Draco Argentum, on 06 March 2012 - 04:58 PM, said:
If that is true there is no need to punish people who pilot assaults in any other way.
Which is exactly the problem. If you're signing up to be "the assault person".. well, so are a good portion of the rest of the people on these forums. So either you're all in assaults, or you're fighting over who gets the assault points/spot, or you nerf assaults to be equal 1v1 against the other classes.
And yes, it's pretty well connonical that if you're in an assault, take & hold, or defense position, the person with the most assaults generally DOES win, just as if you were to pit 10 MIG 17s vs 10 F-22's, you would end up with a pile of dead MIGs.
And no, there doesn't need to be a case where that's balanced. The purpose on the assault is to do exactly that, kill other mechs that get near it. If it doesn't do that, then this is not Battletech. It's balanced in BT, because there's a limit to the number of Assaults you're using, just like basically every other minature game in existence. You don't field an army of Dreadnoughts in 40k, you don't field all heavy jacks in Warmachine. There's a limit to it. In all of them, it's some point system, similar to BV; but there's a system of limits.
Assaults are supposed to be scary. And if they weren't, nobody would want to pilot them.
This whole role thing is a farce. If there's no limit on value/tonnage, the lions share of people are going to be in assaults. The only mission where an army of mostly assaults and a scout does not win 100% of the time, would be one where it was multiple take & holds spread throughout a large map, on a very short timer. So, if you're going to make every mission, exactly the same, for the sole purpose of disuading people from dropping all assaults, I say that's a terrible way to increase longevity and a terrible way to balance something from the completely wrong side of the picture.
EDIT:
And as an addendum,
Quote
If assaults are the combat machine for all situations there are two viable mechtypes, assault and scout. There have to be multiple situations where assaults lose to mediums and heavies or the WoT "all heavies all the time" boogeyman will come to pass.
This is what battletech is about. Why do you think there's 100's of mech designs out there. Do you think people were lining up to jump in an Urbanmech or a Demolisher? (a tank with ac/20s). No, It was "well, I have some AC/20's and this is the best I can do.
Battletech was always about a limit on resources. The reason people were hunting for old Star League caches was because there were none of these you could get. You couldn't go down to the local dealer and order yourself up a new King Crab. People didn't use all assaults, not because they didn't want too, but because they just were rarer and expensive to field. Nobody would be fielding a hunchback if they could field an Atlas instead. They fielded the hunchback because that's all they had.
And, ignoring fluff for a second, at the end of the day that's where the beauty of Battletech comes into play. That's what made Battletech worth playing. When you drop with a hunchback, and a wolverine, a locust and a wasp and you end up taking out 2 heavies. That was an accomplishment. Dropping and determining if the other side is Awesomes, Atlases or Highlanders, is not really hair-raising.
So yes, you have "stuff that kill's stuff" that's it. That's the only role you have. Yes, some may move faster than others, and some may kill things at long rage vs short range, but in the end, all missions end in the same thing, "if the other side has no troops, you win by default". I've won tons of 40k tourneys on that principle with Tyranids. Murder every other unit on the other side, and you win, by default, irrelivent of what the actual mission goal is. So, speed and murder power is all there is too a mech. and an assault, is more murder power than a medium, given the same speed. So yes, that's all there is. scouting and killing.
People who do nothing but pilot assaults, and have no fear that they may loose it and be stuck back in a urbanmech, really aren't playing Battletech in my mind. It's just Halo with a slightly taller Masterchief.
Cue the guy with the "haters gonna hate" Urbanmech sig.
Edited by Wraeththix Constantine, 06 March 2012 - 05:53 PM.