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Steel Battalion controller support


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#1 NeoTechni

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Posted 01 March 2012 - 12:22 AM

I would like specific support for the Steel Battalion Behemoth controller.

Posted Image

[color=#000000]30 light up buttons (1 of which covered by a flip-cover) and 2 normal ones (on the right stick), 5 switches, a dial, 2 joysticks, 3 foot pedals, a trigger, a clickable thumbstick, a gearshift[/color]

[color=#000000]PC Drivers: [/color]https://sites.google...redirects=0&d=1
How to make a USB adapter: http://www.velocityr...sb-adapter.html (it's very easy, it literally takes minutes and cost me about $2 for a spare XBOX breakaway cable)

I fully understand that it's a niche within a niche. But my god, can you imagine how awesome it'd be to play with this without needing to spend an hour setting it up in a third-party program (like xpadder) and supporting the light-up buttons?

Capcom/MS ruined Steel Battalion by putting it on Kinect, but you can undo their damage.

#2 Duke Pitt

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Posted 01 March 2012 - 12:57 AM

I justed posted about this in another thread... is that why this is here? lol. Can you even port that to a computer interface? What am I saying... you can port anything! Thank you so much science.

#3 Mchawkeye

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Posted 01 March 2012 - 01:00 AM

View PostNeoTechni, on 01 March 2012 - 12:22 AM, said:

I would like specific support for the Steel Battalion Behemoth controller.

Posted Image

[color=#000000]30 light up buttons (1 of which covered by a flip-cover) and 2 normal ones (on the right stick), 5 switches, a dial, 2 joysticks, 3 foot pedals, a trigger, a clickable thumbstick, a gearshift[/color]

[color=#000000]PC Drivers: [/color]https://sites.google...redirects=0&d=1
How to make a USB adapter: http://www.velocityr...sb-adapter.html (it's very easy, it literally takes minutes and cost me about $2 for a spare XBOX breakaway cable)

I fully understand that it's a niche within a niche. But my god, can you imagine how awesome it'd be to play with this without needing to spend an hour setting it up in a third-party program (like xpadder) and supporting the light-up buttons?

Capcom/MS ruined Steel Battalion by putting it on Kinect, but you can undo their damage.



This again?

and also, what's the steel battalions like on kinect, I assume you have played it?

#4 NeoTechni

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Posted 01 March 2012 - 01:25 AM

View PostDuke Pitt, on 01 March 2012 - 12:57 AM, said:

I justed posted about this in another thread... is that why this is here?


No, didn't even check. This is a case of great minds thinking alike

Quote

lol. Can you even port that to a computer interface? What am I saying... you can port anything!


Yes, I posted the links to do so. You can make an adapter in minutes.

View PostMchawkeye, on 01 March 2012 - 01:00 AM, said:

and also, what's the steel battalions like on kinect, I assume you have played it?


One does not need to try something that removes everything great about the first two games to know it won't be like the first two games.

#5 Duke Pitt

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Posted 01 March 2012 - 03:44 AM

More on topic, I think this would be a fun idea but how hard would it be to include support for it dev. wise? As much as it would make me smile I suspect (maybe I'n wrong) that most people don't have one of these coffee table covering control layouts still hanging around in working condition. If I'm right then taking the time to include support might not be particularly worthwhile overall.

#6 SI The Joker

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Posted 01 March 2012 - 05:45 AM

I don't see this as something the Devs would want to (or even could legally) implement on their own.

http://vt.beckament.net/ Check out this site for references on getting the stick to work with MW4.

Supposedly this thing works.

You guys are in essence asking PGI to build a driver for a joystick that was never meant to work on a PC. If you want it to work on a PC, you gotta jump through hoops on your end. PGI, I don't think, will have a hand in this at all.

I have one of these sticks... if I can get it to work with this game when it comes out - rest assured, you all will see a post here from me talking about it.

Edited by SI The Joker, 01 March 2012 - 05:46 AM.


#7 tacorodwarrior

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Posted 01 March 2012 - 05:53 AM

lol jesus that is some kit. I remember when i bought Mechwarrior 2 Mercs it came with a bro of addons to buy. One was a VR helmet and the other was torso twist foot pedals.

#8 Mchawkeye

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Posted 01 March 2012 - 10:35 AM

View PostNeoTechni, on 01 March 2012 - 01:25 AM, said:


One does not need to try something that removes everything great about the first two games to know it won't be like the first two games.


Like the first ones, perhaps not.
Ruined? One does need to try something new to decide if it's ruined or not. Otherwise It is simply an assumption...And you know, you should never assume...

#9 Siilk

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Posted 01 March 2012 - 11:56 AM

SB controller? Hmm... I have a better idea! What about a MWO controller. :) Something on the scale of Steel Battalion's behemoth but custom built with controlling MWO mechs in mind. Make it a part of the limited-edition fan kit, say a MWO controller, a poster, a t-shirt, an art book(all in a cool, MW-themed crate, of course) and a code to unlock lots and lots of online stuff, including custom limited-edition trinkets, like camos, crests, badges etc etc. Now this is the sh#t I will pay $200 without any second thoughts(even though delivering it to my hell hole would be another $100 :ph34r: ). Come one, PGI, make this happen! It will make an already awesome game truly legen... wait for it... DARY! :lol:

#10 Duke Pitt

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Posted 01 March 2012 - 12:34 PM

Something like your saying might happen Silk, but almost no way we will be seeing it at launch. Perhaps if the game enjoys some consistant succes they will throw money at making us some custon periphereals.

#11 TheRulesLawyer

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Posted 01 March 2012 - 09:26 PM

As long as it reads as a standard joystick I don't see why not. OTOH if it is going to require custom code- it was rare when it was new and hasn't been available for years and years. Seems like there are other things (track IR) that would be a better use of manpower....

#12 Nik Van Rhijn

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Posted 02 March 2012 - 05:28 PM

There are a number available on e-bay in the UK, some new, boxed.

#13 Phos

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Posted 02 March 2012 - 07:06 PM

Couldn't you just hook up two joysticks? I guess this ends up being cheaper overall, but you could just grab two joysticks and one of these, or something like it.

Also what's the benefit to using a joystick over a mouse? Doesn't seem like it's as precise. Seems like the real benefit is just more actually usable (as opposed to the keyboard hunt and peck) buttons.

#14 autogyro

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Posted 02 March 2012 - 07:59 PM

View PostPhos, on 02 March 2012 - 07:06 PM, said:

Couldn't you just hook up two joysticks? I guess this ends up being cheaper overall, but you could just grab two joysticks and one of these, or something like it.

Also what's the benefit to using a joystick over a mouse? Doesn't seem like it's as precise. Seems like the real benefit is just more actually usable (as opposed to the keyboard hunt and peck) buttons.


I would caution against getting the Switch panel, as it is designed to work with Microsoft FSX only. It doesn't register as a USB device, and uses a proprietary software to map keys to FSX.

#15 Victor Morson

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Posted 02 March 2012 - 09:31 PM

There's no reason this can't be made to work through 3rd party support once the game is released just by mapping keybinds and such. I have one of these babies sitting in my closest and would love to use it.

Just for legal reasons alone, though, it's not something the devs should worry about. This is definitely a hardcore fan kinda project specifically.

#16 Phos

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Posted 03 March 2012 - 10:52 PM

^ That still wouldn't work with the light up buttons.

View Postautogyro, on 02 March 2012 - 07:59 PM, said:


I would caution against getting the Switch panel, as it is designed to work with Microsoft FSX only. It doesn't register as a USB device, and uses a proprietary software to map keys to FSX.

Really, when I saw what they were charging for what amounts to a dozen switches and a USB controller, I realized that it's already a bad recommendation.

And I wouldn't call Mechwarrior a sim. It has sim elements, but it has neither exhaustive start up procedures nor clickable cockpits, and it's IK calculations are limited to animation rather than maintaining balance. It's also suspiciously easy to regulate a nuclear reactor and manage so many munitions. Instead, everything is "Nominal".

That new Steel Battalion game also looks like a really cool concept. It'd be nice if MWO had Kinect support also
Spoiler


#17 MTXRooster

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Posted 24 November 2012 - 12:16 PM

Technically, there are opensource drivers out there already for the Steel Battalion controller. I don't know whether they've been updated for Vista/7/8 yet, or at least Vista/7, but it shouldn't be any trouble for anyone with the know to recompile the source for any OS.

That said, it would be a HUGE plus to MWO to do so, and add native support for this mammoth beast. Anyone who has this would almost be certainly guarenteed to play this game. And who knows, maybe the developers here could get in touch with the controller manufacturer and released a MWO edition ;) (no new features, just reskin/update buttons/lights etc to remain compatitable), and slap on an official USB connector so new buyers don't have to hunt down (and/or) make their own original xbox-to-usb connector (the original xbox btw IS usb, just a round "xbox proprietary" version, wires inside do the exact same thing, on the exact same USB interface..

Hope this happens, I'll start playiung for sure.

#18 von Pilsner

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Posted 11 April 2013 - 01:17 PM

Sorry to necro an old thread, but SB controllers work in Win 7 now...

New driver and MWO profile available in same thread: http://mwomercs.com/...64-bit-drivers/





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