Damion Sparhawk, on 07 October 2012 - 09:17 AM, said:
you seem to be missing the part where they cut the general chat chatter, barring the unlikely circumstance of both IS teams being in the same TS channel if you remove the ability to communicate between groups (without making it obvious) one team may be like 'oh **** clans' while the other team is oblivious, so the first team to spot the clans might end up getting sandwhiched between the clans and the opposing IS team and the other team may not even know the clans are there until it makes no difference
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, and no, I'm not underestimating the greed of the average player, if anything I'm relying on it, because the only team that gets the salvage is the WINNING team, that makes anything they can do to cripple the other IS team while still defeating the clans perfectly acceptable in the long run.
Oblivious?
when they are fighting at 500m range or less?
i mean seriously now... since NDA is now gone, we can talk of what we know of so far...
now you tell me how on earth would ANYONE not realize their presence with the range of engagement and vision we have?
one guy standing on the caustic edge can see half the map, one guy standing on the snow city ridge can see most of the map baring the tunnel, etc...
oh and i suppose if he packs ER weapon or LRM he can shoot them too..
I mean seriously, the idea that the clan can be NOT noticed with their distinct mech, weapon, and the size of the map we have not to mention our significant view range (much further than the weapon range of most loadout) makes the concept quite ludicrous.
And sure, each IS team will attempt to cripple the other team while still winning the match and do you know what is the BEST method to do so?
Waiting until the clan cleaned one IS team would be STUPID beyond comprehension since that lets them utilize their best strength (ie: their superior individual capability if we follow the rationale that they are simply stronger and balanced by number) and reducing the chance of the IS team of either side from winning, engaging them first is similarly hazardous since they would want to preserve their strength to be the last one standing.
That leaves pretty much only 1 alternative left to maximize their chance, ie: avoiding engagement until light mechs have finished their scout run and waiting until the clan engage the other IS team before engaging the clan.
Once the clan is dead, the other IS team that were engaged would have taken the majority of the damage. This works since ppl in general cannot cope with multiple threat at once (very obvious in the beta when watching the performance of most pilot when they are outnumbered) and thus tend to choose a target (the easier one) and focus on that even if they are being shot to pieces from multiple direction including the back so in all likelihood if the clan engaged one IS team, the other IS team is more or less safe as long as they avoid fighting until the brawl start.
No offense of course, but this is a pretty dumb setting... where the best move is TO NOT FIGHT, and avoid engaging the enemy until the scout finishes their scout run at least to ascertain the participant and waiting until the other teams start engaging each other first.
Same with the clan team if they are present, their best move is also to NOT FIGHT until the other 2 IS team engage each other and to avoid the IS lights before they are ready to strike. Naturally impractical to do on the current known map given there's HARDLY any room to hide ANYWHERE when you have a whole team of mech that needs to be hidden.
In the worst case scenario (assuming the map is much larger than we have now), you have 3 team with lights running around, ALL REFUSING to fight each other since whichever 2 sides fight first automatically loses.
Games that uses 3 sides or more generally are not THIS DUMB, they instead introduce an objective to be achieved that makes the risk of engaging first worth it... instead of simple team deathmatch. ie: for example, King of the Hill objective match etc...
If your game design simply put the 3 team into a team deathmatch, then clan or not, CHAT RESTRICTION OR NOT, then i'm afraid to say but the idea is FUBAR. We already know how such design will end up as...