Autocannons: What's Your Favorite Type?
#41
Posted 18 February 2013 - 06:28 PM
#42
Posted 19 February 2013 - 11:59 AM
#43
Posted 20 February 2013 - 11:58 AM
#44
Posted 21 February 2013 - 03:28 AM
1) Double Gauss Rifle. My favourite one for two reasons: visually speaking, the CTF-4x only has two (big) guns. Also, the fact that the 2xgauss build is very situational (big con: u need to use either an XL255 engine or a slow-as-hell STD210 engine) and needs a lot of attention (positional play) adds much to the fun.
2) Quad AC2. Very effective but: visually speaking, again, where are the 4 guns?
I tried some weapon combos based on the UAC5 (which I like A LOT) but couldn't find any that could satisfy me, mainly because of the inherent unreliability of the UACs.
I've never used a rotary autocannon (I come from the D&D world :-p ), but it sounds like fun.
#45
Posted 21 February 2013 - 03:11 PM
#46
Posted 26 February 2013 - 05:09 AM
I prefer the AC/20 and UAC/20 myself, but I'll use any weapon really.
#47
Posted 02 March 2013 - 02:00 PM
#48
Posted 02 March 2013 - 02:20 PM
#50
Posted 24 March 2013 - 09:05 PM
#51
Posted 28 March 2013 - 08:08 AM
#52
Posted 29 April 2014 - 06:44 AM
#53
Posted 06 May 2014 - 11:15 AM
#54
Posted 08 May 2014 - 06:03 AM
No, with an AC-20 you have to place your shots carefully. It's all about timing and angle. That requires a big 'mech with a lot of armor, and so again timing and angle are key. One mech with an AC-20, properly positioned, deployed at the right time can wreck a vastly superior force. One shot from this beautiful weapon can core or cripple a mech, not to mention knocking the pilot senseless.
"But" you may say, "the same could essentially be said of any mech or weapons system." True enough, but then most people don't understand the idea of the Combat Loss Grouping, or CLG. I'm actually amazed by how many people have never heard of it, given the number of Battletech fans about. I guess the games were more popular than the books, or basic military tactics.
A combat loss grouping is when the enemy has expended their initial inertia. It is when they begin to run out of armor and ammo. Worn down, either by advance or defense, they have little to offer in the way of resistance and begin to suffer "groupings" of casualties. It is then that the AC-20 truly shines. Without having to worry about penetrating maximum armor, it tears 'mechs apart in the best fashion possible - point-blank, confusing, nerve-wracking, "WTF just killed me" assault.
What's even better is that during CLG, pilots are more concerned about literally grouping up. It is the natural time to strike with a fairly rapid-firing virago of a weapon like the AC-20. As losses mount, the enemy becomes increasingly disorganized, with each pilot seeking a way out or around what might as well be a full company push into their center. Remember, the most valuable asset on the battlefield is intelligence. PUGs are largely denied access to it since they have to type, but even seasoned teams with VOIP will be disconcerted, even confused, by the presence of a single assault 'mech with an AC-20 as they all try to call out the same target at the same time.
This brings me to my next point, which is the drawbacks of the weapon. If you're going to mount an AC-20, you're a primary target. This can be used to your advantage. The mere sight of one terrifies people beyond all rationality. If you're in an assault 'mech you're a double-target because you are easy to hit. Everyone knows this. What people often fail to realize is that the sight of one AC-20 assault immediately tells people that the primary enemy thrust is moving that way.
It just happens naturally. The threat and equally amusing prospect of an isolated AC-20 'mech will cause teams, even organized teams, to break formation. I am relatively new to this game, and even I can see the disruption effect that a single AC-20 can have. After all, if it has an AC-20 it is slow, and it has most likely grouped with heavier 'mechs. Am I wrong?
This is why I pilot a Victor. This is why I use the heavy auto-cannon, and why it will always be a part of my builds. There are times when I find myself wasting my 'mech just to draw fire away from a team that doesn't know what to do with the advantage, but the advantage is there all the same. Just as often, I draw enemies into a trap or delay them.
As for the more advanced versions, I went with the LB-20X because it basically replicates the functions of the systems I have now. Currently, I run a Victor with an AC/20 primary and twin SRM 6 with twin MLAS assigned to groups 1-3 respectively. I'd replace the latter two with an LB-20X if I could on a heavier chassis like the Templar. Either way, the principle is the same. Destroy the armor with the primary shot and go for crits with the second.
What cannot be sacrificed is jump capability. No matter how experienced the pilot, nobody expects to be jumped on, under, or around. They always check lateral directions first. Some are faster than others and can nail you mid-air if they're good or you're slow, but their primary assumption will always be that you'll continue moving in the direction you were. How could they do otherwise? They have nothing else to go on.
Those are the observations of a PUG gamer, make of them what you will. My patch is finished and so I'm off to fight! Apologies in advance to any Davion Mechwarriors I may have to face.
#55
Posted 08 May 2014 - 07:07 AM
So its AC 20 or nothing - maybe the Ultra 20. Although in TT the HVAC 10 and Rotary 5 are also a force to reckon with.
Kudos Bad Frosty - what you describe is exactly the way i look forward to play the protptype of the Lu Wei Bing
Most of my builds are build around a AC 20... i use the Defiance Deathgiver - formerly known as the main guns of the King Crab - before ComGuard with turned them into Imerator Zeta-As
And i really really look forward to get my hands on the clan made Devastator Ultra 20
Edited by Karl Streiger, 08 May 2014 - 07:08 AM.
#56
Posted 09 May 2014 - 08:57 AM
#57
Posted 09 May 2014 - 10:07 AM
Biran Seraps, on 09 May 2014 - 08:57 AM, said:
The Light Gauss Rifle is a canonical weapon... though, it does not appear in BattleTech until its introduction by the Free Worlds League in 3056 (while MWO is currently set in 3050/3051) & it is not an "autocannon" (thus, it technically falls outside of the purview of this thread).
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