Menander, on 02 March 2012 - 05:58 PM, said:
I have a few comments to make on my first post =D.
Congratulations on your first post!
Menander, on 02 March 2012 - 05:58 PM, said:
1) Armor: In the Battletech universe the arms race has reversed positions from what it is at now. In our current time weapons, not armor are the determining factor of conflict and this has largely been the case since the refinement of gunpowder weapons somwhere in the 17th and 18th centuries. However is Battletech armor has reached the point where the most advanced weapons of the time period, lets say a PPC or a Gauss Rifle, can be stopped by armor. I'm not going to get into the science of this as it is pointless but this is the idea.
The implications of this are that one couldn't rely on range and accuracy to win you battles. So rather than a main battle tank v. main battle tank analogy a more fitting one would be a renaissance era knight v. knight in which the armor of the two members involved in a combat would prolong it well past the first blow.
This isn't quite true, tanks through all eras have be designed to resist enemy fire up to and including multiple rounds. This is why the top down attack was developed and implemented via missiles. Tanks can trade blows and it takes an incredibly powerful weapon (more powerful than their own main gun) to penetrate the frontal and side facings of the armor.
In fact BT armor is simply an extrapolation of this concept. The better the power plants and drive systems the thicker and more dense the armor can get thus providing better defenses. Until weapons can no longer keep up as happened towards the end of WW2 and is beginning to happen again. To defeat the ultra thick and dense armors of the future weapons had to hit repeatedly in the same area to weaken it enough to penetrate. Since every impact is going to stress and weaken hard armor the design was changed to a softer armor that would deform and ablate rather than running the risk of stressing the entire armor to the point where a single shell could cause catastrophic failure.
Its not so much of an idea where weapons have been reduced to the point of edged weapons on armor like Knights jousting or swinging a sword, its already like that with tank cannons. Its more like the archer with his armor penetrating longbow has been negated due to incredibly thick and dense armors. In this case the archer is the AT missile delivering attacks designed to defeat weaker areas of armor.
Menander, on 02 March 2012 - 05:58 PM, said:
As previously mentioned mechs ,like the thorn, weren't solid but rather hollow. This was due to the nature of mech armor which was meant to disperse energy weapons. On top of this ballistics or other physical weapons could pierce the mech without destroying it or killing the pilot, unlike a tank where if a weapon pierced the interior the crew would turn into red mist.
Thorn?
If you're trying to disperse a heat based weapon like a laser you don't make large portions hollow, you try and diffuse the beam. In other words you want a material that is easily vaporized so that it ejects a cloud of particles to disrupt the lasers coherency and thus power. Yet the material has to be sufficiently dense and hard to stop kinetic weapons and yet remain soft enough to deform and peel/gouge off. Top it off with the fact that it has to be thick enough to do all of that repeatedly. Additionally leaving large spaces empty for no real purpose makes you a larger easier to hit target which is exactly the opposite of how you want to be.
'Mechs still have a crew compartment which can be breached and is actually easier to breach because it can't be as heavily armored as a tank compartment. In addition while you may not have crew inside to kill with a penetrating shot you have all sorts of innards that can catastrophically destroy the 'Mech. Its actually worse for a 'Mech because the armor is thinner for the same amount of "weight." And any damage to ammo or the reactor could see the entire 'Mech explode underneath you. While a tank has much better armor to weight ratios and if it was modeled correctly would trade space for slope causing all weapons to do half damage.
Menander, on 02 March 2012 - 05:58 PM, said:
These designs that survived very much informed upon the ideas that people had of what made a good mech. Even in our own context a reliable easily repairable weapon is the best in the eyes of both the solider and the government behind it. Look at the AK-47 its a 60 year old weapon and even the original models are considered comparable in some ways to weapons that have come out in the last 10 years.
Considered comparable to what? The M-16? That's been around almost as long. Besides the only reasons the AK-47 is considered "good" is because its easy to maintain and extremely plentiful. Its actually a rather crap gun with very low accuracy. There are many many modern rifles that are leagues beyond the AK-47 in every area (including reliability) except for one and that is quantity. AK-47s aren't widely used because they're good, they're widely used because they're plentiful.
Also if the AK-47 is such a good weapon in the eyes of its soldiers and nation, why was it replaced by the AK-74?
Menander, on 02 March 2012 - 05:58 PM, said:
3) Mech mobility: Canon Battletech never disputed the reign of the tank in flat open terrain. Thats why the houses still use them. The thing is though that a tank cannot go everywhere. The main advantage of the mech is that they could perform quite well in all forms of environment or terrain; they were generalists.
The only places tanks can't go are vertical or near vertical slopes/terrain and under water (though that's possible using snorkel gear and with fusion engines probably don't even need that). 'Mechs can jump over, on top of or into terrain to steep for tanks, but there's not a lot of terrain that requires that ability.
'Mechs only real mobility advantage is that they have legs that act like massive shock absorbers and its easier to mount jetpacks on them and control their fall. This means they have a strategic mobility advantage because they can be space dropped. They're also easier to load in tall ships like spherical DropShips because they're like upright tanks, so you can fit similar firepower in a vertical space without needing multiple elevators or ramps to load them. This makes them great for securing LZs as they can drop in and defend the area until the tanks are unloaded, and they're good for raids as they can drop in secure the target and an LZ and then quickly load onto their spherical DropShip for a get away.
Menander, on 02 March 2012 - 05:58 PM, said:
This may not seem that important in the currently Cold War framed idea of armor warfare that many of us have a basic idea about; where there are well defined battle lines and lines of supply and communication. One must make note however that the scale of battletech is no longer on the nation wide war scale but the galactic. Mechs needed, and could, range across the entirety of a planet on campaign and often would have to in order to secure it.
Actually I've thought long and hard about this and I believe that its the primary reason 'Mechs became so important. Their ability to quickly secure LZs from space along with their ability to quickly load on to DropShips means they're the perfect spear head for an invasion or the perfect raiders when talking about warfare on an interplanetary scale.
They can quickly change the battle lines by dropping into a new location on the planet, much like modern paratroopers can and often did in WW2. In reality the only real changes are the month long supply lines and the fact you can move your beach heads fairly easily simply by taking off and dropping down on a different part of the planet, bringing your supply lines with you in the form of DropShips and your LZ.
So you're pretty much spot on with this point. The only problem is that it doesn't change the fact that tanks if modeled correctly are the physically superior combatant. The one thing they lack is the ability to drop from orbit. However if you use a company of 'Mechs to secure an LZ and then unload your tanks the tanks will be the better force for taking and holding land freeing up your 'Mechs to conduct raids on other portions of the planet.
Menander, on 02 March 2012 - 05:58 PM, said:
4) Socio-Cultural: The mechwarrior was revered in his society, one should never forget this when you think about this settings. They are the elite in every way; socially, economically, militarily and politically. One had to be able to afford, maintain and use their mech to hold onto it and pass it down to their progeny during the period between the end of the Star League amd 3050. It wasn't necessarily about mechs being the perfect weapon in these peoples eyes; no matter how true or untrue this may have been. The idea of being a mechwarrior and the status attached continued to draw people to it regardless of what the reality was. They were knights, samurai, navy SEALs, etc. all rolled into one, they knew it and so did everyone else.
You kind of have this backwards. The MechWarrior is revered in society yes, but thats not something that makes 'Mechs
more important or superior to tanks. Rather its the fact that 'Mechs are like the special forces, or the Marines, dropping in ahead of the main army to secure beach heads or conduct raids against enemy infrastructure. The importance of 'Mechs for warfare in the far future is what makes MechWarriors important.
The revered nature of MechWarriors is due to their high profile, the glamorous idea of "the few the proud" the "tip of the spear," these might warriors who defy the odds and pit themselves against a superior enemy on far fields of battle. Fighting for glory and the <insert house> way against the damn dirty <insert derogatory term for enemy houses> on some distant world. The tanker drives the more deadly machine that is more vital for the defense of home and hearth, but the MechWarrior is the one in the news because he/she is the one dropping in first or conducting raids.
The fame and the fact that warfare has become a way of life by the time of the Star Leagues formation, turned the MechWarrior into a celebrity and that is why they're revered and often wealthy. The fact that you need wealth to maintain incredibly complex machines that are going to have much higher maintenance costs/needs is why 'MechWarriors tend to come from the "nobility" and the wealthy. In the end creating a self perpetuating system where only the rich and famous can afford 'Mechs, so only the rich and famous have them and they decide the policy and with generations of fame and fortune feel like their entitled to more. Because they need more fame and power they launch wars to gain them, which since they're MechWarriors on the front lines they get even more fame and so the cycle of destruction and greed marches ever on.
kameren, on 02 March 2012 - 09:14 PM, said:
why is everyone asuming that a tank is manually loaded it has an auto loader on it as well.
I've never made that assumption. It doesn't change the fact that you need more room inside for more crew members.
Edited by Kartr, 02 March 2012 - 09:22 PM.