Thanks to everyone for the comments, always nice to know you are neither alone nor imagining things.
Spooky, on 02 March 2012 - 02:48 AM, said:
Discussing things is not "shouting down our better angels". If anything it's apraising them. Everyone of us wants any game you like, a well done and polished game. Therefore, if there is anything you don't like, or notice otherwise, you bring it up for discussion. There is nothing wrong with that.
Spooky, I feel you missed the point of what I was saying. I didn't say that discussing things was shouting down our better angels. I said that we perhaps do; in other words, give in to our more rabid geekiosity. Pretty sure that's just a word I invented.
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You are making way too big a deal out of this, than it really was.
It has been discussed, and the devs confirmed that it was a hasty oversight. There was nothing wrong with bringing that up.
That wasn't even a big issue.
If someone thought hands on an Atlas were a deal breaker, than that person obviously was not familiar with BattleTech before.
As already discussed, drop doors make more sense anyway and canon wise it was never specifically said, that Leopard DropShips wouldn't have these. I am looking forward for what they have come up with on Ovoid DropShips.
It was brought up, it was explained by the devs (and the fans alike, since one LRM launcher on the Atlas shoots 2 consecutive missiles in one Salvo anyway), everyone was happy. Where do you see the harm?
Now I really think you missed the point. I am aware of what has been going on, and all the replies to this and that and the other. what I am saying is, really, in the scale of things, these things (and things like this) don't matter, so lets cut the devs a break and let some stuff slide for once.
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Then acknowledge it and discuss it with us

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I don't think you get a post count like mine by not discussing things. And you'll notice, by the way I started this thread, that I want to discuss things.
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As you said, we want a "perfect", polished game. Little details matter as well. Naturally, the devs decide what is important and thus gets priority. It's not for us to decide.
I have raised a similar point else where in the forums. Whilst I was, you know, discussing stuff.
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But it does. Imagine if the devs thought "those silly BattleTech fans. I don't care what the computer says". Wouldn't you want a game like MechWarrior: Online to be developed by someone, who cares about BattleTech, MechWarrior, its fans and it's long nostalgic history? And evidently, they care deeply about it.
This is more a matter of principle, of course.
I do want that. In fact, I acknowledged that at the start of my post. What I don't want is the devs to change something or miss something only to be greeted by the slathering jaws of rabid fanpeople. We need to calm down and and go easier on them is all I am saying.
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And, haven't the devs already said, how they love us for discussing all these things, even the little ones?

Would you really want to turn your back on them?
Who said anything about turning any back on anything what?
And I am sure they love discussing the small wee fun bits. Of course. It gives Paul something to do other than his job. but there must be times when they look at some of things we have posted and sighed, shaken their heads and reached for the bottle of single malt in the bottom draw. Or laughed at us. I am merely suggesting we might want to avoid given them alcoholism or some form of post traumatic stress.
But then, they would never tell us that, and I would nor expect them too.
Also, as far as 40k goes...I love 40k. love it. I just think Battletech is generally a better, more involved game...And these kids these days...Well, they don't want to give anything non GW the time of day, sadly.
Darn kids.