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Mechwarrior Meme Thread!


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#6661 Hayashi

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Posted 24 April 2013 - 05:01 AM

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Meanwhile... on YouTube:

Spoiler

Edited by Hayashi, 24 April 2013 - 06:27 AM.


#6662 Tank

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Posted 24 April 2013 - 07:49 AM

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P.S. Actually did that. :wacko:

#6663 Felicitatem Parco

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Posted 24 April 2013 - 09:19 AM

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____________________________________________________
WARNING: Real-Life Situation Approaching
____________________________________________________

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Most. Embarrassing. Chat. Ever.

#6664 Paula Fry

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Posted 24 April 2013 - 11:02 AM

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Edited by Paula Fry, 24 April 2013 - 11:03 AM.


#6665 RenegadeMaster

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Posted 24 April 2013 - 11:35 AM

Because my work day started off slow...

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#6666 Hayashi

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Posted 24 April 2013 - 12:26 PM

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#6667 Royalewithcheese

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Posted 24 April 2013 - 06:30 PM

When the forums saw that PGI nerfed General Discussion:
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When I saw the forums' reaction to PGI nerfing General Discussion:
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When you aim for the CT and hit the cockpit:
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When I'm in my DDC and someone on my team says to follow the Atlas:
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Ammo explosions in a nutshell:
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When you walk around a corner and run into the entire enemy team:
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...but you manage to get a shot off on your way out:
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When your pug sticks together and focuses fire:
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Trying to fight more than one light at once:
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AC/40 vs. anything with a big CT:
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Whenever I see someone actually use Machine Guns:
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XLs in Atlases:
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When a sniper's not paying attention and you get behind it:
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When people start complaining about "cheese":
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When your team's down to one light, about to win on caps, and the pilot decides it's a good time to fight:
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Edited by Royalewithcheese, 24 April 2013 - 06:35 PM.


#6668 Felicitatem Parco

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Posted 24 April 2013 - 06:32 PM

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#6669 Thomas Covenant

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Posted 24 April 2013 - 08:01 PM

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Trippy, but... what stage are we in?

Communi-meme Warfare?

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Or has the forum changes let loose the invasion?

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Personally I like the new categories! Only thing that I feel is missing is if I want to discuss a problem with the game that's not just related to the newest patch.

#6670 Thomas Covenant

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Posted 24 April 2013 - 08:56 PM

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Oops double. I thought it combined posts together, maybe only if you post quick enough or its just in the Deep Periphery. Anyway say hi to GrumpyCatMK1

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Edited by Thomas Covenant, 24 April 2013 - 09:29 PM.


#6671 Paula Fry

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Posted 25 April 2013 - 06:58 AM

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#6672 Noesis

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Posted 25 April 2013 - 07:12 AM

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#6673 Opus

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Posted 25 April 2013 - 08:13 AM

"We've identified three kinds of players," Piranha Games creative director Bryan Ekman adds. There's the lone wolf, "the guy who doesn't care about role playing,(or) being a part of any organizational structure whatsoever.

"Then we have factions, and factions are NPC factions. They belong to the universe, they're a part of the lore. These are the great houses of BattleTech.

"These guys participate in territory control in a more passive way. Their matches affect the universe, but indirectly.

"And then you have the Merc Corps. These are the guilds, these are the clans, these are the guys who come together, band together, fight together and play together and actually want to control as much territory as they can through their actions.

The lone wolf play style is what players currently have in the game today; the NPC factions will be free-to-play; the Merc Corps, on the other hand, will be monetized. "We're looking at possibly charging a one-time setup fee," Ekman said. "This is just to make sure there's not a flood of one-player corps.


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Lone Wolf response

Edited by Opus, 25 April 2013 - 08:14 AM.


#6674 Paula Fry

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Posted 25 April 2013 - 09:27 AM

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#6675 SteelyDan

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Posted 25 April 2013 - 10:26 AM

View PostTheFuzzyBunny, on 17 April 2013 - 08:28 AM, said:

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no.. dont Cry...
Here, have a Pop, er...
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kitteh,,,

#6676 Hayashi

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Posted 25 April 2013 - 10:46 AM

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#6677 Nathan Foxbane

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Posted 25 April 2013 - 11:10 AM

View PostHayashi, on 25 April 2013 - 10:46 AM, said:

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#6678 Paula Fry

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Posted 25 April 2013 - 11:16 AM



#6679 Paula Fry

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Posted 25 April 2013 - 11:30 AM

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#6680 Felicitatem Parco

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Posted 25 April 2013 - 12:41 PM

View PostOpus, on 25 April 2013 - 08:13 AM, said:

"We've identified three kinds of players," Piranha Games creative director Bryan Ekman adds. There's the lone wolf, "the guy who doesn't care about role playing,(or) being a part of any organizational structure whatsoever.

"Then we have factions, and factions are NPC factions. They belong to the universe, they're a part of the lore. These are the great houses of BattleTech.

"These guys participate in territory control in a more passive way. Their matches affect the universe, but indirectly.

"And then you have the Merc Corps. These are the guilds, these are the clans, these are the guys who come together, band together, fight together and play together and actually want to control as much territory as they can through their actions.

The lone wolf play style is what players currently have in the game today; the NPC factions will be free-to-play; the Merc Corps, on the other hand, will be monetized. "We're looking at possibly charging a one-time setup fee," Ekman said. "This is just to make sure there's not a flood of one-player corps.





View PostBryan Ekman, on 08 April 2013 - 09:35 AM, said:

No, we will not require players to have a Premium Account to play in a Merc Unit.

Yes, we are considering monetizing aspects of Community Warfare.
  • A small one-time MC and/or CB fee to create a Merc Corp*.
  • Some aspects of CW will reward players with MC, we are considering a Premium Account requirement to participate in these rewards. This will not prevent non-paying customers to participate in all aspects of CW with their friends and teammates.
  • If we decided to launch Private Matches, they will likely require a Premium Account to cover costs of hosting a match on our hardware.
* We are looking at ways to prevent/mitigate name reserving and parking. We may simply require players to have a minimum of 1 company or 12 active players to maintain a valid status.




At this time no final decisions have been made.


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Edited by Prosperity Park, 25 April 2013 - 12:55 PM.






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