

#241
Posted 02 March 2012 - 01:45 AM
#242
Posted 02 March 2012 - 03:08 AM
T0RC4ED, on 02 March 2012 - 01:45 AM, said:
Signed. I absolutely love the Trailer. It has the right Battletech feel to it, something I was missing for years (and the latest MW-games).
Only point that irritated me a bit was the vastness of the DS's interior. Following the descriptions from the TRs and novels, I always imagined the space inside a DS (especially one of the smaller ones like the Leopard) to be extremely cramped. I remember the description for the mech bays to be something like "mech in, mech out" without any room to move it in between the loading and unloading. Seeing that Atlas being moved through that cavernous hangar with so much space to waste actually surprised me a bit

Neverthelsess thats artistic freedom and I'm glad if such minor points are the only ones we have to complain about in the end - as for now, it definitely looks that way, so keep on doing such great work!

#243
Posted 02 March 2012 - 03:22 AM
#244
Posted 02 March 2012 - 04:26 AM
#245
Posted 02 March 2012 - 04:31 AM
Thundercles, on 02 March 2012 - 04:26 AM, said:
Wait, what?

#246
Posted 02 March 2012 - 04:53 AM
Spooky, on 01 March 2012 - 03:53 PM, said:
The Sarna entry lists the Mechwarrior RGP module "Unbound" as reference, a rather controversial book even in BT canon. That book is from 1991, while Tactical Operations was published in 2008 IIRC, so in the case they both refer to the same item, info in TO superserdes that of Unbound.
I think, anyway, that both items aren't exactly the same, as combat drops have been performed nearly from the begining (2437 IIRC). Further clarification may require posting a question in the "Ask the Lead Developers" section in the forums at bg.battletech.com
#247
Posted 02 March 2012 - 07:19 AM
All those worrying about how canon the depiction in that video is? WHO CARES??? Its the awesomest thing to happen to Battletech in a decade.
The old Leopard dropship doesn't hold a candle to the new one. 27.5 thumbs up folks!
Edited by Scifi Toughguy, 02 March 2012 - 07:22 AM.
#248
Posted 02 March 2012 - 07:43 AM
#249
Posted 02 March 2012 - 11:00 AM
Not sure why that decision was made...makes ZERO sense.
If anything, have the pilot looking thru the "nose" is almost preferable.
At least have the cockpit somewhat centered in the head, with all 3 view ports available and the perhaps a screen between the "eyes" for a somewhat seamless view.
Also, the way the eye/viewport is currently rendered it does not appear to be any thicker than car windshield.
Seriously? Why the hell is the pilot that close to the viewport in the first place? Doesn't make much sense.
***?
Overall the effort to bring this game to life is beyond amazing, and I've held my tongue on some nitpicks regarding certain things to date...but some recent choices have left me puzzled.

I can be silent no more.
I agree with others the mechs seem to be scaled to big, and if something could be done about that, great. If not...well, I'm sure most could live with it.

The monocle on the Commando is another example of a *** moment. Adds nothing and only detracts from what I believe is the ultimate representation of this classic mech.
Greebles for the sake of greebles? No thanks.
Why block half of the viewport...unless...<shudder>...this Commando's cockpit is jacked-up like the Atlas.
FD has done amazing work for Battletech in general...ever seen his version of the Helios? Or any of the updated TRO covers? Jaw-dropping.
Edited by Burning Chrome, 02 March 2012 - 01:14 PM.
#250
Posted 02 March 2012 - 11:06 AM
Burning Chrome, on 02 March 2012 - 11:00 AM, said:
Seriously? Why the hell is the pilot that close to the viewport in the first place? Doesn't make much sense.
Having 100 ton robots with people placed nest to nuclear "power plants" never made sense, either. Or the Mad Cat, for example...
At least it's not glass, just transparent armor.

#251
Posted 02 March 2012 - 11:11 AM
Burning Chrome, on 02 March 2012 - 11:00 AM, said:
It was established by a few people already that technically the pilot has always been behind the left eye.
Scale is also not off. They have confirmed the Atlas is 16 or so metres which is canon. I think it is more these guys have finally been able to get the scale right for the first time ever and that is why it seems to large. As someone said, go look at the Japan 1:1 scale gundam. it is 18m and people do not even come up the ankle. I think everyone forgets that these are freaking massive machines and not some power suit or Core.
#252
Posted 02 March 2012 - 12:56 PM
Seriously, you should stretch out those Leopard's wings a bit...
#253
Posted 02 March 2012 - 01:56 PM
CoffiNail, on 02 March 2012 - 11:11 AM, said:
What people and where was this established? I've been playing Battletech since it was Battledroids and have never seen any data to support that statement. Indeed, the artwork I saw a long time ago of the Atlas cockpit had the pilot/command chair in the center with a large screen between the "eyes"/viewports. Not sure if I have it anymore...will have to dig thru the archives. Besides, viewports are secondary to the HUD "suspended in a hazon mist" or what ever the hell the novels said
CoffiNail, on 02 March 2012 - 11:11 AM, said:
Scale has always been an issue in Battletech and nobody here is thinking mechs are power suits.
Gundam statements/arguments are invalid and irrelevant, as this is Battletech. Battlemechs and Mobile Suits are complete different concepts.
I lived in Japan for 13 years and saw the "real Gundam", but again that has nothing to Battletech so I will not pursue any further points...well may be just this.
If you are ever find yourself in Japan you MUST play Gundam Kizuna...the PODS game. Pricey? Yep! Worth it? Yep! Am I still addicted to it despite not playing for 2 years? HELL YES!
Adridos, on 02 March 2012 - 11:06 AM, said:
Having 100 ton robots with people placed nest to nuclear "power plants" never made sense, either. Or the Mad Cat, for example...
At least it's not glass, just transparent armor.

Assuming you meant "next" vs "nest"...
So today's nuclear submarines and ships do not make sense? I'm betting its much more safer in the future that is Battletech and wouldn't be considered odd/scarey/dangerous at all. The Russians even had nuclear powered lighthouses at remote coastal locations...guess how well that worked out?

If indeed you did mean "nest", then I agree. I does not make sense.

Transparent armor being real, is still pretty thick. Can't recall if a B-1B's windshield is 3 or 7 inches thick? Couldn't tell by looking at it, until you saw where it met the frame/fusilage.
I get that this is a scifi universe/game, one that I've been almost religiously playing for most of my life (Gods...is that sad? No...can't be.) and truly appreciate the effort of all involved.
Edited by Burning Chrome, 02 March 2012 - 01:58 PM.
#254
Posted 02 March 2012 - 02:04 PM
Burning Chrome, on 02 March 2012 - 01:56 PM, said:
So today's nuclear submarines and ships do not make sense? I'm betting its much more safer in the future that is Battletech and wouldn't be considered odd/scarey/dangerous at all. The Russians even had nuclear powered lighthouses at remote coastal locations...guess how well that worked out?

Yeah, I have made a typo.

As for the defense of my argument. It is not like in a submarine, or actual powerplant. They are sitting in a seat, and they have the core right behind them, separated by something. Canon wise, they are almost nude because of the heat. Real-life wise, they would probably be dead in a very short time, because they are probably exposed to radiation the whole time.

Edited by Adridos, 02 March 2012 - 02:05 PM.
#255
Posted 02 March 2012 - 02:32 PM
Adridos, on 02 March 2012 - 02:04 PM, said:
Yeah, I have made a typo.

As for the defense of my argument. It is not like in a submarine, or actual powerplant. They are sitting in a seat, and they have the core right behind them, separated by something. Canon wise, they are almost nude because of the heat. Real-life wise, they would probably be dead in a very short time, because they are probably exposed to radiation the whole time.

No need to wax your bikini line for those cooling jackets when the hair just falls out on its own.
#256
Posted 02 March 2012 - 02:39 PM

Hot drops would add a lot more fun and complexity to the battles

#257
Posted 02 March 2012 - 02:42 PM
CoffiNail, on 02 March 2012 - 11:11 AM, said:
It was established by a few people already that technically the pilot has always been behind the left eye.
Scale is also not off. They have confirmed the Atlas is 16 or so metres which is canon. I think it is more these guys have finally been able to get the scale right for the first time ever and that is why it seems to large. As someone said, go look at the Japan 1:1 scale gundam. it is 18m and people do not even come up the ankle. I think everyone forgets that these are freaking massive machines and not some power suit or Core.
The only problem with the (correctly scaled) Atlas is, that its eye would only be about 70cm wide. It's a problem you simply cannot overcome, if you don't want to change the Atlas' canopy.
#258
Posted 02 March 2012 - 03:45 PM
Darrin Thomason, on 01 March 2012 - 04:32 AM, said:
That is all well and good for the Lep, however, how will the hot drops work for the oviod dropships?
One suggestion is that you could have them flying on their side, however, that would mean that the dropship sould not really be able to land on the map (needing to land on its bottom (effectivly)
Another one (this is what I assumed from reading the novels and deals with space drops) is that the mech cacoon is shoved out of the dropship.
What solution have you come up with for this?
The Leopard Class Dropship enters the atmosphere much like a 20th century NASA shuttle, a flying brick. The Ovoid's, Union and Overlord class, enter the atmosphere vertically - falling rocks. If you review the concept art from the TRO's you will notice that the drop bays are on the underside sides of the ovoid Dropships. Hopefully there are air baffles covering the bays to prevent a sudden inrush of air into the drop bay when the drop doors are opened - otherwise they better hope everyone and everything is strapped down or they will be jelly against the opposite wall. Other than that the drop remains the same, crane positions 'mech next to side drop-door and lets go.
#259
Posted 02 March 2012 - 03:49 PM
Blue Dragon, on 02 March 2012 - 12:56 PM, said:
Seriously, you should stretch out those Leopard's wings a bit...
As NASA showed with their 20th century flying brick, with powerful enough engines you can even make a brick, Shuttle, fly. The Leopard class is basically a much larger NASA shuttle with fusion engines.
#260
Posted 02 March 2012 - 04:20 PM
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