RogueSpear, on 03 March 2012 - 02:07 AM, said:
The thing everyone seems to be forgetting is that tanks are a superior medium in the BT universe - but 'mechs are more useful, high profile and intimidating. To draw a real world comparision: In modern times, the tank is viewed as the pinnacle of ground warfare. It's well armed, heavily armoured, usually can move at a decent speed, and look pretty badass.
Actually we haven't forgotten and covered it just a couple of posts ago. BattleMechs while inferior machines tactically (should get their giant robot rears kicked by tanks every time) are the strategically more useful machine. Hot dropping to secure LZs or conduct raids, quicker loading onto DropShips and fewer people to brief on objectives makes them great for the limited warfare of the IS post 2nd Succession War. Their utility and the general lack of total war in the last 300+ years lead to a devaluation of the Tank despite its superior tactical abilities. This happened most dramatically in the minds of the public though almost equally as great in the military establishment drawn from that public.
Until someone launches a war of unification that requires large armies to take and hold ground the tank isn't going to be valued by the military establishment. Ironically until the tank is more highly valued and the art of tank design is brought back and the full potential unleashed, no one is going to be able to conduct such a unification war.
RogueSpear, on 03 March 2012 - 02:07 AM, said:
Except they are very much a niche vehicle. Tanks are nearly entirely useless in urban combat. M1 Abrams can be killed by a molotov cocktail if it gets into the right location and chokes the air intakes for the engine. They don't have room to manoeuvre, they have shots raining down on their weaker top armour, etc, etc. Tanks do fundamentally rely on open terrain to be used effectively.
Hmm the videos I've seen of urban combat in Iraq with M1's demolishing enemy strong points and generally kicking a$$ seems to put lie to the fact that tanks are "nearly useless" in urban combat. Tanks are extremely useful in urban combat, their armor allows them to engage MG positions and other strong points that would annihilate infantry. WW2 saw heavy use of tanks and self propelled guns in urban environments, vehicles that were far from useless and were often vital to success.
Hmm I must've missed the molotov cocktail kill lesson when I was at division schools doing Anti-Armor Assaultman training back in 2006. Maybe it was because I was gone for a week evaluating the EFV and driving BMP2s (BMP2 is an amazingly smooth ride and a joy to drive, even though everything is labeled in Russian

). A molotov cocktail is going to choke off oxygen to the engine at worst. That would render it immobile till the cocktail stopped burning and the engine could get O2.
However I'm pretty sure the designers of the M1 have taken such "AT weapons" into consideration when designing the tank, after all infantry using grenades to kill tanks was something the Germans encountered during the Kursk salient battles. A tactic that was only made effective for two reasons, the tanks outstripped their infantry support and they didn't have MGs to fend off the infantry themselves (the inferior Porsche designs didn't have MGs and were the hardest hit by these tactics).
Tanks are most effective in open terrain because they get to dictate the pace and location of the battle. However they are still extremely effective in much more enclosed terrain. Examples are the Bocage in France which German tankers used to extreme effect to savage Allied forces. Or the Battle of the Bulge where the forest fighting, combined with the general immobility caused by harsh winter weather (muddy terrain would affect 'Mechs worse than tanks), once again allowed the German tankers to achieve great success against the Allied forces.
Yes tanks need proper air, artillery and infantry support to be their most effective in any terrain. That 's because real wars are not won by a single magic weapon, they're won by the proper application of combined arms doctrine. This applies to any military conflict between two armies, including future armies on distant worlds. To achieve their fullest potential 'Mechs need to be supported by infantry, artillery and air support just like tanks. BattleTech tends to gloss this over as its a game of 'Mech on 'Mech, focusing on a single aspect of warfare.
RogueSpear, on 03 March 2012 - 02:07 AM, said:
Battlemechs however combine the arms and armour of a tank with the mobility of an infantryman and the resilience and framework allowing operation in space and hotdropping. Stick an Atlas in urban combat and sure, it's usefulness is reduced, but it's easily going to disadvantage a tank in the same environment. An Atlas stands at 4 stories in height (according to the original fluff) and nearly/just 6 according to the 18m height PGI have given, and doesn't actually possess significantly weaker top armour, instead just having weaker rear armour - the same as a tank. However unlike a tank, it can turn much easier to face flanking units.
The BattleMech is actually much less mobile than an infantryman. Infantry can take and hold buildings, clearing room by room. 'Mechs and tanks can only destroy buildings not capture them. Powersuited armor is closer to combining tank levels of protection with infantry flexibility, but 'Mechs are to big to be anything other than walking tanks and as such cannot achieve the flexibility of infantry, or do the jobs infantry can do.
The height of a 'Mech is a mixed blessing. True it makes it harder for people to shoot down on it and it can engage targets on multiple levels immediately around it. However that height makes it a much bigger target and makes the center of gravity so high that it becomes vulnerable to attacks that knock it down. Also while it doesn't have weaker top armor it has weaker bottom armor. So it would be vulnerable to enemy infantry hiding until it goes by and then striking with heavy weapons against its rear armor. Even in urban terrain the 'Mech is not the clear choice, because once again you have to apply combined arms.
RogueSpear, on 03 March 2012 - 02:07 AM, said:
In addition terrain that gives even tanks pause will not overly inconvenience a mech, especially if that mech possesses hands. Rockclimbing in your Atlas anyone?
Having rock climbed both as a civilian for fun, and as a Marine for mountain training I know how challenging it can be. I also know that you need all kinds of equipment to do it safely. I'm not saying it isn't impossible that 'Mechs with hands can climb cliffs I'm just saying its highly improbable. The jump jet is what gives them an advantage in mountainous terrain, plus their smaller "foot print" that could theoretically let them fit through smaller passes that would stop or at least impede wider bodied tanks.
RogueSpear, on 03 March 2012 - 02:07 AM, said:
In the BT universe, many of the engagements are simply harassment tactics. In modern warfare, mechanized units are the best for this, using tracked vehicles moving at speed. However this is hard to do, and harder if airlifting is involved as it takes a lot of time to unsecure and dismount the vehicles from their transports (Leaving aside having to leave the plane). In the BT universe, you're not raiding across a country border, you're raiding another planet. Dropships require immediate ground support, hotdropping 'Mechs. 'Mechs also don't need tied down, instead being able to be locked in place with armoured cradles (See the Wednesday Hot Drop bonus), allowing further mechs to dismount swiftly. Simply crossing a galaxy to burn a farm is a waste of resources, most raids will be focussing on destroying enemy infrastructure like factories, spaceports, under-garrisoned bases. Most often, these are located in or near cities - and regardless will contain many buildings. I could go on, but I think it's obvious when logically reasoned in the warfare of the BT universe, 'Mechs are simply the more useful and dynamic unit.
Yes I covered this early in this post and several posts ago. 'Mechs are easier to load and can hot drop making them a more strategically flexible unit perfect for raids.
RogueSpear, on 03 March 2012 - 02:07 AM, said:
But tanks are still used. Why? Because unlike 'mechs they're not ridiculously hard to maintain. Tanks are used for their low cost, efficiency and low training times (Mechwarriors spend their entire lives training). They're an excellent garrison unit. However, they are no longer the driving force of the military, and haven't been since the Mackie was released - nearly all R&D goes into the Battlemech. With all the lost tech and change in strategy and emphasis on the Battlemech, tanks have falllen by the wayside - and that is why 1-1 in open field Battlemechs defeat tanks - because the tank is not built to the same standard and is crewed (generally) by a far lower trained and experienced crew. Also taking the height difference into account, and a 'mechs ability to dodge (Sidestepping, suddenly changing direction, zigzagging, etc), A mech is able to throw of any individual tank's aim and blast it in the top armour.
Much of this is true, though a crew of averaged trained tankers should easily be a match for an overworked 'MechWarrior. The focus on BattleMechs due to their strategic advantages and the fact limited wars primarily fought as a series of raids limited the usefulness of tanks. This lead to a stagnation of tank design and the belief that tanks are inherently inferior to 'Mechs which in turn lead to even less thought and effort going into design and doctrine.
The height of a 'Mech is actually one of its biggest weaknesses not one of its strengths. It makes it a much larger target, makes it less stable, especially when firing (think shooting a rifle stand vs laying prone), and causes it to weave when moving creating difficulties in aiming. None of those are problems tanks suffer from, making them more accurate standing still or on the move and makes them harder to hit. As for the height allowing them to shoot the weak armor of the top that is only true of the 'Mech is standing in the same "hex" as the tank. Otherwise if you do the trig (and I have) a 'Mech will always strike the frontal/side facings of a tank and never the top, unless using indirect LRM fire.
As for the
Mackie test, I would love to sit down with someone and actually play that out. Why wouldn't 4 tanks be able to flank and destroy the
Mackie's rear armor? With AC/5s and LRM-15s the
Merkava's should've been able to hold the
Mackie at range and pick it apart. I'm pretty sure the event was rigged to impress the officials in charge of funding the BattleMech concept, a concept the military probably came up with to solve the need to secure LZs on hostile planets.
Its not letting me post the second half. Keeps merging them together and freaking out.
Could someone add a one line comment so I can post the second half of my reply?
Different computer, maybe it'll let me post now!
Edited by Kartr, 03 March 2012 - 03:09 PM.