zorak ramone, on 23 March 2012 - 07:21 AM, said:
I think that you should consider the 1v1 situation, or at least abstract it out to 4v4. Yes, you could give increasing rewards for lower BVs, but consider the Dragon example: The 5K is faster (96kph vs 85kph), carries a better armament (ERPPC vs AC5, 3ML vs 2ML) and runs cooler. In a respawn environment, things might even out, but in a no-respawn environment (which is what MWO is going for), the 5K (or 5Ks) will win almost every time, so the bonuses the 1Ns get will be pointless ... unless you're giving points for doing damage, but how may players will enjoy the whole "oh well, I just got annihilated for the 10th time in a row, but look! I got slightly more cBills!"
I am assuming that at least part of the rewards are based on damage inflicted. How much of a percentage exactly is a balancing question, that ball lies in PGI's court. I do
hope though that a larger chunk of the total "reward pool" is objective-based. Something like e.g. 20% damage-/80% objective-based XP and C-bills distribution would probably work here. In order to not have the Mechs with more weaponry and thus DPM potential reaping in the majority of rewards. As giving out an actual reward share for mere "Mech kills" is IMHO a particularily terrible idea (killstealing etc. issues).
Thus even in a no-respawn mode this should work. Unless of course the pilot of the -1N thinks he's a Mech-Rambo and tries to do everything solo... but then he first failed at team-based gaming and second does sort of deserve what he does (not) get. Pretty much his own fault for playing utterly incompetent. Still, like I mentioned, not sure if the 23% bonus I arbitrarily picked based on BV 2.0 is enough. Would need some actual testing there.
One slight advantage would be that this model could be easily adjusted for customized Mechs,
if the BV model turns out to mirror performance accurately enough. The bonus amount would just go up or down depending on the modifications made and their impact on BV.
The motivational factor is something that could use a little support there, sure. As little as an extra splash screen at the end of the match perhaps to list the XP + C-bills gained for everybody on the team and eventually even a ranking (which might transition into a medal or whatever eventually). Example: okay, so you died in your 1N in the match, but by the looks of it you still reaped in the 2nd highest reward of your team (bonus factored in) and thus made a tidy profit and also moved another step towards the "company XO" medal/achievement. That way, no matter how the individual perception of anyone during the match was about your performance, you get a somewhat objective statement about how well/badly you did.
Also it would to some degree address the issue that people might shun light/medium Mechs due to the fact that the potential rewards in the higher tonnage chassis are higher. Not for C-bills, you could counterbalance that with higher repair costs. But for XP earned? Unless PGI implements a mechanism that could actually make you
lose XP, chances are, that with a non-layered/-bonused reward model you'd always be better off with a heavier and better armed Mech.
Naturally, this whole model won't do much for a 1 vs. 1 game mode. But then I didn't factor in the eventuality of an "era-based" (3025 tech only) or a "stock mode" (no customizations on your Mech allowed) either, as those game modes
might appear at some point, but aren't here yet. I was mainly thinking about how to tackle the issue depicted in the post I quoted.
=Outlaw=, on 23 March 2012 - 10:36 AM, said:
[...]
You are also probably not realizing that competitive merc corp matches (the ones for direct control of planets) are almost certain to NOT use the automated matchmaker. These are scheduled events and you know exactly which merc corps you will be fighting against.
- Which doesn't rule out a somewhat arbitrarily set drop limit for that specific battle as a game feature.
- Which doesn't rule out a reward payout based on what you exactly brought to the table. (Heck, being facetious, I could claim it doesn't rule out no direct rewards at all, just a blanket one for capturing the planet over time.)
- Which doesn't rule out you might have to fight a House unit scraped up 5 minutes in advance from randomly available players for the planet control (with your Merc unit).
Edited by Dlardrageth, 23 March 2012 - 10:57 AM.