

Steel and Snow OoC Thread
#321
Posted 06 October 2012 - 05:31 AM
#322
Posted 06 October 2012 - 06:31 AM
I know I'm cutting off RP opportunities by fast forwarding, but I'm sure there's a few of you eager to get on with the mission. If someone wants to trigger the mugging, I'll move the RP along when you're done. Anyone wanting to do 'Eye of the Storm' posts can stick it in at the beginning of their post when responding to that. Sound good?
#323
Posted 06 October 2012 - 10:41 AM

#324
Posted 06 October 2012 - 10:50 AM

#325
Posted 07 October 2012 - 10:02 PM
She's also going to sit out any heroic rescue attempts for Alexi. She might be a fine MechWarrior, but her idea of fending off back-alley muggers lies somewhere between "call the cops", "run and hide", and "cower with mace".
#326
Posted 08 October 2012 - 02:35 AM
Also finished up that bit with the BM guys for ya.
Edited by Thom Frankfurt, 08 October 2012 - 03:13 AM.
#327
Posted 08 October 2012 - 09:51 AM
#328
Posted 08 October 2012 - 11:48 AM

Edited by Oni Storm, 08 October 2012 - 11:48 AM.
#329
Posted 08 October 2012 - 02:26 PM
Well, I'll come up with something vague enough that means he could either have joined, or not joined.
#330
Posted 10 October 2012 - 12:47 AM
#331
Posted 10 October 2012 - 01:14 PM
Edit: I added the Bad Karma guy as an ode to my old Battle force unit and Tournament Paint Ball team from "back in the day"

Edited by Oni Storm, 10 October 2012 - 02:59 PM.
#332
Posted 10 October 2012 - 04:19 PM

#333
Posted 10 October 2012 - 04:44 PM
RogueSpear, on 10 October 2012 - 04:19 PM, said:

There's a next mission!?!?!!
Hmmm... I think the Union has a couple of fighter bays... But I'm not sure how anyone would feel with T recruiting random NPC cannon fodder. That's one reason why I'm having him recruit non-combatants.
So techs, med-techs, support staff, uhh pole (wonder if that's gonna be filtered out) dancers...
Edited by Thom Frankfurt, 10 October 2012 - 04:46 PM.
#334
Posted 10 October 2012 - 04:47 PM
#335
Posted 10 October 2012 - 04:51 PM
#336
Posted 10 October 2012 - 05:00 PM
That's if Mr. GM is comfortable and allows it.
#337
Posted 10 October 2012 - 05:07 PM
Dammit I'm confused about my own RP...
#338
Posted 10 October 2012 - 05:19 PM
Thom Frankfurt, on 10 October 2012 - 05:00 PM, said:
That's if Mr. GM is comfortable and allows it.
Note: I never said they had fighters, just threw them out there in case the GM or Thom wanted to try for a fighter of two as the Bad Moons fighter, dropships, and jumpships were up for sale. the 5 others are all aero-techs so they are probably basic tech skilled laborers looking for work. The Bad karma guy is there because Paw Paw Thom told Lexi to look for 'Mech Jocks as well.
#339
Posted 10 October 2012 - 05:32 PM
#340
Posted 10 October 2012 - 05:57 PM
I could hire on the techs, no problem.
Bad Karma is a mechwarrior, correct?
The ASF pilots though... I'm guessing I could hire them to help out, but I wouldn't expect them to stay being arrogant flyboys. Now if T had more time to aquire some fighters he.. but he's already pressed for time trying to procure parts and supplies for the op. He's also waiting for a responce from Adrianna.
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