StaIker, on 30 March 2012 - 09:01 PM, said:
Puretech removed about 70% of the useful designs from the game in one stroke. Replacing the useful designs with garbage designs based on inferior weapons did not somehow make it interesting, it made the process tedious. It meant that players had two choices, either use the same handful of good designs over and over or use notably inferior designs. A choice between being bored or being handicapped is less than inspiring and apart from the tiny subset of NBT players, virtually no one in the entire MW4 community liked it. We know this for a fact because virtually no one in the community used puretech, either in open servers or leagues.
Not only is it not fun, it's not financially viable to base a game around. For every player that might enjoy it, hundreds wont.
Except that's not what puretech did, at all. In MechWarrior 4 which was tonnage balanced instead of BV balanced (MWLL tackled this with the pricing system, making the IS the faction that had "inferior stuff, but more of it" - ENTIRELY viable as a play style) it instead put in tons of hidden advantages.
What you are saying is basically 100% not true about that game. We fought Clan units many, many times as an InnerSphere mercenary unit, and do you know what? Our "inferior" designs utterly mopped the floor with them very often, because we took advantage of our strengths: 'mechs with good profiles, less heat output, specialized weapons (RACs, Light Gauss in that era), etc. Also the Clans frequently tried to employ Bushwackers, Wolfhounds and such of their own when they could get their hands on it, because once you learn the nuances, this stuff was golden.
Sure, we couldn't jam on tons of LRMs or just load up an assault with Gauss after Gauss, but to say it removes "70% of the useful designs" is just plain entirely inaccurate. Not even remotely. My 75 Ton Black Knight with 5 IS Large and 5 IS Mediums was able to obliterate Novacat with the "optimal" 7 ER Large; further, even on mix-tech servers when I was testing designs, my puretech designs were able to trounce them (both pure IS and Clan) pretty routinely. While it's true that an IS 'mech mounting Clan tech could be superior to a puretech design, a Clan mech mounting IS tech could do the same - I had a mix-tech Daishi loaded with Light Gauss Rifles I used for a Microsoft tournament once, as an example. However, when you had IS tech restricted to IS tech and vice versa, the balance was surprisingly damned good.
The trick was learning how to get the most bang for your buck, with equipment that is heavier and often shorter ranged; but like I said, that was the challenge of it. Puretech IS mechs were in no way inferior to Puretech Clan mechs. All Puretech did was make a distinction between the factions, to give each side a very unique and different feel; the Clans had the damage but paid for it in heat, and the IS had the best niche weapons and brawlers with the best profiles. If you allowed unrestricted mix-tech it'd diminished that greatly.
If they stay closer to the lore (not sure how MWO will approach this when the time comes), hopefully they'll balance the Clans by BV. In LL the IS again does not feel inferior, because despite being unable to equip the best gear to your 'mech, it will allow you to pilot something heavier that makes up the difference. For an example, one organized drop we played had another Ace lead a group against my team; I brought a bunch of Awesomes and a Raven and he brought a bunch of Pumas. They cost the same price and it was an insanely close battle, which the Awesomes lost due to bad tactical decisions and a pilot that went rogue, not because of tech. So again, it's a different flavor depending on which faction you play but just because a gun is worse on the field, the resources that are needed to use it can make it more than an even match.
EDIT: Long and short of it is that Puretech makes the factions distinct, if they're properly balanced. Easy mix-teching greatly damages faction identity for the sake of min/maxing. It's like wanting an RTS to give you the ability to build every unit from every faction because it's more effective.
That said, if they make you replace blown off weapons and have a salvage system in MWO, I would support mixtech. It'd be awesome blowing off a Clanner's arm, getting a chance to salvage their gun and then add it to your 'mech, if said gun was not available on the market for purchase via any other way. This system would really depend on how they handle repair mechanics.. i.e. if you need to rebuy any lost equipment, and if it can't be rebought, it's gone for good.
Edited by Victor Morson, 31 March 2012 - 03:56 AM.