Fully Enclosed Mech Simulator
#41
Posted 22 September 2012 - 08:21 PM
#42
Posted 22 September 2012 - 10:51 PM
Its almost 3 in the morning though, so going to bed. But currently I have 8 axes and 32 buttons mapped. I can actually map 10 axes though, as vJoy supports a continous POV, which would be the first time thats ever been possible as far as I know. Not that any reasonable game would ever make use of 10 axes. The controller does has more buttons than windows supports, so I have to find a replacement for my keyboard emulator library, I have a fix up my sleeve, but I"ll get to that at a later date.
Anyways, I tried it in game, and felt sorry for the first person I ran into and knocked over both our mechs. I had my throttle and pitch axes inverted. I quickly fixed that, but I really need help creating a default profile people can use, as I'm NOT a gamer, and only played enough Mechwarrior back in the day to get consistently beat online.
Anyways, just wanted to give everyone an update. I'll try and put something together people can help BETA test. The GUI to my program is absolutely minimal, it just pops up windows with one text box to show any errors in the program and that's it. I"ll probably add a file picker so you can change profiles without relaunching the program.
Have a good night.
~Santiago
#43
Posted 23 September 2012 - 05:58 AM
Oh if I have not said it yet, Thank you for your long hours of hard work
Edited by Ximmons, 23 September 2012 - 05:59 AM.
#44
Posted 23 September 2012 - 06:11 AM
#45
Posted 23 September 2012 - 06:19 AM
#46
Posted 23 September 2012 - 05:21 PM
Here is the other thread
http://mwomercs.com/...40#entry1067455
If you're interested in development for the SB controller for WIndows 7 64 bit, please subscribe to that thread. I won't post any more updates here unless specifically asked to.
And here is the status update:
[color=#959595]Just wanted to give a quick update, I got keyboard emulation working for MWO, that means my "driver" will be able to fully support the SB controller, all switches, all buttons all axes. Just need to incorporate this new code into my current framework. [/color]
#47
Posted 27 September 2012 - 11:00 PM
Ximmons, on 22 September 2012 - 08:21 PM, said:
I will try to find some of my original design sketches, but for a rough idea, the single solid piece of MDF that it sits on was used as reinforcement under the box spring of a twin-size bed. So if you were to add a head-board and foot-board and make it 3 inches wider, it would be EXACTLY as large as a twin-bed. It actually replaced my son's old bed.
I didn't really MEASURE that much. I had two large pieces of framed chip-board which became the sides. I got the base from the bed as noted above, and I got a discarded coffee table from a friend which became the controller shelf and monitor/sub shelf. The controller, table, and sub box, were all the same width and when all put together left 1/2 an inch of leftover space on the base. After that, it was just making sure everything fit that starting point. So whatever the width of a VT controller is plus a half inch is the width. Find the dimensions of a twin mattress for a footprint dimension. I will get out a tape-measure sometime and try to make some drawings in Google Sketchup. I've lost the original sketchup proof of concept drawings I did. School is killing me right now, so please be patient.
NightlyReaper, Out.
#48
Posted 11 November 2012 - 11:45 PM
NightlyReaper, Over and Out!
Edited by NightlyReaper, 11 November 2012 - 11:47 PM.
#49
Posted 12 November 2012 - 12:34 AM
I gotta ask, is that the controller from Steal Battalion?
#51
Posted 17 January 2013 - 10:50 PM
JARRALLACS FOR LIFE!
#52
Posted 15 November 2018 - 03:49 AM
https://imgur.com/gallery/g0xxszu
Edited by NightlyReaper, 15 November 2018 - 03:49 AM.
#53
Posted 15 November 2018 - 08:30 AM
#54
Posted 16 November 2018 - 12:34 AM
#55
Posted 06 September 2019 - 10:28 AM
#56
Posted 07 September 2019 - 01:51 PM
<3
#57
Posted 08 September 2019 - 09:02 AM
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