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Drop Limits: Tonnage or Battle Value?
#321
Posted 14 April 2012 - 11:13 AM
#322
Posted 14 April 2012 - 11:31 AM
#323
Posted 14 April 2012 - 12:01 PM
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Edited by MaddMaxx, 14 April 2012 - 12:01 PM.
#324
Posted 14 April 2012 - 03:04 PM
General Mal Function, on 13 April 2012 - 04:02 PM, said:
#325
Posted 14 April 2012 - 04:23 PM
StaIker, on 31 March 2012 - 04:08 PM, said:
Actually, I think that it would be better to go in blind, as it will give generalist designs a reason to be taken. If you know exactly what you're dropping into every time it means you'll only see Infighters on map X, only snipers on map Y, ect. Part of the trade off for specializing in one aspect is that you are weak in other areas... And that weakness needs to be seen from time to time.
#326
Posted 15 April 2012 - 12:59 AM
zorak ramone, on 02 April 2012 - 01:14 PM, said:
I hate each and every one of Mektek's original designs. I can see that the Ares, with its win-button hitboxes, was a sign of times to come.
The Tenchi was like an Ares, about 10 times worse though, stick some LG/Mini Guass on it sit out at 900+M and your good...for good.
#327
Posted 16 April 2012 - 10:28 AM
As for team arguments, if they cannot sort out mech assignments they are probably not going to win against any half decent team anyway.
#328
Posted 16 April 2012 - 10:40 AM
Fiachdubh, on 16 April 2012 - 10:28 AM, said:
How many mechs you can load on a dropship is determined by the size of the drop ship and how many mech bays it possesses. Battle value is much more telling about the actual worth of the mech than pure tonnage. Both systems are flawed, but at least the BV takes a look at what the mech actually is capable of and not just what weight class it is.
#329
Posted 27 April 2012 - 05:34 PM
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#330
Posted 27 April 2012 - 08:30 PM
DavidHurricane, on 27 April 2012 - 05:34 PM, said:
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No-- they're limited by space, not weight.
The most common mech transport dropships in our time frame:
A Leopard carries 4 mechs and 2 aerospace fighters. http://www.sarna.net/wiki/Leopard
A Union carries 12 mechs and 2 aerospace fighters. http://www.sarna.net/wiki/Union
An Overlord carries 36 mechs and 6 aerospace fighters. http://www.sarna.net/wiki/Overlord
#332
Posted 28 April 2012 - 03:28 AM
Kudzu, on 27 April 2012 - 08:30 PM, said:
The most common mech transport dropships in our time frame:
A Leopard carries 4 mechs and 2 aerospace fighters. http://www.sarna.net/wiki/Leopard
A Union carries 12 mechs and 2 aerospace fighters. http://www.sarna.net/wiki/Union
An Overlord carries 36 mechs and 6 aerospace fighters. http://www.sarna.net/wiki/Overlord
True. But it can only carry so much weight.
Victor Morson, on 28 April 2012 - 12:30 AM, said:
Every single 'mech on the field being a top quality decked T2 is silly, too. You have to accept some things for game mechanics.
Thats why we have C-Bills. If you can afford one, it's none of my business. If people want to waste C-Bills on a computer instead of LRMs or PPCs, fine by my standards.
Edited by DavidHurricane, 28 April 2012 - 03:30 AM.
#333
Posted 28 April 2012 - 03:54 AM
DavidHurricane, on 28 April 2012 - 03:28 AM, said:
True. But it can only carry so much weight.
No, that's just not true. Every mechbay in a dropship can carry up to 100 tons. If a drop ship can carry a mech, it doesn't matter how much that mech weights.
If you just limit the players by the means of C-Bills, you will have only top-tier units on the field as soon as the economy allows it.
#334
Posted 28 April 2012 - 04:49 AM
DavidHurricane, on 27 April 2012 - 05:34 PM, said:
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Sorry, but imposing real-world limitations for the sake of usability in a fictional game is stupid. If you want to rationalize it, what makes you think that 1 team only has to bring in 1 dropship?
#335
Posted 28 April 2012 - 06:36 AM
DavidHurricane, on 28 April 2012 - 03:28 AM, said:
This is exactly the kind of thing that in-drop limits like tonnage or battle value are there to prevent.
You cannot rely on metagame metrics for in-game balance. If there is one thing I hope any dev still reading this thread appreciates, it's that. If you try do so, players with more time or money will be able to "pay" their way to victory in some form, and the game will suffer for it.
Edited by Belisarius†, 28 April 2012 - 06:45 AM.
#336
Posted 28 April 2012 - 06:56 AM
The Link has some data...
http://www.sarna.net/wiki/DropShip
#337
Posted 28 April 2012 - 07:31 AM
MaddMaxx, on 28 April 2012 - 06:56 AM, said:
The Link has some data...
http://www.sarna.net/wiki/DropShip
Again, each mech bay is designed to hold up to a 100 ton mech. You have different sized dropships for different reasons, including maintaince costs. It's a lot cheaper to maintain a Union than an Overlord for example.
Here's some more data for you:
Cargo Hauler - Due to the availability of the design and spare parts, the Union has proven a popular choice for merchants and traders, who strip out all twelve 'Mech cubicles to free up space for 1,500 tons of cargo.
A dozen Atlas' would weigh 1200 tons.
#338
Posted 28 April 2012 - 03:41 PM
This is much too critical an issue to let fluff dictate gameplay.
#339
Posted 28 April 2012 - 04:35 PM
Aegis Kleais™, on 28 April 2012 - 04:49 AM, said:
They can bring multiple dropships. I am not applying real-world limits, but many games limit you on tonnage, or have no limit (as far as I have played).
Belisarius†, on 28 April 2012 - 06:36 AM, said:
You cannot rely on metagame metrics for in-game balance. If there is one thing I hope any dev still reading this thread appreciates, it's that. If you try do so, players with more time or money will be able to "pay" their way to victory in some form, and the game will suffer for it.
That is because they are nerds with no life. If they want to do that, they are playing fairly. Cause you had the option, and have the option. You denied that option. It's not like they limit certain players playing time, or who can pay for C-Bills.
#340
Posted 30 April 2012 - 04:37 AM
Belisarius†, on 28 April 2012 - 03:41 PM, said:
This is much too critical an issue to let fluff dictate gameplay.
Why would that be obvious? In a world like that of BT, having different sized mechbays would be a logistical nightmare. In 3025 there are few enough dropships at all and if you had to keep track of which ship is assigned to which unit just so they can transport all their mechs would be nigh to impossible. It has good reasons that dropships can carry mechs of any weight class and are only limited by the number of them.
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