Play with Multiple Monitors
#1
Posted 16 September 2012 - 11:09 PM
Basically, I want to point out that large screens (and screens in general) are becoming cheaper and cheaper. On top of that, basically all video cards come with multiple monitor support built in - just plug two monitors into the numerous output ports of the graphics card and Windows 7 simply does the rest. What this means is that a large number of gamers have multiple screens these days. It would be a shame if Mechwarrior Online went the route of so many other games (including Tribes Ascend) and did not offer multiple monitor support.
Thanks for your time, consideration and hard work,
An oldschool mechwarrior fan (been playing since Mechwarrior 2)
#2
Posted 16 September 2012 - 11:25 PM
#3
Posted 17 September 2012 - 03:44 AM
#4
Posted 17 September 2012 - 08:13 AM
#5
Posted 18 September 2012 - 07:44 PM
#6
Posted 22 September 2012 - 02:16 PM
#7
Posted 23 September 2012 - 01:14 PM
also, add GFX Support for GeForce GTX 560 Ti pls!
all regards /rajje
#8
Posted 24 September 2012 - 03:10 PM
TankBuster, on 16 September 2012 - 11:09 PM, said:
VERY FEW games have multiple monitor support. and the few that do, do a crappy job at it.
I would like to see my second screen have friendly/enemy mech readouts, a command map for setting way points and covrage zones, and chat.
#9
Posted 25 September 2012 - 06:04 AM
Rajje, on 23 September 2012 - 01:14 PM, said:
also, add GFX Support for GeForce GTX 560 Ti pls!
all regards /rajje
What's your problem with that card? I have an older and it runs fine.
#10
Posted 25 September 2012 - 10:54 AM
Cyril, on 24 September 2012 - 03:10 PM, said:
*snip*
I would like to see my second screen have friendly/enemy mech readouts, a command map for setting way points and covrage zones, and chat.
Agree, this would make a fine addition. I have three 24" monitors and while it would be nice to have sideview on two of the monitors that might give an unfair advantage so having the option to have the map and other info on a second screen would be resonable, like in supreme commander 2.
#11
Posted 06 December 2012 - 11:21 AM
Like how my 2 monitors span the entire desktop. Currently, I have to leave TS3 open on the right because it is a smaller and older monitor....
#12
Posted 06 December 2012 - 08:35 PM
#13
Posted 06 December 2012 - 10:40 PM
Edited by pjnt, 06 December 2012 - 10:44 PM.
#14
Posted 06 December 2012 - 10:43 PM
#15
Posted 31 March 2013 - 10:42 AM
#16
Posted 31 March 2013 - 12:35 PM
I personally want a way to put the Command view on a second monitor, simple as that. That would be a great effective use of a 2nd monitor without really being unfair about it.
#17
Posted 31 March 2013 - 12:59 PM
Or even 2 big rear view mirrors. I could have 2 x 14" monitors to act the part. Either way, in my multi billion dollar nuclear powered death machine I would like something that tells me what is behind me when I back up.
#18
Posted 31 March 2013 - 01:24 PM
pjnt, on 31 March 2013 - 12:59 PM, said:
I wish I knew what it was about the Cry engine that makes adding a rear view camera button so impossible to add. Living Legends couldn't do it, but I figured MW:O could with the source.. and they can't apparently do it, either.
It was such a helpful button in previous games. It puzzles me greatly that it's still missing. If it's the same issue LL had, it's a quirk with the engine and supporting objects with two "parts" or something to that effect.
Edited by Victor Morson, 31 March 2013 - 01:24 PM.
#19
Posted 31 March 2013 - 05:02 PM
Victor Morson, on 31 March 2013 - 01:24 PM, said:
I wish I knew what it was about the Cry engine that makes adding a rear view camera button so impossible to add. Living Legends couldn't do it, but I figured MW:O could with the source.. and they can't apparently do it, either.
It was such a helpful button in previous games. It puzzles me greatly that it's still missing. If it's the same issue LL had, it's a quirk with the engine and supporting objects with two "parts" or something to that effect.
I heard the same thing and my knowledge on the subject is way to low to understand the details. It really would be nice though.
#20
Posted 01 April 2013 - 11:25 AM
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