Origionally, I was hoping for something where you "unlock" certain mechs, either going from lights to heavy's (my origional idea), to having 1 of each class unlocked & working to unlock the other mechs with xp/cbills (my origional idea evolved), to finally, one of the ideas that has been expressed in this thread, certain mechs repairing immediately (pulling these numbers out of thin air), others taking an hour, others taking 3 hours, and finally assaults taking 6 hours (assuming mech was destroyed)
expanding on this idea.....
lights with no damage .... available to drop immediately after game is over
lights with only armour damage ..... available to drop after 10 minutes or an extra 5k cbills spent for immediate repair
Lights with armour & Crit's damage .... available to drop after 15-45 minutes or 10k to 50k cbills (depending on how much crit dmg)
Light completely destroyed .... available to drop after 1 hour or 75k cbills spent for immediate repair
medium with no damage .... available to drop immediately after game is over
medium with only armor damage .... available to drop after 20 minutes or an extra 25k cbills spent for immediate repair
medium with armor & crit damage .... available to drop 30 - 60 minutes or an extra 50k - 100k cbills (pending on crit dmg)
medium completely destroyed .... available to drop after 2 hours or 150k cbills spent for immediate repair
heavy with no damage .... available to drop immediately after game is over
heavy with only armor damage .... available to drop after 2 hours or an extra 150k cbills spent on repair
heavy with armor & crit damage ..... available to drop after 2.5 or 3.5 hours or 200k to 300k cbills spent on repair
heavy completely destroyed.....available to drop after 4 & 1/2 hours or 400k cbills spent on repair
assault with no damage .... available to drop immediately after game is over
assault with only armor damage .... available to drop after 4 hours of repair or 350k cbills spent on repair
assault with armor & crit damage .... available to drop after 6 to 8 hours or 500k to 700k cbills spent on repair
assault completely destroyed ..... available to drop after 12 hours or 1mil cbills spent on repair
This method could also open the door for other possibilities for the cash shop that don't add tactical advantages, it would encourage people to have multiple hangers while some mechs are being repaired. Also, maybe repair costs/times could be cut in 1/2 for premium accounts.
Edited by Morkani, 06 March 2012 - 10:40 AM.