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Mechwarrior Meme Thread!


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#7641 Lancer Deistler

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Posted 29 August 2013 - 12:52 AM

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View PostLancer Deistler, on 27 August 2013 - 02:18 AM, said:


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http://mwomercs.com/...es-to-1pv-only/

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#7642 skill gap

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Posted 29 August 2013 - 12:38 PM

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#7643 joedawg39s

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Posted 29 August 2013 - 03:41 PM

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#7644 Mega Steel

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Posted 30 August 2013 - 10:42 AM

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#7645 Aym

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Posted 31 August 2013 - 11:10 AM

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#7646 Galerius

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Posted 31 August 2013 - 08:02 PM

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Edited by Galerius, 31 August 2013 - 08:17 PM.


#7647 Hayashi

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Posted 02 September 2013 - 03:35 AM

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#7648 Paula Fry

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Posted 02 September 2013 - 01:04 PM



#7649 Solis Obscuri

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Posted 02 September 2013 - 03:19 PM

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Edited by Solis Obscuri, 02 September 2013 - 03:38 PM.


#7650 Protection

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Posted 02 September 2013 - 03:27 PM

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#7651 ChargerIIC

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Posted 02 September 2013 - 05:16 PM

View PostSolis Obscuri, on 02 September 2013 - 03:19 PM, said:


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NEED MOAR LIKES TO GIVE

#7652 Baphomech

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Posted 02 September 2013 - 05:54 PM

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#7653 CyclonerM

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Posted 03 September 2013 - 01:30 AM

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#7654 Baphomech

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Posted 03 September 2013 - 06:12 AM

View PostCyclonerM, on 03 September 2013 - 01:30 AM, said:

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#7655 CyclonerM

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Posted 03 September 2013 - 08:04 AM

View PostYogSothoth, on 03 September 2013 - 06:12 AM, said:

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#7656 grim57

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Posted 03 September 2013 - 09:24 AM

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Edited by grim57, 03 September 2013 - 09:24 AM.


#7657 Felicitatem Parco

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Posted 03 September 2013 - 09:49 AM

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#7658 Clubs

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Posted 03 September 2013 - 10:06 AM

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Edited by Clubs, 03 September 2013 - 10:15 AM.


#7659 Aym

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Posted 03 September 2013 - 05:58 PM

View PostPaul Inouye' said:

Just a quick update for upcoming weapon checks and balancing.

First off, the Gauss Rifle. As mentioned in AtD45, I stated that the changes to the Gauss Rifle's firing mechanic were to help make it a role specific weapon. Testing has proven that while the mechanic takes a bit to get used to, it is very effective at defining the Gauss Rifle as a long range sniper weapon. The charge time is easy to get used to, due to its short (0.75 second) delay. While it is meant to be a long range weapon, the Gauss Rifle is still usable at short range. It just requires a much higher skill shot rather than a simple point and click.

This is the first of our upcoming changes that involve diversifying some of the weapon systems into more defined role types. These won't be big game changers, just small tweaks to bring some of the weapons in line with the rest. More info will be released as we put changes into the pipeline.

That being said, Flamers and a revisit of the UAC/5 are currently being looked at. I've also asked Dave to take a look at lights the same way mediums were addressed. Stay tuned for more information on that.

As per usual, feedback can go here: http://mwomercs.com/...rward-feedback/


- Paul

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#7660 Thomas Covenant

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Posted 03 September 2013 - 07:17 PM

New caption challenge:

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