 October 2012 - 08:11 AM, said:
the 10 gives me the flexibility to add secondary weapons that either have longer range, don't rely on ammo, or both, and still do a nice chunk of damage per blast. i have trouble tagging jenners with my ac unless they're total noobs, but my 10 (and xl engines) lets me rock some med pulse, CASE, and a couple extra heat sinks, so i have some more staying power. the 20 is of course AWESOME, but weighs so much it really limits med mechs.
Ok let me just ask you one question. I am in beta and have not had to encounter this yet. BUT I digress.
My question is WHY CASE at all. Case blows the section when ammo is hit. IS XL engines require 3 slots in each torso RT and LT on TT your mech is dead when it takes three engine hits. SO if your CASE blows then your dead anyway it blows out the three engine critical slots with the rest of that respective torso. so whats the point of CASE your still dead either way you look at it. Unless your running CASE II and in 3049 CASE II hasnt been invented yet. I know for campaign play CASE will keep the mech from total destruction but its still crippled with a dead engine.
Edited by FD Wulfette, 08 October 2012 - 08:43 AM.
#25
Posted 18 October 2012 - 05:51 AM
#26
Posted 18 October 2012 - 06:01 AM
#27
Posted 20 October 2012 - 08:52 AM
#28
Posted 20 October 2012 - 09:00 AM
#29
Posted 22 October 2012 - 11:47 PM
#30
Posted 23 October 2012 - 12:15 AM
for ppl like me who are not in US, and with significant latency, AC is nearly impossible to use against any sort of maneuvering target especially in brawl range.
Leading the shot is one thing, but when the latency DELAYS the FIRING of the AC itself it blows any chance of using them competitively with high latency.
That and ultra autocannon frankly seems pretty useless now... (as bad as AC is for high latency players, i persisted with it since i am fond of them before this), with the rate of jamming as they are now in the game it was literally impossible to fire the UAC-5 for more than a dozen or more rounds without it jamming unless i time myself and fire it at AC-5 ROF.
#31
Posted 10 February 2013 - 03:59 PM
#32
Posted 10 February 2013 - 04:02 PM
#33
Posted 10 February 2013 - 11:43 PM
#34
Posted 11 February 2013 - 04:34 PM
My primary weapons are always energy based unless I'm in a missile boat, I use light autocannons for long range engagement and heavy ones for dealing critical damage at point blank range.
With my level of skill, I find they are useless against light mechs, so I usually have one to juxtapose my energy weapon of chose, light ones to compliment PPCs, heavies to back up laser builds.
#35
Posted 11 February 2013 - 05:33 PM
Strum Wealh, on 10 February 2013 - 03:59 PM, said:
Hasn't affected mine. Not sure MW:O ever will either. Let's face it, many of us have preferred some of these weapons for years, far longer than MW:O has been available, and in a few others' cases for longer periods of time than MW:O will exist.
#36
Posted 13 February 2013 - 02:20 AM
Sir Roland MXIII, on 11 February 2013 - 05:33 PM, said:
Hasn't affected mine. Not sure MW:O ever will either. Let's face it, many of us have preferred some of these weapons for years, far longer than MW:O has been available, and in a few others' cases for longer periods of time than MW:O will exist.
I totally agree with that.
I love the AC/10 and stuff it where i can. Good punch and reload time, not bad on the heat and i love the reloading sound XD
Really looking forward to the rotary (even though it will be loooooooooooooooong) because i do not like the jamming of the UAC/5 atm - still need a fix, but if it won't jam after the first shot i would go for the UAC/5 ... combine it with an AC/2 and thats some nice rate of fire. Trade in is of course the firepower.
Edited by Alpha1Foxtrot, 13 February 2013 - 02:21 AM.
#37
Posted 17 February 2013 - 03:09 AM
Of my two Cataphracts right now in game one has an AC/20 with 4 tons of ammo and 4 or 5 medium lasers; and the other has an AC/10, an LB-10X, and 4 medium lasers. The second one may sound strange at first, but it tears through mechs like you wouldn't believe. 2 tons of ammo for the standard AC I'll plink away from a distance, and with 1 ton for the LB-X once they're close I'll start alpha-striking like a mad man. The LB-X is also good for slapping light mechs in the face.
My other vote was for the Ultra AC/20. Spending the weight on an AC/20 is something best saved for assault mechs in my opinion, and when that kind of weight can start putting out twice the ridiculousness? Well, so much the better.
#38
Posted 18 February 2013 - 09:24 AM
#39
Posted 18 February 2013 - 10:22 AM
#40
Posted 18 February 2013 - 10:54 AM
edit: nice poll btw
Edited by Philadelphia Collins, 18 February 2013 - 10:55 AM.
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