Thomas Hogarth, on 05 March 2012 - 08:55 PM, said:
You're not trying to be offensive by ignoring most of a post and focusing on one part? Also, not trying to be offensive, but accusing me of assuming what others play, while assuming I'm speaking of how I play? (and by extension, assuming how I play?)
No, you're trying to be offensive. Or at least hamfisting yourself into doing a really good job at it.
Again I wasn't
trying. sorry you took such great offense to it. The reason I said this was because you keep saying everyone is going to use what you deem to be the coolest 'Mech, and you assume that everyone is going to want to do front line fighting. I guess my conclusion was that you assume other's would play that way, because it was how you your self would play. In most cases that would generally be a correct conclusion. I apologize for my mistake.
Thomas Hogarth, on 05 March 2012 - 08:55 PM, said:
MW4 was an example of players being free to choose what they want. In that game, it sounds like we both played the same way. I like taking the underrated mediums personally. But you know as well as I do that lights and mediums are by far the most under-represented class in MW4. Sure, MWO with it's role warfare might shift that down some, but going from 85% heavies and assaults to 75% heavies and assaults isn't big enough of a jump.
In MW4 there was little to no incentive to play anything but the heavier weight classes as all matches were TDM, and the only role was killing the other guy. Assuming that MW:O is going to follow this same formula would fly in the face of the evidence at hand.
Thomas Hogarth, on 05 March 2012 - 08:55 PM, said:
Which is why I suggest an earnings bias towards lights and mediums, while making heavies and assaults more difficult to impossible to generate a profit in. You'd have to run your light/medium to pay for your assault. I don't see a major issue with this.
I concur a heavier chassis should cost more to repair, but I don't think it should exceed match earnings. Potentially eat up all earning from a match undoubtedly, but it shouldn't exceed those earnings.
Thomas Hogarth, on 05 March 2012 - 08:55 PM, said:
Why not? In WOT, they do it so even top-tier players are in tier V matches to make money, thus providing a healthy amount of lower tier games.
In MWO, it could provide a healthy amount of lights/mediums in relation to heavies/assaults.
WoT is not a role based game it's a tank sim. Punishing players for playing their role and as a result disallowing them from the potential to purchase new chassis or equipment wouldn't sit well. Also unless you actively seek out the territory control mode you do not have to play it in WoT. Forcing players to use chassis and/or roles that they are unfamiliar with so that they can earn money to fix their usually ride while simultaneously having their battles have an impact on the meta game of territory control is overly punitive to them, and their teammates.
The table top gameplay was irrelevant so I excluded it. It wasn't avoidance of a subject.
Edited by Halfinax, 05 March 2012 - 09:21 PM.