10 second recycle time confirmed by Hotdrop Trailer?
#1
Posted 03 March 2012 - 12:27 PM
#2
Posted 03 March 2012 - 01:14 PM
I think the 1 thru 5 at the front of the weapon name most likely are the grouping indicators. That would give us 5 weapon groups to create, which I think is more in line.
The 10 at the end? Initially I thought recycle/reload time. But it seems silly that everything would have the same rate. LRMs have to take longer to reload than a medium laser to recycle, don't they? Especially a 20 pack.
Guess we'll have to wait and see.
-D
#3
Posted 03 March 2012 - 01:18 PM
However, I would personally enjoy canonical recycle times. A person on the Mektek forums released his fan-made "Blender Battletech" that is a real-time interpretation of the battletech rules, and the recycle times are canonical in that. Oh man can you feel the pain when you're waiting for that recycle. It makes every shot count for more, and also changes the pacing of battles.
Compare this to the insane speed of Mechwarrior 4. You'd be lucky to BREATHE faster than you'd die in that game.
#4
Posted 03 March 2012 - 01:18 PM
#5
Posted 03 March 2012 - 01:22 PM
Stripes, on 03 March 2012 - 01:18 PM, said:
All Systems Online was on purpose, as it was a play on the name Mechwarrior Online.
However, I'd be willing to be that it is ammunition counts, but just placeholders.
Here's why: See those black bars on the far right of each weapon, just to the left of the 10? Those are most likely the recycle indicators. The bar goes all the way down when fired and restores itself as it recharges. When the bar is full, the weapon is recharged. Makes sense.
Edited by Orzorn, 03 March 2012 - 01:23 PM.
#6
Posted 03 March 2012 - 01:30 PM
I think for all 99% people around here, black bars go for recycle by default - it is goes with series from MW2 at least! But, this all leaves ammo question up in the air...
#7
Posted 03 March 2012 - 01:57 PM
Orzorn, on 03 March 2012 - 01:22 PM, said:
However, I'd be willing to be that it is ammunition counts, but just placeholders.
Here's why: See those black bars on the far right of each weapon, just to the left of the 10? Those are most likely the recycle indicators. The bar goes all the way down when fired and restores itself as it recharges. When the bar is full, the weapon is recharged. Makes sense.
Online was a technical issue. It's supposed to be Nominal, and will be in the final version.
#8
Posted 03 March 2012 - 01:59 PM
Bryan Ekman, on 03 March 2012 - 01:57 PM, said:
"Tehnical issue"? What is that supposed to mean? Did the voice actress failed to spell "nominal" correctly?
(Thinking about it...she probably always said "All systems nom-nom-nom" ^^)
Edited by Thorn Hallis, 03 March 2012 - 02:00 PM.
#9
Posted 03 March 2012 - 02:00 PM
#10
Posted 03 March 2012 - 02:08 PM
Unless ammo count is displayed at the top, as seen in this screenshot at letter G:

And of course I could be wrong. I guess we'll find out soon.
EDIT: I guess we already found out now...
Edited by Bullet Magnet, 03 March 2012 - 02:10 PM.
#11
Posted 03 March 2012 - 02:13 PM
Bryan Ekman, on 03 March 2012 - 02:00 PM, said:
So you just started balance/fairness testing?
#12
Posted 03 March 2012 - 02:15 PM
Bryan Ekman, on 03 March 2012 - 02:00 PM, said:
Sweet, but how are you going to be able to put "Lasts foreva" instead of that "10" i front of my Hunchie Swayback lazors ?
#13
Posted 03 March 2012 - 02:39 PM
#15
Posted 03 March 2012 - 02:55 PM
Bryan Ekman, on 03 March 2012 - 01:57 PM, said:
Online was a technical issue. It's supposed to be Nominal, and will be in the final version.
...Well now I'm just disappointed. I thought the All System Online bit was a pretty cool play on the Mechwarrior Online theme. Now you say it was an accident and its got me making this face.
#16
Posted 03 March 2012 - 03:02 PM
Mautty the Bobcat, on 03 March 2012 - 02:55 PM, said:
Dont say that in here. There are rumors that a pitchfork and torch mob was gathering at PGI offices because of that unfortunate "nominal" accident.
The average Battletech fan is a fierce canon rivet counter.
#17
Posted 03 March 2012 - 03:19 PM
Bryan Ekman, on 03 March 2012 - 02:00 PM, said:
I thought the development status was more advanced. But on a second thought ammo and heat are not as critical as I thought if there is no base like for instance in MechWarrior Living Legends. Still leaves me wondering how far they are actually and how they can manage to "complete" the game so they can launch Beta in a few months (without possibly causing bad press because of the stadium of the game).
Everyone knows the game will be beta but people will still judge. And first screens will stay around forever (in every future article of un-informed articles and minds of people)
Edited by TheUncle, 03 March 2012 - 03:19 PM.
#18
Posted 03 March 2012 - 03:24 PM
#19
Posted 03 March 2012 - 03:47 PM
Bryan Ekman, on 03 March 2012 - 02:00 PM, said:
Ummm....
If there's an ammo counter on the HUD, what for are the Ammunition Display Monitors? And there are two, one on the left and on the overhead panel. Just Dummies?
#20
Posted 03 March 2012 - 03:57 PM
Arnold Carns, on 03 March 2012 - 03:47 PM, said:
If there's an ammo counter on the HUD, what for are the Ammunition Display Monitors? And there are two, one on the left and on the overhead panel. Just Dummies?
Well, ammunition count isn't quite all the information one could gather about ammunition. Those monitors not only told you the count, but also the location of ammunition, and most likely the type (if you look at the hunchback cockpit art, you can see that it is carrying HEAP rounds). I expect MWO will include different ammunition types (at least, I hope). Perhaps if you're in danger of an ammunition explosion, or currently experiencing one, the read outs will also tell you where the explosion happened.
As for the other display monitor, it seemed to be an MFD (Multi-Funciton Display, meaning you can change it to display whatever you'd like to). That, or yes, it was a dummy.
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